aseprite/src/undoers/set_layer_name.h
David Capello 8e5c950df8 Refactored the entire Undo system in several layers.
+ Added "undo" library (undo namespace).
+ Moved UndoHistory to undo namespace.
+ Added Undoer and UndoersCollector interfaces.
+ Converted old UndoStream to UndoersStack class.
+ Added new "undoers" namespace and moved each Undoer implementation
  (classes to undo different actions) to "undoers" directory.
+ Added IO operations to "raster" objects (image, cel, layer, palette,
  mask).
2011-03-26 17:40:55 -03:00

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/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2011 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef UNDOERS_SET_LAYER_NAME_H_INCLUDED
#define UNDOERS_SET_LAYER_NAME_H_INCLUDED
#include "undo/object_id.h"
#include "undoers/undoer_base.h"
#include <string>
class Layer;
namespace undoers {
class SetLayerName : public UndoerBase
{
public:
SetLayerName(undo::ObjectsContainer* objects, Layer* layer);
void dispose() OVERRIDE;
int getMemSize() const OVERRIDE { return sizeof(*this) + m_name.size(); }
void revert(undo::ObjectsContainer* objects, undo::UndoersCollector* redoers) OVERRIDE;
private:
undo::ObjectId m_layerId;
std::string m_name;
};
} // namespace undoers
#endif // UNDOERS_SET_LAYER_NAME_H_INCLUDED