aseprite/src/doc/sprite.h
Gaspar Capello 886fdf8b3f Add OctreeMap as an alternative RgbMap implementation to RgbMapRGB53A
There is a new experimental option to switch between both RgbMap
implementations.
2020-04-10 15:47:24 -03:00

222 lines
6.7 KiB
C++

// Aseprite Document Library
// Copyright (C) 2018-2020 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef DOC_SPRITE_H_INCLUDED
#define DOC_SPRITE_H_INCLUDED
#pragma once
#include "base/disable_copying.h"
#include "doc/cel_data.h"
#include "doc/cel_list.h"
#include "doc/color.h"
#include "doc/frame.h"
#include "doc/image_buffer.h"
#include "doc/image_ref.h"
#include "doc/image_spec.h"
#include "doc/layer_list.h"
#include "doc/object.h"
#include "doc/pixel_format.h"
#include "doc/pixel_ratio.h"
#include "doc/rgbmap_algorithm.h"
#include "doc/slices.h"
#include "doc/tags.h"
#include "gfx/rect.h"
#include <memory>
#include <vector>
#define DOC_SPRITE_MAX_WIDTH 65535
#define DOC_SPRITE_MAX_HEIGHT 65535
namespace doc {
class CelsRange;
class Document;
class Image;
class Layer;
class LayerGroup;
class LayerImage;
class Mask;
class Palette;
class Remap;
class RgbMap;
class RgbMapRGB5A3;
class SelectedFrames;
typedef std::vector<Palette*> PalettesList;
// The main structure used in the whole program to handle a sprite.
class Sprite : public Object {
public:
enum class RgbMapFor {
OpaqueLayer,
TransparentLayer
};
////////////////////////////////////////
// Constructors/Destructor
Sprite(const ImageSpec& spec, int ncolors = 256);
virtual ~Sprite();
// Creates a new sprite with one transparent layer and one cel
// with an image of the size of the sprite.
static Sprite* MakeStdSprite(const ImageSpec& spec,
const int ncolors = 256,
const ImageBufferPtr& imageBuf = ImageBufferPtr());
////////////////////////////////////////
// Main properties
const ImageSpec& spec() const { return m_spec; }
Document* document() const { return m_document; }
void setDocument(Document* doc) { m_document = doc; }
PixelFormat pixelFormat() const { return (PixelFormat)m_spec.colorMode(); }
ColorMode colorMode() const { return m_spec.colorMode(); }
const PixelRatio& pixelRatio() const { return m_pixelRatio; }
gfx::Size size() const { return m_spec.size(); }
gfx::Rect bounds() const { return m_spec.bounds(); }
int width() const { return m_spec.width(); }
int height() const { return m_spec.height(); }
const gfx::ColorSpacePtr& colorSpace() const { return m_spec.colorSpace(); }
void setPixelFormat(PixelFormat format);
void setPixelRatio(const PixelRatio& pixelRatio);
void setSize(int width, int height);
void setColorSpace(const gfx::ColorSpacePtr& colorSpace);
// Returns true if the sprite has a background layer and it's visible
bool isOpaque() const;
// Returns true if the rendered images will contain alpha values less
// than 255. Only RGBA and Grayscale images without background needs
// alpha channel in the render.
bool needAlpha() const;
bool supportAlpha() const;
color_t transparentColor() const { return m_spec.maskColor(); }
void setTransparentColor(color_t color);
// Defaults
static gfx::Rect DefaultGridBounds();
static void SetDefaultGridBounds(const gfx::Rect& defGridBounds);
static RgbMapAlgorithm DefaultRgbMapAlgorithm();
static void SetDefaultRgbMapAlgorithm(const RgbMapAlgorithm mapAlgo);
const gfx::Rect& gridBounds() const { return m_gridBounds; }
void setGridBounds(const gfx::Rect& rc) { m_gridBounds = rc; }
virtual int getMemSize() const override;
////////////////////////////////////////
// Layers
LayerGroup* root() const { return m_root; }
LayerImage* backgroundLayer() const;
Layer* firstBrowsableLayer() const;
Layer* firstLayer() const;
layer_t allLayersCount() const;
bool hasVisibleReferenceLayers() const;
////////////////////////////////////////
// Palettes
Palette* palette(frame_t frame) const;
const PalettesList& getPalettes() const;
void setPalette(const Palette* pal, bool truncate);
// Removes all palettes from the sprites except the first one.
void resetPalettes();
void deletePalette(frame_t frame);
RgbMap* rgbMap(frame_t frame) const;
RgbMap* rgbMap(frame_t frame, RgbMapFor forLayer) const;
////////////////////////////////////////
// Frames
frame_t totalFrames() const { return m_frames; }
frame_t lastFrame() const { return m_frames-1; }
void addFrame(frame_t newFrame);
void removeFrame(frame_t frame);
void setTotalFrames(frame_t frames);
int frameDuration(frame_t frame) const;
int totalAnimationDuration() const;
void setFrameDuration(frame_t frame, int msecs);
void setFrameRangeDuration(frame_t from, frame_t to, int msecs);
void setDurationForAllFrames(int msecs);
const Tags& tags() const { return m_tags; }
Tags& tags() { return m_tags; }
const Slices& slices() const { return m_slices; }
Slices& slices() { return m_slices; }
////////////////////////////////////////
// Shared Images and CelData (for linked Cels)
ImageRef getImageRef(ObjectId imageId);
CelDataRef getCelDataRef(ObjectId celDataId);
////////////////////////////////////////
// Images
void replaceImage(ObjectId curImageId, const ImageRef& newImage);
void getImages(std::vector<Image*>& images) const;
void remapImages(frame_t frameFrom, frame_t frameTo, const Remap& remap);
void pickCels(const double x,
const double y,
const frame_t frame,
const int opacityThreshold,
const LayerList& layers,
CelList& cels) const;
////////////////////////////////////////
// Iterators
LayerList allLayers() const;
LayerList allVisibleLayers() const;
LayerList allVisibleReferenceLayers() const;
LayerList allBrowsableLayers() const;
CelsRange cels() const;
CelsRange cels(frame_t frame) const;
CelsRange uniqueCels() const;
CelsRange uniqueCels(const SelectedFrames& selFrames) const;
private:
Document* m_document;
ImageSpec m_spec;
PixelRatio m_pixelRatio;
frame_t m_frames; // how many frames has this sprite
std::vector<int> m_frlens; // duration per frame
PalettesList m_palettes; // list of palettes
LayerGroup* m_root; // main group of layers
gfx::Rect m_gridBounds; // grid settings
// Current rgb map
mutable RgbMapAlgorithm m_rgbMapAlgorithm;
mutable std::unique_ptr<RgbMap> m_rgbMap;
Tags m_tags;
Slices m_slices;
// Disable default constructor and copying
Sprite();
DISABLE_COPYING(Sprite);
};
} // namespace doc
#endif