aseprite/src/ui/system.h

58 lines
1.3 KiB
C++

// Aseprite UI Library
// Copyright (C) 2001-2017 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef UI_SYSTEM_H_INCLUDED
#define UI_SYSTEM_H_INCLUDED
#pragma once
#include "gfx/fwd.h"
#include "ui/base.h"
#include "ui/cursor_type.h"
#include "ui/mouse_buttons.h"
namespace she { class Display; }
namespace ui {
class Cursor;
class Widget;
class UISystem {
public:
UISystem();
~UISystem();
};
int display_w();
int display_h();
// Mouse related
// Updates the position of the mouse cursor overlay depending on the
// current mouse position.
void update_cursor_overlay();
void set_use_native_cursors(bool state);
CursorType get_mouse_cursor();
void set_mouse_cursor(CursorType type, const Cursor* cursor = nullptr);
void set_mouse_cursor_scale(const int newScale);
void hide_mouse_cursor();
void show_mouse_cursor();
void _internal_set_mouse_display(she::Display* display);
void _internal_no_mouse_position();
void _internal_set_mouse_position(const gfx::Point& newPos);
void _internal_set_mouse_buttons(MouseButtons buttons);
MouseButtons _internal_get_mouse_buttons();
const gfx::Point& get_mouse_position();
void set_mouse_position(const gfx::Point& newPos);
} // namespace ui
#endif