aseprite/src/app/commands/cmd_mask_all.cpp
David Capello 8722c8ec16 Lock document in Tx() ctor (part of #2430)
This already fixes a lot of possible problems that can happen when a
script is running and modifying some part of a sprite that is being
backed up in a background thread.

We still need some work to being able to lock a sprite two or more
times in the same thread to write it. E.g. an app.transaction() should
lock the sprite for write access, but the script transaction function
could call a command, and that command could use a ContextWriter to
lock the sprite again. At the moment this is not possible because we
need a re-entrant RWLock implementation.
2023-12-27 11:05:15 -03:00

74 lines
1.7 KiB
C++

// Aseprite
// Copyright (C) 2019 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/cmd/set_mask.h"
#include "app/commands/command.h"
#include "app/context_access.h"
#include "app/modules/gui.h"
#include "app/tx.h"
#include "doc/mask.h"
#include "doc/sprite.h"
#include "app/pref/preferences.h"
namespace app {
class MaskAllCommand : public Command {
public:
MaskAllCommand();
protected:
bool onEnabled(Context* context) override;
void onExecute(Context* context) override;
};
MaskAllCommand::MaskAllCommand()
: Command(CommandId::MaskAll(), CmdRecordableFlag)
{
}
bool MaskAllCommand::onEnabled(Context* context)
{
return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
ContextFlags::HasActiveSprite);
}
void MaskAllCommand::onExecute(Context* context)
{
ContextWriter writer(context);
Doc* document(writer.document());
Sprite* sprite(writer.sprite());
Mask newMask;
newMask.replace(sprite->bounds());
Tx tx(writer, "Select All", DoesntModifyDocument);
tx(new cmd::SetMask(document, &newMask));
document->resetTransformation();
tx.commit();
if (Preferences::instance().selection.autoShowSelectionEdges()) {
DocumentPreferences& docPref = Preferences::instance().document(document);
docPref.show.selectionEdges(true);
}
#ifdef ENABLE_UI
if (context->isUIAvailable())
update_screen_for_document(document);
#endif
}
Command* CommandFactory::createMaskAllCommand()
{
return new MaskAllCommand;
}
} // namespace app