Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Go to file
David Capello 93d59f87e9 Fix RenderTaskJob compilation on MSVC
We cannot refer the "job" instance in the lambda captures on the same
statement on MSVC compiler.
2017-05-26 11:30:58 -03:00
cmake
data Add Hue/Saturation filter (fix #1186) 2017-05-24 19:07:10 -03:00
desktop Adhere to the FreeDesktop Categories specification 2016-07-10 09:36:31 +02:00
docs Fix slices' user data serialization on .ase format 2017-04-12 08:57:02 -03:00
laf@b97886c18e Update laf version 2017-03-15 23:40:17 -03:00
src Fix RenderTaskJob compilation on MSVC 2017-05-26 11:30:58 -03:00
third_party Fix linking on gcc/Linux: harfbuzz depends on freetype 2017-03-15 15:47:48 -03:00
.gitignore Ignore .DS_Store files 2017-03-10 18:50:48 -03:00
.gitmodules Use HarfBuzz to render combining characters correctly 2017-02-20 17:14:41 -03:00
.travis.yml Remove travis build with shared libraries 2017-03-15 16:53:52 -03:00
CMakeLists.txt Merge branch 'cmark' of https://github.com/winterheart/aseprite into winterheart-cmark 2017-03-14 08:55:34 -03:00
CODE_OF_CONDUCT.md
CONTRIBUTING.md Minor update to CONTRIBUTING guide 2016-08-04 12:19:31 -03:00
EULA.txt Replace GPL license with the new EULA 2016-08-29 13:08:21 -03:00
INSTALL.md Update Skia to chrome/m55 (aseprite-m55) branch 2016-10-31 19:50:32 -03:00
ISSUE_TEMPLATE.md Minor changes in the issue template 2016-12-27 11:09:39 -03:00
README.md Add link in README to onion skinning docs 2017-02-04 08:00:26 -03:00

Aseprite

Copyright (C) 2001-2017 David Capello

Build Status Gitter

Introduction

Aseprite is a program to create animated sprites. Its main features are:

  • Sprites are composed by layers & frames (as separated concepts).
  • Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
  • Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
  • Export/import animations to/from Sprite Sheets.
  • Tiled drawing mode, useful to draw patterns and textures.
  • Undo/Redo for every operation.
  • Real-time animation preview.
  • Multiple editors support.
  • Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
  • Onion skinning

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Thanks to all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me developing Aseprite.

Credits

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Aseprite uses several third-party open source projects.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, she, gfx, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.