mirror of
https://github.com/aseprite/aseprite.git
synced 2024-11-20 14:21:45 +00:00
216 lines
5.0 KiB
Lua
216 lines
5.0 KiB
Lua
-- Copyright (C) 2019-2022 Igara Studio S.A.
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-- Copyright (C) 2018 David Capello
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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do
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local s = Sprite(32, 32)
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assert(#s.layers == 1)
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local a = s.layers[1]
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local b = s:newLayer()
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local c = s:newLayer()
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assert(#s.layers == 3)
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assert(s.layers[1] == a)
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assert(s.layers[2] == b)
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assert(s.layers[3] == c)
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local i = 1
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for k,v in ipairs(s.layers) do
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assert(i == k)
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assert(v == s.layers[k])
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i = i+1
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end
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s:deleteLayer(b)
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assert(#s.layers == 2)
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assert(s.layers[1] == a)
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assert(s.layers[2] == c)
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end
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-- Test groups
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do
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local s = Sprite(32, 64)
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local l = s.layers[1]
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assert(#s.layers == 1)
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local g = s:newGroup()
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assert(#s.layers == 2)
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assert(l.parent == s)
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assert(g.parent == s)
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assert(s.layers[1] == l)
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assert(s.layers[2] == g)
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l.parent = g
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assert(g.parent == s)
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assert(l.parent == g)
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assert(#s.layers == 1)
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assert(s.layers[1] == g)
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assert(#s.layers[1].layers == 1)
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assert(s.layers[1].layers[1] == l)
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end
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do
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local s = Sprite(4, 4)
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-- 4 layers
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local a = s.layers[1] a.name = "a"
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local b = s:newLayer() b.name = "b"
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local c = s:newLayer() c.name = "c"
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local d = s:newLayer() d.name = "d"
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-- 3 groups
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local e = s:newGroup() e.name = "e"
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local f = s:newGroup() f.name = "f"
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local g = s:newGroup() g.name = "g"
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e.parent = f
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a.parent = f
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b.parent = f
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c.parent = g
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d.parent = g
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assert(#s.layers == 2)
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assert(s.layers[1] == f)
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assert(s.layers[2] == g)
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assert(s.layers["f"] == f)
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assert(s.layers["g"] == g)
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assert(f.stackIndex == 1)
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assert(g.stackIndex == 2)
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assert(#f.layers == 3)
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assert(f.layers[1] == e)
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assert(f.layers[2] == a)
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assert(f.layers[3] == b)
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assert(f.layers["e"] == e)
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assert(f.layers["a"] == a)
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assert(f.layers["b"] == b)
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assert(e.stackIndex == 1)
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assert(a.stackIndex == 2)
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assert(b.stackIndex == 3)
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assert(#g.layers == 2)
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assert(g.layers[1] == c)
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assert(g.layers[2] == d)
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assert(g.layers["c"] == c)
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assert(g.layers["d"] == d)
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assert(c.stackIndex == 1)
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assert(d.stackIndex == 2)
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d.stackIndex = 1
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assert(d.stackIndex == 1)
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assert(c.stackIndex == 2)
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d.stackIndex = 2
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assert(c.stackIndex == 1)
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assert(d.stackIndex == 2)
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c.stackIndex = 2
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assert(d.stackIndex == 1)
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assert(c.stackIndex == 2)
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end
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-- Test possible bugs with stackIndex
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do
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local s = Sprite(4, 4)
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local a = s.layers[1] a.name = "a"
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local b = s:newLayer() b.name = "b"
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local c = s:newLayer() c.name = "c"
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local d = s:newLayer() d.name = "d"
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assert(d.stackIndex == 4)
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assert(s.layers[4].name == "d")
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d.stackIndex = d.stackIndex+1
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assert(d.stackIndex == 4)
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assert(s.layers[4].name == "d")
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-- Go down in the stack
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d.stackIndex = d.stackIndex-1
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assert(s.layers[3].name == "d")
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d.stackIndex = d.stackIndex-1
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assert(s.layers[2].name == "d")
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-- Without change
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d.stackIndex = d.stackIndex
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assert(s.layers[2].name == "d")
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-- Go up
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d.stackIndex = d.stackIndex+1
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assert(d.stackIndex == 3)
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assert(s.layers[3].name == "d")
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d.stackIndex = d.stackIndex+1
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assert(d.stackIndex == 4)
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assert(s.layers[4].name == "d")
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-- Go specific stack indexes
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for i=1,4 do
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d.stackIndex = i
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assert(d.stackIndex == i)
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assert(s.layers[i].name == "d")
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end
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end
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-- Test crash because ActiveSiteHandler::onBeforeRemoveLayer() didn't
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-- update the selected range of layers correctly (i.e. removing
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-- deleted layer from the selected layers in the active range).
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do
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local s = Sprite(4, 4)
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local a = s:newGroup() a.name = "a"
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local b = s:newGroup() b.name = "b"
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local c = s:newGroup() c.name = "c"
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local ca = s:newGroup() ca.name = "ca"
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local cb = s:newGroup() cb.name = "cb"
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local d = s:newGroup() d.name = "d"
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d.parent = ca
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ca.parent = c
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cb.parent = c
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c.parent = b
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b.parent = a
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assert(#a.layers == 1)
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assert(#c.layers == 2)
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app.range.layers = { b }
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app.command.RemoveLayer()
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assert(#a.layers == 0)
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app.undo()
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assert(#a.layers == 1)
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assert(#c.layers == 2)
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-- Crash selecting a layer that was removed and then brought back to
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-- life with "undo"
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app.range.layers = { b }
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end
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-- Test layer name bug when iterating over layers where names given to
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-- some layers are integers and also are valid ranges/indexes in the
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-- list of layers
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do
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local layerNames = { "2", "4", "Non-integer", "1" }
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local s = Sprite(4, 4)
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local layer1 = s.layers[1] layer1.name = layerNames[1]
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local layer2 = s:newLayer() layer2.name = layerNames[2]
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local layer3 = s:newLayer() layer3.name = layerNames[3]
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local layer4 = s:newLayer() layer4.name = layerNames[4]
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local i = 1
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for index, layer in ipairs(app.activeSprite.layers) do
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assert(index == i)
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assert(layer.name == layerNames[i])
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i = i + 1
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end
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end
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-- Compare layers vs sprites (just return false)
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do
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local s = Sprite(2, 2)
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assert(s.layers[1].parent == s)
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assert(s.layers[1] ~= s) -- Uses Layer_eq() to compare
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assert(s ~= s.layers[1]) -- Uses Sprite_eq() to compare
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end
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