Gaspar Capello 8c55d34e32 Fix polygon rasterization
This fix is intended to create a polygon that matches with its preview
in one drawing step (needed when we want to draw with Contour or
Polygon tool with custom brushes with alpha content). Before this fix,
the polygon was being created in a first step, and then a second step
that patches the contour (over writing the Image with an extra
joinStroke execution of the entire contour).

- Added createUnion function in polygon.cpp to force drawing of the
  input points in each scan line render.
- Added algo_line_continuous inside polygon function to interpolate
  holes between input vertices.
- Deleted extra joinStroke execution in fillStroke function in class
  IntertwineAsLines and  class IntertwineAsPixelPerfect inside
  intertwines.h
- Added Stroke::erase function to Stroke class. It is needed inside
  IntertwineAsPixelPerfect class to get a clear m_pts (without the
  extra points due to mini L shapes, due to pixel perfect process). In
  fillStroke function in class  IntertwineAsPixelPerfect inside
  intertwiners.h, when it  executed, m_pts is delivered to polygon
  function instead of stroke argument in order to pass a pixel perfect
  processed vector instead of stroke vector which is a raw vector of
  vertices.
2019-05-31 13:02:22 -03:00
2019-05-23 17:22:12 -03:00
2018-08-09 16:36:11 -03:00
2019-05-31 13:02:22 -03:00
2019-05-03 09:34:02 -03:00
2017-03-10 18:50:48 -03:00
2018-08-22 14:54:51 -03:00
2019-03-15 16:11:20 -03:00
2019-05-03 09:34:02 -03:00
2018-12-06 12:25:23 -03:00
2018-10-19 15:30:30 -03:00

Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

  • Sprites are composed by layers & frames (as separated concepts).
  • Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
  • Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
  • Export/import animations to/from Sprite Sheets.
  • Tiled drawing mode, useful to draw patterns and textures.
  • Undo/Redo for every operation.
  • Real-time animation preview.
  • Multiple editors support.
  • Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
  • Onion skinning

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Igara Studio is developing Aseprite:

  • David Capello: Lead developer, fixing issues, new features, and user support.
  • Gaspar Capello: Developer, fixing issues and new features.

Credits

The default Aseprite theme was introduced in v0.8, created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.

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