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https://github.com/aseprite/aseprite.git
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+ Added "undo" library (undo namespace). + Moved UndoHistory to undo namespace. + Added Undoer and UndoersCollector interfaces. + Converted old UndoStream to UndoersStack class. + Added new "undoers" namespace and moved each Undoer implementation (classes to undo different actions) to "undoers" directory. + Added IO operations to "raster" objects (image, cel, layer, palette, mask).
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2011 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef UNDOERS_SET_LAYER_NAME_H_INCLUDED
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#define UNDOERS_SET_LAYER_NAME_H_INCLUDED
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#include "undo/object_id.h"
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#include "undoers/undoer_base.h"
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#include <string>
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class Layer;
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namespace undoers {
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class SetLayerName : public UndoerBase
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{
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public:
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SetLayerName(undo::ObjectsContainer* objects, Layer* layer);
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void dispose() OVERRIDE;
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int getMemSize() const OVERRIDE { return sizeof(*this) + m_name.size(); }
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void revert(undo::ObjectsContainer* objects, undo::UndoersCollector* redoers) OVERRIDE;
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private:
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undo::ObjectId m_layerId;
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std::string m_name;
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};
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} // namespace undoers
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#endif // UNDOERS_SET_LAYER_NAME_H_INCLUDED
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