mirror of
https://github.com/aseprite/aseprite.git
synced 2025-03-28 16:20:50 +00:00
+ Added "undo" library (undo namespace). + Moved UndoHistory to undo namespace. + Added Undoer and UndoersCollector interfaces. + Converted old UndoStream to UndoersStack class. + Added new "undoers" namespace and moved each Undoer implementation (classes to undo different actions) to "undoers" directory. + Added IO operations to "raster" objects (image, cel, layer, palette, mask).
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2011 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef RASTER_LAYER_IO_H_INCLUDED
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#define RASTER_LAYER_IO_H_INCLUDED
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#include "base/exception.h"
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#include <iosfwd>
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class Cel;
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class Image;
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class Layer;
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class Sprite;
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namespace raster {
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// Thrown when a invalid layer type is read from the istream.
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class InvalidLayerType : public base::Exception
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{
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public:
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InvalidLayerType(const char* msg) throw() : base::Exception(msg) { }
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};
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// Interface used to read sub-objects of a layer.
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class LayerSubObjectsSerializer
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{
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public:
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virtual ~LayerSubObjectsSerializer() { }
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// How to write cels, images, and sub-layers
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virtual void write_cel(std::ostream& os, Cel* cel) = 0;
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virtual void write_image(std::ostream& os, Image* image) = 0;
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virtual void write_layer(std::ostream& os, Layer* layer) = 0;
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// How to read cels, images, and sub-layers
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virtual Cel* read_cel(std::istream& is) = 0;
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virtual Image* read_image(std::istream& is) = 0;
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virtual Layer* read_layer(std::istream& is) = 0;
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};
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void write_layer(std::ostream& os, LayerSubObjectsSerializer* subObjects, Layer* layer);
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Layer* read_layer(std::istream& is, LayerSubObjectsSerializer* subObjects, Sprite* sprite);
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} // namespace raster
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#endif
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