mirror of
https://github.com/aseprite/aseprite.git
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a49bfe7f0a
We're compiling Lua as C++, but it seems that target_compile_options() doesn't work for Visual Studio solutions (only for Ninja/makefiles). The proper cmake solution to this issue is using set_source_files_properties() to specify C++ as the language to use to compile all Lua C files. This generates a valid Visual Studio solution. |
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.. | ||
benchmark@02a354f3f3 | ||
cityhash@757152d474 | ||
cmark@186592f7ff | ||
curl@09cf6fd700 | ||
fmt@67c0c0c09c | ||
freetype2@f122349b93 | ||
giflib@d213f633ea | ||
harfbuzz@3412c32b35 | ||
IXWebSocket@89c9209959 | ||
jpeg | ||
json11@92ba6ce0fa | ||
libarchive@fb3d9be28c | ||
libpng@f135775ad4 | ||
libwebp@9ce5843dba | ||
lua@2a00e6b001 | ||
pixman@285b9a907c | ||
pixman-cmake | ||
qoi@c3dcfe780b | ||
simpleini@9fa7622f41 | ||
tinyexpr@ca505447d8 | ||
tinyxml2@312a809224 | ||
zlib@51b7f2abda | ||
CMakeLists.txt | ||
README.md |
Here are third party libraries with necessary components for Aseprite. Some directories are git submodules, and other are just a copy of its original package.