mirror of
https://github.com/aseprite/aseprite.git
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8f7bf09263
The code was refactored moving the BlenderHelper class from "render" to "doc", and now doc::blend_image() supports blending different color modes. Some work is still needed to work with grayscale images correctly.
273 lines
8.2 KiB
Lua
273 lines
8.2 KiB
Lua
-- Copyright (C) 2019-2020 Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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function expect_eq(a, b)
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if a ~= b then
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print(debug.traceback())
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print('Expected A == B but:')
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print(' - Value A = ' .. tostring(a))
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print(' - Value B = ' .. tostring(b))
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assert(a == b)
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end
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end
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local function dump_img(image)
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local w = image.width
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local h = image.height
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print('Image(' .. tostring(w) .. 'x' .. tostring(h) .. ') = {')
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for v=0,h-1 do
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local lineStr = ' '
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for u=0,w-1 do
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local pix = image:getPixel(u, v)
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local pixStr
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if image.colorMode == ColorMode.RGB then
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pixStr = string.format('rgba(%d,%d,%d,%d)',
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app.pixelColor.rgbaR(pix),
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app.pixelColor.rgbaG(pix),
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app.pixelColor.rgbaB(pix),
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app.pixelColor.rgbaA(pix))
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elseif image.colorMode == ColorMode.GRAY then
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pixStr = string.format('gray(%d,%d)',
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app.pixelColor.grayaV(pix),
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app.pixelColor.grayaA(pix))
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else
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pixStr = tostring(pix)
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end
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lineStr = lineStr .. pixStr .. ','
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end
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print(lineStr)
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end
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print('}')
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end
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function expect_img(image, expectedPixels)
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local w = image.width
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local h = image.height
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if w*h ~= #expectedPixels then
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print(debug.traceback())
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print('Expected pixels: #=' .. #expectedPixels)
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print('Image size: w=' .. w .. ' h=' .. h .. ' #=' .. w*h)
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dump_img(image)
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assert(w*h == #expectedPixels)
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end
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for y=0,h-1 do
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for x=0,w-1 do
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local value = image:getPixel(x, y)
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local expected = expectedPixels[1+y*w+x]
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if value ~= expected then
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dump_img(image)
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print('In pixel (' .. x .. ', ' .. y .. '):')
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local a = value
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local b = expected
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print(debug.traceback())
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print('Expected A == B but:')
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if image.colorMode == ColorMode.RGB then
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print(string.format(' - Value A = rgba(%d,%d,%d,%d)',
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app.pixelColor.rgbaR(a),
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app.pixelColor.rgbaG(a),
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app.pixelColor.rgbaB(a),
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app.pixelColor.rgbaA(a)))
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print(string.format(' - Value B = rgba(%d,%d,%d,%d)',
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app.pixelColor.rgbaR(b),
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app.pixelColor.rgbaG(b),
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app.pixelColor.rgbaB(b),
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app.pixelColor.rgbaA(b)))
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elseif image.colorMode == ColorMode.GRAY then
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print(string.format(' - Value A = gray(%d,%d)',
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app.pixelColor.grayaV(a),
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app.pixelColor.grayaA(a)))
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print(string.format(' - Value B = gray(%d,%d)',
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app.pixelColor.grayaV(b),
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app.pixelColor.grayaA(b)))
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else
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print(' - Value A = ' .. tostring(a))
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print(' - Value B = ' .. tostring(b))
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end
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assert(a == b)
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end
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end
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end
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end
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function expect_img_msg(image, expectedPixels, msg)
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local status, err = pcall(expect_img, image, expectedPixels)
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if not status then
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print(msg)
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error(err)
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end
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end
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function array_to_pixels(array, image)
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local w = image.width
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local h = image.height
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assert(w*h == #array)
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local i = 1
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for y=0,h-1 do
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for x=0,w-1 do
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image:drawPixel(x, y, array[i])
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i = i+1
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end
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end
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end
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-- Returns true if the given array (layers) of layers
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function expect_rendered_layers(expectedImage, sprite, layerNames, frame)
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function contains_layer(name)
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for _,n in ipairs(layerNames) do
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if name == n then return true end
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end
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return false
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end
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if frame == nil then frame = 1 end
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local render = Image(sprite.spec)
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function render_layers(prefix, layers)
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for _,layer in ipairs(layers) do
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if layer.isGroup then
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render_layers(layer.name.."/", layer.layers)
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end
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if contains_layer(prefix..layer.name) then
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local cel = layer:cel(frame)
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if cel then
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render:drawImage(cel.image, cel.position)
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end
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end
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end
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end
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render_layers("", sprite.layers)
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if not expectedImage:isEqual(render) then
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print("Rendering:")
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for _,n in ipairs(layerNames) do
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print(" - " .. n)
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end
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error("render doesn't match to the expected image")
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end
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end
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-- Asserts that the passed sprites are equals without taking
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-- into account:
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-- * User data custom properties.
