David Capello 95c6af355c Fix problems assigning different but similar modifiers to mouse wheel actions
For example, before this change we were depending on the order of the
wheel actions. If an action were associated to <Ctrl> and other one to
<Ctrl+Shift>, when we pressed <Ctrl+Shift> we weren't returning the
action with most modifiers pressed (in this case <Ctrl+Shift>), but
instead the one that was checked first in the for loop (which could
be the one with <Ctrl>).
2018-07-24 13:45:12 -03:00
2017-10-31 17:51:55 +05:00
2018-07-07 12:32:41 -03:00
2017-03-10 18:50:48 -03:00
2018-06-14 14:05:36 -03:00
2018-06-09 14:58:00 -03:00
2018-06-17 20:23:55 -03:00
2016-08-29 13:08:21 -03:00
2018-06-19 11:05:40 -03:00

Aseprite

Copyright (C) 2001-2018 David Capello

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

  • Sprites are composed by layers & frames (as separated concepts).
  • Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
  • Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
  • Export/import animations to/from Sprite Sheets.
  • Tiled drawing mode, useful to draw patterns and textures.
  • Undo/Redo for every operation.
  • Real-time animation preview.
  • Multiple editors support.
  • Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
  • Onion skinning

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Credits

The default Aseprite theme was introduced in v0.8, created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, she, gfx, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.

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