aseprite/tests/scripts/cel.lua
David Capello 24846eae10 Add z-index property to cels (fix aseprite/Attachment-System#88)
* Now a Cel has a z-index property to change the order of layers per frame
* A new doc::RenderPlan class can calculate the order of cels to be rendered
* z-index is saved as a int16_t in the .aseprite files
* This new field can be set/get from Lua with Cel.zIndex
2023-04-10 19:23:16 -03:00

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Lua

-- Copyright (C) 2023 Igara Studio S.A.
-- Copyright (C) 2018 David Capello
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
local s = Sprite(32, 64)
assert(#s.layers == 1)
assert(#s.cels == 1)
local c = s.cels[1]
assert(c.sprite == s)
assert(c.layer == s.layers[1])
assert(c.frame == s.frames[1])
assert(c.frame.frameNumber == 1)
assert(c.frameNumber == 1)
assert(c.image)
assert(c.bounds == Rectangle(0, 0, 32, 64))
assert(c.position == Point(0, 0))
assert(c.color == Color())
assert(c.data == "")
c.color = Color{ r=255, g=100, b=20 }
c.data = "test"
assert(c.color == Color{ r=255, g=100, b=20 })
assert(c.data == "test")
c.position = Point(2, 4)
assert(c.position == Point(2, 4))
assert(c.bounds == Rectangle(2, 4, 32, 64))
assert(c.opacity == 255)
c.opacity = 128
assert(c.opacity == 128)
assert(c.zIndex == 0)
c.zIndex = -2
assert(c.zIndex == -2)