mirror of
https://github.com/aseprite/aseprite.git
synced 2024-12-29 09:23:32 +00:00
99 lines
3.8 KiB
XML
99 lines
3.8 KiB
XML
<!-- Aseprite -->
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<!-- Copyright (C) 2001-2014 by David Capello -->
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<gui>
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<window id="options" text="Options">
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<vbox>
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<hbox>
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<view maxsize="true">
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<listbox id="section_listbox">
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<listitem text="General" value="section_general" />
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<listitem text="Editor" value="section_editor" />
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<listitem text="Grid && Background" value="section_grid" />
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<listitem text="Undo" value="section_undo" />
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<listitem text="Experimental" value="section_experimental" />
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</listbox>
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</view>
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<panel id="panel">
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<vbox id="section_general">
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<separator text="General" horizontal="true" />
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<grid columns="2">
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<label text="Screen Scale:" />
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<combobox id="screen_scale" expansive="true" />
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</grid>
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<check text="Zoom with Scroll Wheel" id="wheel_zoom" />
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<check text="Show timeline automatically" id="autotimeline" tooltip="Show the timeline automatically when a new frame or layer is added." />
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</vbox>
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<!-- Editor -->
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<vbox id="section_editor">
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<separator text="Editor" horizontal="true" />
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<check text="Smooth auto-scroll" id="smooth" />
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<check text="Show scroll-bars in sprite editor" id="show_scrollbars" tooltip="Show scroll-bars in all sprite editors." />
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<grid columns="2">
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<label text="Cursor:" />
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<box id="cursor_color_box" /><!-- custom widget -->
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</grid>
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</vbox>
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<!-- Grid & background -->
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<vbox id="section_grid">
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<separator text="Grid" horizontal="true" />
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<grid columns="2">
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<label text="Grid Color:" />
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<box id="grid_color_box" /><!-- custom widget -->
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<label text="Pixel Grid:" />
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<box id="pixel_grid_color_box" /><!-- custom widget -->
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</grid>
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<separator text="Checked Background" horizontal="true" />
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<box horizontal="true">
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<label text="Size:" />
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<combobox id="checked_bg_size" expansive="true" />
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</box>
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<check text="Apply Zoom" id="checked_bg_zoom" />
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<grid columns="2">
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<label text="Color 1" />
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<box horizontal="true" id="checked_bg_color1_box" />
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<label text="Color 2" />
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<box horizontal="true" id="checked_bg_color2_box" />
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</grid>
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<button id="checked_bg_reset" text="Reset" />
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</vbox>
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<!-- Undo -->
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<vbox id="section_undo">
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<separator text="Undo" horizontal="true" />
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<box horizontal="true">
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<label text="Undo Limit:" />
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<entry id="undo_size_limit" maxsize="4" tooltip="Limit of memory to be used for undo information per sprite. Specified in megabytes." />
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<label text="MB" />
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</box>
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<box horizontal="true">
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<check id="undo_goto_modified" text="Go to modified frame/layer" tooltip="When it's enabled each time you undo/redo the current frame & layer will be modified to focus the undid/redid change." />
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</box>
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</vbox>
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<!-- Experimental -->
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<vbox id="section_experimental">
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<separator text="User Interface" horizontal="true" />
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<check id="native_cursor" text="Use native mouse cursor" />
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</vbox>
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</panel>
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</hbox>
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<separator horizontal="true" />
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<hbox>
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<link id="locate_file" text="Locate File" />
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<boxfiller />
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<hbox homogeneous="true">
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<button text="&OK" closewindow="true" id="button_ok" magnet="true" width="60" />
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<button text="&Cancel" closewindow="true" />
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</hbox>
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</hbox>
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</vbox>
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</window>
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</gui>
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