mirror of
https://github.com/aseprite/aseprite.git
synced 2025-01-29 03:32:48 +00:00
cb97884026
- Added classes: IToolLoop, Tool, ToolGroup, ToolInk, ToolController, ToolPointShape, ToolIntertwine, ToolBox, etc. - Added ToolLoopManager. - Removed old src/modules/tools.cpp. - Added ISettings and UISettingsImpl, adding the tools settings (onion skinning, grid, tiled mode, etc.). - Added App::PenSizeBeforeChange, PenSizeAfterChange, CurrentToolChange signals. - Renamed Context::get_bg/fg_color to getBg/FgColor. - Refactored Brush class to Pen and added PenType. - Renamed tiled_t to TiledMode. - get_config_rect now uses the new Rect class imported from Vaca instead of old jrect. - Added default_skin.xml to load tool icons. - Added pen preview in Editor::cursor stuff. - Added Editor::decorators. Note: This big patch is from some time ago. I did my best to pre-commit other small changes before this big one.
171 lines
3.6 KiB
C++
171 lines
3.6 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2010 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <cassert>
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#include <algorithm>
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#include "console.h"
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#include "context.h"
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#include "commands/command.h"
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#include "raster/sprite.h"
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Context::Context(ISettings* settings)
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{
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m_currentSprite = NULL;
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m_settings = settings;
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}
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Context::~Context()
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{
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for (SpriteList::iterator
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it = m_sprites.begin(); it != m_sprites.end(); ++it) {
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Sprite* sprite = *it;
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delete sprite;
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}
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m_sprites.clear();
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delete m_settings;
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}
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const SpriteList& Context::get_sprite_list() const
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{
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return m_sprites;
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}
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Sprite* Context::get_first_sprite() const
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{
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if (!m_sprites.empty())
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return m_sprites.front();
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else
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return NULL;
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}
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Sprite* Context::get_next_sprite(Sprite* sprite) const
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{
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assert(sprite != NULL);
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SpriteList::const_iterator it = std::find(m_sprites.begin(), m_sprites.end(), sprite);
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if (it != m_sprites.end()) {
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++it;
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if (it != m_sprites.end())
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return *it;
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}
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return NULL;
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}
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/**
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* Append the sprite to the context's sprites' list.
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*/
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void Context::add_sprite(Sprite* sprite)
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{
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assert(sprite != NULL);
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m_sprites.push_front(sprite);
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// generate on_add_sprite event
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on_add_sprite(sprite);
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}
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void Context::remove_sprite(Sprite* sprite)
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{
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assert(sprite != NULL);
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SpriteList::iterator it = std::find(m_sprites.begin(), m_sprites.end(), sprite);
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assert(it != m_sprites.end());
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// remove the item from the sprites list
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m_sprites.erase(it);
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// generate on_remove_sprite event
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on_remove_sprite(sprite);
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// the current sprite cannot be the removed sprite anymore
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if (m_currentSprite == sprite)
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set_current_sprite(NULL);
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}
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void Context::send_sprite_to_top(Sprite* sprite)
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{
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assert(sprite);
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SpriteList::iterator it = std::find(m_sprites.begin(), m_sprites.end(), sprite);
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assert(it != m_sprites.end());
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// remove the item from the sprites list
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m_sprites.erase(it);
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// add it again
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m_sprites.push_front(sprite);
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}
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Sprite* Context::get_current_sprite() const
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{
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return m_currentSprite;
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}
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void Context::set_current_sprite(Sprite* sprite)
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{
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m_currentSprite = sprite;
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on_set_current_sprite(sprite);
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}
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void Context::execute_command(Command* command, Params* params)
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{
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Console console;
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assert(command != NULL);
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try {
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if (params)
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command->load_params(params);
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if (command->enabled(this))
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command->execute(this);
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}
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catch (ase_exception& e) {
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e.show();
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}
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catch (std::exception& e) {
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console.printf("An error ocurred executing the command.\n\nDetails:\n%s", e.what());
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}
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catch (...) {
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console.printf("An unknown error ocurred executing the command.\n"
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"Please try again or report this bug.\n\n"
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"Details: Unknown exception caught.");
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}
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}
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void Context::on_add_sprite(Sprite* sprite)
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{
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// do nothing
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}
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void Context::on_remove_sprite(Sprite* sprite)
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{
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// do nothing
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}
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void Context::on_set_current_sprite(Sprite* sprite)
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{
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// do nothing
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}
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