This fix is intended to create a polygon that matches with its preview in one drawing step (needed when we want to draw with Contour or Polygon tool with custom brushes with alpha content). Before this fix, the polygon was being created in a first step, and then a second step that patches the contour (over writing the Image with an extra joinStroke execution of the entire contour). - Added createUnion function in polygon.cpp to force drawing of the input points in each scan line render. - Added algo_line_continuous inside polygon function to interpolate holes between input vertices. - Deleted extra joinStroke execution in fillStroke function in class IntertwineAsLines and class IntertwineAsPixelPerfect inside intertwines.h - Added Stroke::erase function to Stroke class. It is needed inside IntertwineAsPixelPerfect class to get a clear m_pts (without the extra points due to mini L shapes, due to pixel perfect process). In fillStroke function in class IntertwineAsPixelPerfect inside intertwiners.h, when it executed, m_pts is delivered to polygon function instead of stroke argument in order to pass a pixel perfect processed vector instead of stroke vector which is a raw vector of vertices.
Aseprite
Introduction
Aseprite is a program to create animated sprites. Its main features are:
- Sprites are composed by layers & frames (as separated concepts).
- Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
- Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
- Export/import animations to/from Sprite Sheets.
- Tiled drawing mode, useful to draw patterns and textures.
- Undo/Redo for every operation.
- Real-time animation preview.
- Multiple editors support.
- Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
- Onion skinning
Issues
There is a list of Known Issues (things to be fixed or that aren't yet implemented).
If you found a bug or have a new idea/feature for the program, you can report them.
Support
You can ask for help in:
- Aseprite Community
- Aseprite Discord Server
- Official support: support@aseprite.org
- Social networks and community-driven places: Twitter, Facebook, YouTube, Google+, IRC, DeviantArt.
Authors
Igara Studio is developing Aseprite:
- David Capello: Lead developer, fixing issues, new features, and user support.
- Gaspar Capello: Developer, fixing issues and new features.
Credits
The default Aseprite theme was introduced in v0.8, created by:
Aseprite includes color palettes created by:
- Richard "DawnBringer" Fhager, 16 colors, 32 colors.
- Arne Niklas Jansson, 16 colors, 32 colors.
- ENDESGA Studios, EDG16 and EDG32, and other palettes
- Hyohnoo Games, mail24 palette.
- Davit Masia, matriax8c palette.
- Javier Guerrero, nyx8 palette.
- Adigun A. Polack, AAP-64, AAP-Splendor128, SimpleJPC-16, and AAP-Micro12 palette.
- PineTreePizza, Rosy-42 palette
It tries to replicate some pixel-art algorithms:
- RotSprite by Xenowhirl.
- Pixel perfect drawing algorithm by Sébastien Bénard and Carduus.
Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.
License
This program is distributed under three different licenses:
- Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
- You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
- Steam releases are distributed under the terms of the Steam Subscriber Agreement.
You can get more information about Aseprite license in the FAQ.