mirror of
https://github.com/aseprite/aseprite.git
synced 2025-04-09 18:44:46 +00:00
This already fixes a lot of possible problems that can happen when a script is running and modifying some part of a sprite that is being backed up in a background thread. We still need some work to being able to lock a sprite two or more times in the same thread to write it. E.g. an app.transaction() should lock the sprite for write access, but the script transaction function could call a command, and that command could use a ContextWriter to lock the sprite again. At the moment this is not possible because we need a re-entrant RWLock implementation.
70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
// Aseprite
|
|
// Copyright (C) 2019-2020 Igara Studio S.A.
|
|
// Copyright (C) 2001-2018 David Capello
|
|
//
|
|
// This program is distributed under the terms of
|
|
// the End-User License Agreement for Aseprite.
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "app/cmd/reselect_mask.h"
|
|
#include "app/commands/command.h"
|
|
#include "app/context_access.h"
|
|
#include "app/modules/gui.h"
|
|
#include "app/tx.h"
|
|
#include "doc/mask.h"
|
|
#include "doc/sprite.h"
|
|
|
|
namespace app {
|
|
|
|
class ReselectMaskCommand : public Command {
|
|
public:
|
|
ReselectMaskCommand();
|
|
|
|
protected:
|
|
bool onEnabled(Context* context) override;
|
|
void onExecute(Context* context) override;
|
|
};
|
|
|
|
ReselectMaskCommand::ReselectMaskCommand()
|
|
: Command(CommandId::ReselectMask(), CmdRecordableFlag)
|
|
{
|
|
}
|
|
|
|
bool ReselectMaskCommand::onEnabled(Context* context)
|
|
{
|
|
if (!context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
|
|
ContextFlags::HasActiveSprite))
|
|
return false;
|
|
|
|
const ContextReader reader(context);
|
|
const Doc* document(reader.document());
|
|
return
|
|
document && // The document does exist
|
|
!document->isMaskVisible() && // The mask is hidden
|
|
document->mask() && // The mask does exist
|
|
!document->mask()->isEmpty(); // But it is not empty
|
|
}
|
|
|
|
void ReselectMaskCommand::onExecute(Context* context)
|
|
{
|
|
ContextWriter writer(context);
|
|
Doc* document(writer.document());
|
|
{
|
|
Tx tx(writer, "Reselect", DoesntModifyDocument);
|
|
tx(new cmd::ReselectMask(document));
|
|
tx.commit();
|
|
}
|
|
|
|
update_screen_for_document(document);
|
|
}
|
|
|
|
Command* CommandFactory::createReselectMaskCommand()
|
|
{
|
|
return new ReselectMaskCommand;
|
|
}
|
|
|
|
} // namespace app
|