mirror of
https://github.com/aseprite/aseprite.git
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Fixed regression introduced in d20436f9570302e20484b51435276dc9bad94009. Now overlays are kept on the screen and the overlapped area is restored just in time when we have to re-paint some widget on that area.
125 lines
2.7 KiB
C++
125 lines
2.7 KiB
C++
// Aseprite UI Library
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// Copyright (C) 2018 Igara Studio S.A.
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// Copyright (C) 2001-2016 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "ui/overlay.h"
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#include "os/surface.h"
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#include "os/system.h"
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#include "ui/manager.h"
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namespace ui {
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Overlay::Overlay(os::Surface* overlaySurface, const gfx::Point& pos, ZOrder zorder)
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: m_surface(overlaySurface)
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, m_overlap(nullptr)
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, m_captured(nullptr)
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, m_pos(pos)
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, m_zorder(zorder)
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{
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}
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Overlay::~Overlay()
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{
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ASSERT(!m_captured);
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if (m_surface) {
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Manager* manager = Manager::getDefault();
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if (manager)
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manager->invalidateRect(gfx::Rect(m_pos.x, m_pos.y,
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m_surface->width(),
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m_surface->height()));
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m_surface->dispose();
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}
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if (m_overlap)
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m_overlap->dispose();
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}
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os::Surface* Overlay::setSurface(os::Surface* newSurface)
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{
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os::Surface* oldSurface = m_surface;
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m_surface = newSurface;
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return oldSurface;
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}
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gfx::Rect Overlay::bounds() const
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{
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if (m_surface)
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return gfx::Rect(m_pos.x, m_pos.y, m_surface->width(), m_surface->height());
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else
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return gfx::Rect(0, 0, 0, 0);
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}
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void Overlay::drawOverlay()
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{
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if (!m_surface ||
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!m_captured)
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return;
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os::SurfaceLock lock(m_surface);
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m_captured->drawRgbaSurface(m_surface, m_pos.x, m_pos.y);
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Manager::getDefault()->dirtyRect(
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gfx::Rect(m_pos.x, m_pos.y,
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m_surface->width(),
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m_surface->height()));
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}
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void Overlay::moveOverlay(const gfx::Point& newPos)
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{
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if (m_captured)
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restoreOverlappedArea(gfx::Rect());
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m_pos = newPos;
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}
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void Overlay::captureOverlappedArea(os::Surface* screen)
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{
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if (!m_surface ||
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m_captured)
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return;
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if (!m_overlap) {
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// Use the same color space for the overlay as in the screen
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m_overlap = os::instance()->createSurface(m_surface->width(),
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m_surface->height(),
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screen->colorSpace());
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}
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os::SurfaceLock lock(m_overlap);
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screen->blitTo(m_overlap, m_pos.x, m_pos.y, 0, 0,
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m_overlap->width(), m_overlap->height());
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m_captured = screen;
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}
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void Overlay::restoreOverlappedArea(const gfx::Rect& restoreBounds)
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{
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if (!m_surface ||
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!m_overlap ||
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!m_captured)
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return;
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if (!restoreBounds.isEmpty() &&
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!restoreBounds.intersects(bounds()))
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return;
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os::SurfaceLock lock(m_overlap);
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m_overlap->blitTo(m_captured, 0, 0, m_pos.x, m_pos.y,
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m_overlap->width(), m_overlap->height());
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Manager::getDefault()->dirtyRect(bounds());
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m_captured = nullptr;
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}
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}
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