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-- * Filename.
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-- * Pixel ratio.
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-- * Grid bounds.
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function assert_sprites_eq(expectedSprite, sprite)
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assert(expectedSprite.width == sprite.width)
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assert(expectedSprite.height == sprite.height)
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assert(expectedSprite.colorMode == sprite.colorMode)
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assert(expectedSprite.transparentColor == sprite.transparentColor)
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assert_layers_eq(expectedSprite.layers, sprite.layers)
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assert_frames_eq(expectedSprite.frames, sprite.frames)
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assert_tags_eq(expectedSprite.tags, sprite.tags)
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assert_slices_eq(expectedSprite.slices, sprite.slices)
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end
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function assert_layers_eq(expectedLayers, layers)
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assert(#expectedLayers == #layers)
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for i = 1,#layers do
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assert_layer_eq(expectedLayers[i], layers[i])
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end
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end
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function assert_layer_eq(expectedLayer, layer)
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assert(expectedLayer.name == layer.name)
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assert(expectedLayer.opacity == layer.opacity)
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assert(expectedLayer.blendMode == layer.blendMode)
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assert(expectedLayer.stackIndex == layer.stackIndex)
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assert(expectedLayer.isGroup == layer.isGroup)
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assert(expectedLayer.isImage == layer.isImage)
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assert(expectedLayer.isTransparent == layer.isTransparent)
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assert(expectedLayer.isGroup == layer.isGroup)
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assert(expectedLayer.isBackground == layer.isBackground)
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assert(expectedLayer.isContinuous == layer.isContinuous)
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assert(expectedLayer.isReference == layer.isReference)
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assert(expectedLayer.color == layer.color)
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assert(expectedLayer.data == layer.data)
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if expectedLayer.isGroup then
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assert_layers_eq(expectedLayer.layers, layer.layers)
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else
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assert_cels_eq(expectedLayer.cels, layer.cels)
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end
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end
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function assert_frames_eq(expectedFrames, frames)
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assert(#expectedFrames == #frames)
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for i = 1,#frames do
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assert(expectedFrames[i].frameNumber == frames[i].frameNumber)
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assert(expectedFrames[i].duration == frames[i].duration)
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end
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end
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function assert_cels_eq(expectedCels, cels)
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assert(#expectedCels == #cels)
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for i = 1,#cels do
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local expCel = expectedCels[i]
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local cel = cels[i]
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assert(expCel.frameNumber == cel.frameNumber)
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assert(expCel.bounds.x == cel.bounds.x)
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assert(expCel.bounds.y == cel.bounds.y)
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assert(expCel.bounds.width == cel.bounds.width)
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assert(expCel.bounds.height == cel.bounds.height)
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assert(expCel.position.x == cel.position.x)
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assert(expCel.position.y == cel.position.y)
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assert(expCel.opacity == cel.opacity)
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assert(expCel.color == cel.color)
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assert(expCel.data == cel.data)
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assert(expCel.image:isEqual(cel.image))
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end
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end
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function assert_tags_eq(expectedTags, tags)
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assert(#expectedTags == #tags)
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for i = 1,#tags do
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local expTag = expectedTags[i]
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local tag = tags[i]
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local a = expTag.fromFrame
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local b = tag.fromFrame
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assert(expTag.fromFrame.frameNumber == tag.fromFrame.frameNumber)
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assert(expTag.toFrame.frameNumber == tag.toFrame.frameNumber)
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assert(expTag.name == tag.name)
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assert(expTag.aniDir == tag.aniDir)
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assert(expTag.color == tag.color)
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assert(expTag.data == tag.data)
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end
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end
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function assert_slices_eq(expectedSlices, slices)
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assert(#expectedSlices == #slices)
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for i = 1,#slices do
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local expSlice = expectedSlices[i]
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local slice = slices[i]
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assert(expSlice.bounds.x == slice.bounds.x)
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assert(expSlice.bounds.y == slice.bounds.y)
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assert(expSlice.bounds.width == slice.bounds.width)
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assert(expSlice.bounds.height == slice.bounds.height)
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assert(expSlice.color == slice.color)
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assert(expSlice.data == slice.data)
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assert(expSlice.name == slice.name)
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if expSlice.center == nil or slice.center == nil then
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assert(expSlice.center == slice.center)
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else
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assert(expSlice.center.x == slice.center.x)
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assert(expSlice.center.y == slice.center.y)
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assert(expSlice.center.width == slice.center.width)
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assert(expSlice.center.height == slice.center.height)
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end
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if expSlice.pivot == nil or slice.pivot == nil then
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assert(expSlice.pivot == slice.pivot)
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else
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assert(expSlice.pivot.x == slice.pivot.x)
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assert(expSlice.pivot.y == slice.pivot.y)
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end
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end
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end
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