aseprite/src/raster/layer_io.h
David Capello 8e5c950df8 Refactored the entire Undo system in several layers.
+ Added "undo" library (undo namespace).
+ Moved UndoHistory to undo namespace.
+ Added Undoer and UndoersCollector interfaces.
+ Converted old UndoStream to UndoersStack class.
+ Added new "undoers" namespace and moved each Undoer implementation
  (classes to undo different actions) to "undoers" directory.
+ Added IO operations to "raster" objects (image, cel, layer, palette,
  mask).
2011-03-26 17:40:55 -03:00

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/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2011 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef RASTER_LAYER_IO_H_INCLUDED
#define RASTER_LAYER_IO_H_INCLUDED
#include "base/exception.h"
#include <iosfwd>
class Cel;
class Image;
class Layer;
class Sprite;
namespace raster {
// Thrown when a invalid layer type is read from the istream.
class InvalidLayerType : public base::Exception
{
public:
InvalidLayerType(const char* msg) throw() : base::Exception(msg) { }
};
// Interface used to read sub-objects of a layer.
class LayerSubObjectsSerializer
{
public:
virtual ~LayerSubObjectsSerializer() { }
// How to write cels, images, and sub-layers
virtual void write_cel(std::ostream& os, Cel* cel) = 0;
virtual void write_image(std::ostream& os, Image* image) = 0;
virtual void write_layer(std::ostream& os, Layer* layer) = 0;
// How to read cels, images, and sub-layers
virtual Cel* read_cel(std::istream& is) = 0;
virtual Image* read_image(std::istream& is) = 0;
virtual Layer* read_layer(std::istream& is) = 0;
};
void write_layer(std::ostream& os, LayerSubObjectsSerializer* subObjects, Layer* layer);
Layer* read_layer(std::istream& is, LayerSubObjectsSerializer* subObjects, Sprite* sprite);
} // namespace raster
#endif