aseprite/src
David Capello 7aca017a58 Fix use-after free in ase_ungroup_all()
Anyway this code is not used anymore, it was for v1.1 when v1.1 and
v1.2 branches were developed at the same time (layer groups feature
was added in v1.2, so v1.1 just moved groups children to the root).
2024-02-27 13:20:13 -03:00
..
app Fix use-after free in ase_ungroup_all() 2024-02-27 13:20:13 -03:00
cfg
clip@94693e2414
desktop
dio
doc Avoid moving the playback cue when decrementing a ping-pong tag's repeat field that has only one frame (fix #4336) 2024-02-26 22:07:31 -03:00
filters
fixmath
flic@876ef60df5
gen Introduce "alphaslider" and "opacityslider" controls. Use "opacityslider" in cel properties (fix #1544) 2024-02-07 13:33:04 -03:00
main Remove verbosity in .exe file description on Windows (fix #4333) 2024-02-23 20:00:01 -03:00
net
observable@8e03c3cb06
psd@5a357fb964
render Fix numerical errors in gradient tool (#4131) 2024-01-26 11:49:04 -03:00
steam Add -noinapp option to disable Steam "in game" visibility (fix #4314) 2024-02-21 12:47:27 -03:00
tests
tga@cd3420c3a5
ui Fix crash when trying to access a property of a Style which is nullptr (fix #4015) 2024-02-26 10:07:44 -03:00
undo@c868a02389
updater Fix platform version for Windows 10/11 2024-02-20 18:08:46 -03:00
ver Update copyright year to 2024 2024-01-04 14:10:07 -03:00
CMakeLists.txt Fix copying our en.ini file to strings.git clone 2024-02-12 16:55:31 -03:00
config.h
README.md

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. We'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • clip: Clipboard library.
  • fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
  • flic: Library to load/save FLI/FLC files.
  • laf/base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • laf/gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
  • observable: Signal/slot functions.
  • scripting: JavaScript engine.
  • steam: Steam API wrapper to avoid static linking to the .lib file.
  • undo: Generic library to manage a history of undoable commands.

Level 1

  • cfg (base): Library to load/save .ini files.
  • gen (base): Helper utility to generate C++ files from different XMLs.
  • net (base): Networking library to send HTTP requests.
  • laf/os (base, gfx, wacom): OS input/output.

Level 2

  • doc (base, fixmath, gfx): Document model library.
  • ui (base, gfx, os): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, cfg, net): Component to check for updates.

Level 3

  • dio (base, doc, fixmath, flic): Load/save sprites/documents.
  • filters (base, doc, gfx): Effects for images.
  • render (base, doc, gfx): Library to render documents.

Level 4

  • app (base, doc, dio, filters, fixmath, flic, gfx, pen, render, scripting, os, ui, undo, updater)
  • desktop (base, doc, dio, render): Integration with the desktop (Windows Explorer, Finder, GNOME, KDE, etc.)

Level 5

  • main (app, base, os, ui)

Debugging Tricks

When Aseprite is compiled with ENABLE_DEVMODE, you have the following extra commands/features available:

  • F5: On Windows shows the amount of used memory.
  • F1: Switch between new/old/shader renderers.
  • Ctrl+F1: Switch/test Screen/UI Scaling values.
  • Ctrl+Alt+Shift+Q: crashes the application in case that you want to test the anticrash feature or your need a memory dump file.
  • Ctrl+Alt+Shift+R: recover the active document from the data recovery store.
  • aseprite.ini: [perf] show_render_time=true shows a performance clock in the Editor.

In Debug mode (_DEBUG):

  • TRACEARGS: in debug mode, it prints in the terminal/console each given argument

Detect Platform

You can check the platform using some laf macros:

#if LAF_WINDOWS
  // ...
#elif LAF_MACOS
  // ...
#elif LAF_LINUX
  // ...
#endif

Or using platform-specific macros:

#ifdef _WIN32
  #ifdef _WIN64
    // Windows x64
  #else
    // Windows x86
  #endif
#elif defined(__APPLE__)
    // macOS
#else
    // Linux
#endif