aseprite/src/app/commands/command.cpp
2017-11-30 23:41:45 -03:00

109 lines
1.8 KiB
C++

// Aseprite
// Copyright (C) 2001-2017 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/commands/command.h"
#include "app/commands/params.h"
#include "app/console.h"
#include "app/i18n/strings.h"
namespace app {
Command::Command(const char* id, CommandFlags flags)
: m_id(id)
, m_flags(flags)
{
std::string strId = "commands.";
strId += this->id();
m_friendlyName = Strings::instance()->translate(strId.c_str());
}
Command::~Command()
{
}
std::string Command::friendlyName() const
{
return onGetFriendlyName();
}
bool Command::needsParams() const
{
return onNeedsParams();
}
void Command::loadParams(const Params& params)
{
onLoadParams(params);
}
bool Command::isEnabled(Context* context)
{
try {
return onEnabled(context);
}
catch (...) {
// TODO add a status-bar item
return false;
}
}
bool Command::isChecked(Context* context)
{
try {
return onChecked(context);
}
catch (...) {
// TODO add a status-bar item...
return false;
}
}
void Command::execute(Context* context)
{
onExecute(context);
}
bool Command::onNeedsParams() const
{
// By default a command can be called without params
return false;
}
// Converts specified parameters to class members.
void Command::onLoadParams(const Params& params)
{
// do nothing
}
// Preconditions to execute the command
bool Command::onEnabled(Context* context)
{
return true;
}
// Should the menu-item be checked?
bool Command::onChecked(Context* context)
{
return false;
}
// Execute the command (after checking the preconditions).
void Command::onExecute(Context* context)
{
// Do nothing
}
std::string Command::onGetFriendlyName() const
{
return m_friendlyName;
}
} // namespace app