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121 lines
3.8 KiB
Plaintext
121 lines
3.8 KiB
Plaintext
# allegro-sprite-editor tips
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# Copyright (C) 2001, 2002, 2003, 2004, 2005, 2007 David A. Capello
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**********************************************************************
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\palette aselogo.pcx
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\image aselogo.pcx
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Allegro Sprite Editor
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Welcome to ASE
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You can find more information about the keyboard shortcuts in the
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"docs/QuickHelp.html" file.
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Report bugs to:
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ase-help@lists.sourceforge.net
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**********************************************************************
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\split
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\image nodither.pcx
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This is the old drawing method for RGB images. Without dithering.
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\next
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\image dither.pcx
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Now, you can configure to use this new ordered dithering method.
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\done
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See "Tool/Options" menu or press <Ctrl+Shift+O>.
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**********************************************************************
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Use the <1>, <2>, <3>, <4>, <5> and <6> keys to set the zoom in the
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current editor's viewport.
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\image zoom.pcx
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**********************************************************************
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You can get a color from the sprite using the <9> or <0> keys to
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set the left or right color respectively.
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**********************************************************************
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\image sprprop.pcx
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You can modify the quantity of sprite's animation frames using the
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"Sprite/Properties" menu or pressing <Ctrl+P>.
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**********************************************************************
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You can add new animation frames pressing <Ctrl+Shift+N> or using
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"Frame/New" menu.
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**********************************************************************
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Do you want edit frames and layers? Use the film editor:
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\image filmedit.pcx
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Go to "View/Film Editor" menu or press TAB when you are
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editing a sprite.
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**********************************************************************
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You can use the onionskin feature to edit animations (press <C> to see
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the "Tools Setup" window):
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\image onion.pcx
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Remember that only the current layer is used as onionskin, also, it's
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useful only when this layer has the mask color as background.
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**********************************************************************
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When you apply some effect (like Convolution Matrix, or Color Curves),
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you can choose the target channels:
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\split
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\image tar_rgb.pcx
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* R: Red channel
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* G: Green channel
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* B: Blue channel
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* A: Alpha channel
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\next
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\image tar_gray.pcx
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* K: Black channel
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* A: Alpha channel
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\next
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\image tar_indx.pcx
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* R: Red channel
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* G: Green channel
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* B: Blue channel
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* Index: Use directly the index
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\done
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Also you will be able to specify to what images apply the effect:
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\split
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\image tar_1.pcx
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Current frame in current layer
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\next
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\image tar_2.pcx
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All frames of current layer
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\next
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\image tar_3.pcx
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Current frames of all layers
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\next
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\image tar_4.pcx
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All frames in all layers
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\done
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**********************************************************************
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\image colcurv.pcx
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In the "Color Curve" window, you can use the <Ins> and <Del> keys to
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insert or remove vertices respectively. Also, if you press in a
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vertex with the right mouse button, the "Point Properties" window (to
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change the coordinates manually) will be appears.
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**********************************************************************
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\image minipal.pcx
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Select a color in the color-bar using the <Ctrl> key will show you
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this mini-palette.
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**********************************************************************
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\image lua.pcx
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Do you want to write Lua scripts to generate images or create
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repetitive tasks? You can find the documentation in
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"docs/scripts/README.txt". Also you can look for "data/scripts/gens/"
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directory for some examples.
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**********************************************************************
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\palette sprite.pcx
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\image sprite.pcx
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And remember look for updates in:
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http://ase.sourceforge.net/
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Copyright (C) 2001, 2002, 2003, 2004, 2005, 2007 by David A. Capello
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