aseprite/src/app/commands/cmd_goto_frame.cpp
2017-06-23 15:15:17 -03:00

283 lines
7.4 KiB
C++

// Aseprite
// Copyright (C) 2001-2017 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/commands/command.h"
#include "app/commands/params.h"
#include "app/loop_tag.h"
#include "app/match_words.h"
#include "app/modules/editors.h"
#include "app/modules/gui.h"
#include "app/ui/editor/editor.h"
#include "app/ui/editor/editor_customization_delegate.h"
#include "app/ui/search_entry.h"
#include "doc/frame_tag.h"
#include "doc/sprite.h"
#include "ui/window.h"
#include "goto_frame.xml.h"
namespace app {
using namespace ui;
using namespace doc;
class GotoCommand : public Command {
protected:
GotoCommand(const char* short_name, const char* friendly_name)
: Command(short_name, friendly_name, CmdRecordableFlag) { }
bool onEnabled(Context* context) override {
return (current_editor != NULL);
}
void onExecute(Context* context) override {
ASSERT(current_editor != NULL);
current_editor->setFrame(onGetFrame(current_editor));
}
virtual frame_t onGetFrame(Editor* editor) = 0;
};
class GotoFirstFrameCommand : public GotoCommand {
public:
GotoFirstFrameCommand()
: GotoCommand("GotoFirstFrame",
"Go to First Frame") { }
Command* clone() const override { return new GotoFirstFrameCommand(*this); }
protected:
frame_t onGetFrame(Editor* editor) override {
return 0;
}
};
class GotoPreviousFrameCommand : public GotoCommand {
public:
GotoPreviousFrameCommand()
: GotoCommand("GotoPreviousFrame",
"Go to Previous Frame") { }
Command* clone() const override { return new GotoPreviousFrameCommand(*this); }
protected:
frame_t onGetFrame(Editor* editor) override {
frame_t frame = editor->frame();
frame_t last = editor->sprite()->lastFrame();
return (frame > 0 ? frame-1: last);
}
};
class GotoNextFrameCommand : public GotoCommand {
public:
GotoNextFrameCommand() : GotoCommand("GotoNextFrame",
"Go to Next Frame") { }
Command* clone() const override { return new GotoNextFrameCommand(*this); }
protected:
frame_t onGetFrame(Editor* editor) override {
frame_t frame = editor->frame();
frame_t last = editor->sprite()->lastFrame();
return (frame < last ? frame+1: 0);
}
};
class GotoNextFrameWithSameTagCommand : public GotoCommand {
public:
GotoNextFrameWithSameTagCommand() : GotoCommand("GotoNextFrameWithSameTag",
"Go to Next Frame with same tag") { }
Command* clone() const override { return new GotoNextFrameWithSameTagCommand(*this); }
protected:
frame_t onGetFrame(Editor* editor) override {
frame_t frame = editor->frame();
FrameTag* tag = editor
->getCustomizationDelegate()
->getFrameTagProvider()
->getFrameTagByFrame(frame);
frame_t first = (tag ? tag->fromFrame(): 0);
frame_t last = (tag ? tag->toFrame(): editor->sprite()->lastFrame());
return (frame < last ? frame+1: first);
}
};
class GotoPreviousFrameWithSameTagCommand : public GotoCommand {
public:
GotoPreviousFrameWithSameTagCommand() : GotoCommand("GotoPreviousFrameWithSameTag",
"Go to Previous Frame with same tag") { }
Command* clone() const override { return new GotoPreviousFrameWithSameTagCommand(*this); }
protected:
frame_t onGetFrame(Editor* editor) override {
frame_t frame = editor->frame();
FrameTag* tag = editor
->getCustomizationDelegate()
->getFrameTagProvider()
->getFrameTagByFrame(frame);
frame_t first = (tag ? tag->fromFrame(): 0);
frame_t last = (tag ? tag->toFrame(): editor->sprite()->lastFrame());
return (frame > first ? frame-1: last);
}
};
class GotoLastFrameCommand : public GotoCommand {
public:
GotoLastFrameCommand() : GotoCommand("GotoLastFrame",
"Go to Last Frame") { }
Command* clone() const override { return new GotoLastFrameCommand(*this); }
protected:
frame_t onGetFrame(Editor* editor) override {
return editor->sprite()->lastFrame();
}
};
class GotoFrameCommand : public GotoCommand {
public:
GotoFrameCommand() : GotoCommand("GotoFrame",
"Go to Frame")
, m_showUI(true) { }
Command* clone() const override { return new GotoFrameCommand(*this); }
private:
// TODO this combobox is similar to FileSelector::CustomFileNameEntry
class TagsEntry : public ComboBox {
public:
TagsEntry(FrameTags& frameTags)
: m_frameTags(frameTags) {
setEditable(true);
getEntryWidget()->Change.connect(&TagsEntry::onEntryChange, this);
fill(true);
}
private:
void fill(bool all) {
removeAllItems();
MatchWords match(getEntryWidget()->text());
bool matchAny = false;
for (const auto& frameTag : m_frameTags) {
if (match(frameTag->name())) {
matchAny = true;
break;
}
}
for (const auto& frameTag : m_frameTags) {
if (all || !matchAny || match(frameTag->name()))
addItem(frameTag->name());
}
}
void onEntryChange() {
closeListBox();
fill(false);
if (getItemCount() > 0)
openListBox();
}
FrameTags& m_frameTags;
};
void onLoadParams(const Params& params) override {
std::string frame = params.get("frame");
if (!frame.empty()) {
m_frame = strtol(frame.c_str(), nullptr, 10);
m_showUI = false;
}
else
m_showUI = true;
}
frame_t onGetFrame(Editor* editor) override {
auto& docPref = editor->docPref();
if (m_showUI) {
app::gen::GotoFrame window;
TagsEntry combobox(editor->sprite()->frameTags());
window.framePlaceholder()->addChild(&combobox);
combobox.setFocusMagnet(true);
combobox.getEntryWidget()->setTextf(
"%d", editor->frame()+docPref.timeline.firstFrame());
window.openWindowInForeground();
if (window.closer() != window.ok())
return editor->frame();
std::string text = combobox.getEntryWidget()->text();
frame_t frameNum = base::convert_to<int>(text);
std::string textFromInt = base::convert_to<std::string>(frameNum);
if (text == textFromInt) {
m_frame = frameNum;
}
// Search a tag name
else {
MatchWords match(text);
for (const auto& frameTag : editor->sprite()->frameTags()) {
if (match(frameTag->name())) {
m_frame =
frameTag->fromFrame()+docPref.timeline.firstFrame();
break;
}
}
}
}
return MID(0, m_frame-docPref.timeline.firstFrame(), editor->sprite()->lastFrame());
}
private:
bool m_showUI;
int m_frame;
};
Command* CommandFactory::createGotoFirstFrameCommand()
{
return new GotoFirstFrameCommand;
}
Command* CommandFactory::createGotoPreviousFrameCommand()
{
return new GotoPreviousFrameCommand;
}
Command* CommandFactory::createGotoNextFrameCommand()
{
return new GotoNextFrameCommand;
}
Command* CommandFactory::createGotoLastFrameCommand()
{
return new GotoLastFrameCommand;
}
Command* CommandFactory::createGotoNextFrameWithSameTagCommand()
{
return new GotoNextFrameWithSameTagCommand;
}
Command* CommandFactory::createGotoPreviousFrameWithSameTagCommand()
{
return new GotoPreviousFrameWithSameTagCommand;
}
Command* CommandFactory::createGotoFrameCommand()
{
return new GotoFrameCommand;
}
} // namespace app