aseprite/data/widgets/options.xml

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XML

<!-- Aseprite -->
<!-- Copyright (C) 2001-2014 by David Capello -->
<gui>
<window id="options" text="Options">
<vbox>
<hbox>
<view maxsize="true">
<listbox id="section_listbox">
<listitem text="General" value="section_general" />
<listitem text="Editor" value="section_editor" />
<listitem text="Grid &amp;&amp; Background" value="section_grid" />
<listitem text="Undo" value="section_undo" />
<listitem text="Experimental" value="section_experimental" />
</listbox>
</view>
<panel id="panel">
<vbox id="section_general">
<separator text="General" horizontal="true" />
<grid columns="2">
<label text="Screen Scale:" />
<combobox id="screen_scale" expansive="true" />
</grid>
<check text="Zoom with Scroll Wheel" id="wheel_zoom" />
<check text="Show timeline automatically" id="autotimeline" tooltip="Show the timeline automatically&#10;when a new frame or layer is added." />
</vbox>
<!-- Editor -->
<vbox id="section_editor">
<separator text="Editor" horizontal="true" />
<check text="Smooth auto-scroll" id="smooth" />
<check text="Show scroll-bars in sprite editor" id="show_scrollbars" tooltip="Show scroll-bars in all sprite editors." />
<grid columns="2">
<label text="Cursor:" />
<box id="cursor_color_box" /><!-- custom widget -->
</grid>
</vbox>
<!-- Grid & background -->
<vbox id="section_grid">
<separator text="Grid" horizontal="true" />
<grid columns="2">
<label text="Grid Color:" />
<box id="grid_color_box" /><!-- custom widget -->
<label text="Pixel Grid:" />
<box id="pixel_grid_color_box" /><!-- custom widget -->
</grid>
<separator text="Checked Background" horizontal="true" />
<box horizontal="true">
<label text="Size:" />
<combobox id="checked_bg_size" expansive="true" />
</box>
<check text="Apply Zoom" id="checked_bg_zoom" />
<grid columns="2">
<label text="Color 1" />
<box horizontal="true" id="checked_bg_color1_box" />
<label text="Color 2" />
<box horizontal="true" id="checked_bg_color2_box" />
</grid>
<button id="checked_bg_reset" text="Reset" />
</vbox>
<!-- Undo -->
<vbox id="section_undo">
<separator text="Undo" horizontal="true" />
<box horizontal="true">
<label text="Undo Limit:" />
<entry id="undo_size_limit" maxsize="4" tooltip="Limit of memory to be used&#10;for undo information per sprite.&#10;Specified in megabytes." />
<label text="MB" />
</box>
<box horizontal="true">
<check id="undo_goto_modified" text="Go to modified frame/layer" tooltip="When it's enabled each time you undo/redo&#10;the current frame &amp; layer will be modified&#10;to focus the undid/redid change." />
</box>
</vbox>
<!-- Experimental -->
<vbox id="section_experimental">
<separator text="User Interface" horizontal="true" />
<check id="native_cursor" text="Use native mouse cursor" />
</vbox>
</panel>
</hbox>
<separator horizontal="true" />
<hbox>
<link id="locate_file" text="Locate File" />
<boxfiller />
<hbox homogeneous="true">
<button text="&amp;OK" closewindow="true" id="button_ok" magnet="true" width="60" />
<button text="&amp;Cancel" closewindow="true" />
</hbox>
</hbox>
</vbox>
</window>
</gui>