mirror of
https://github.com/aseprite/aseprite.git
synced 2025-01-07 19:06:39 +00:00
62db0c73a3
The textbox used in the tooltip was getting all clicks from the user. So on the user data popup we have to 1) don't set the title bar text, 2) if the title bar is not set the text box is hidden so will not eat all click messages.
546 lines
12 KiB
INI
546 lines
12 KiB
INI
# Aseprite
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# Copyright (C) 2016-2017 by David Capello
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[advanced_mode]
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title = Warning - Important
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description = You are going to enter in "Advanced Mode".
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dont_show_again = Don't show this again
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[brush_slot_params]
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brush = Brush:
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brush_type = Type
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brush_size = Size
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brush_angle = Angle
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color = Color:
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foreground = Foreground
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background = Background
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image_color = Image Color
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ink = Ink:
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ink_type = Type
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ink_opacity = Opacity
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extras = Extras:
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shade = Shade
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pixel_perfect = Pixel-Perfect
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[canvas_size]
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title = Canvas Size
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size = Size:
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width = Width:
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height = Height:
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borders = Borders:
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left = Left:
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left_tooltip = <<<END
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Columns to be added/removed in the left side.
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Use a negative number to remove columns.
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END
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top = Top:
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top_tooltip = <<<END
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Rows to be added/removed in the top side.
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Use a negative number to remove rows
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END
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right = Right:
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right_tooltip = <<<END
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Columns to be added/removed in the right side.
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Use a negative number to remove columns.
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END
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bottom = Bottom:
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bottom_tooltip = <<<END
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Rows to be added/removed in the bottom side.
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Use a negative number to remove rows.
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END
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[cel_properties]
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title = Cel Properties
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opacity = Opacity:
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user_data_tooltip = User Data
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[color_curve_point]
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title = Point Properties
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x = X:
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y = Y:
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ok = &OK
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cancel = &Cancel
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delete = &Delete
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[convolution_matrix]
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reload_stock = &Reload Stock
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[despeckle]
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width = Width:
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height = Height:
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[duplicate_sprite]
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title = Duplicate Sprite
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duplicate = Duplicate:
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as = As:
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merged_layers = Duplicate merged layers only
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[export_sprite_sheet]
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title = Export Sprite Sheet
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sheet_type = Sheet Type:
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columns = # of Columns:
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rows = # of Rows:
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padding = Padding
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border = Border:
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shape = Shape:
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inner = Inner:
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width = Width:
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height = Height:
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best_fit = Best fit for texture
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layers = Layers:
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frames = Frames:
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output_file = Output File
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json_data = JSON Data
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json_data_hash = Hash
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json_data_array = Array
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meta = Meta:
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meta_layers = Layers
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meta_frame_tags = Frame Tags
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open_sprite_sheet = Open generated sprite sheet
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export = &Export
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cancel = &Cancel
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[file_selector]
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go_back_button_tooltip = Go back one folder
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go_forward_button_tooltip = Go forward one folder
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go_up_button_tooltip = Up to parent folder
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new_folder_button_tooltip = New folder
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file_name = File name:
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file_type = File type:
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resize = Resize:
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layeres = Layers:
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frames = Frames:
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[file_selector_extras]
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resize = Resize:
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layers = Layers:
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frames = Frames:
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pixel_ratio = Apply pixel ratio
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[font_popup]
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available_fonts = Available Fonts:
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load = Load
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[frame_properties]
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title = Frame Properties
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frame_number = Frame number:
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duration = Duration (milliseconds):
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[frame_tag_properties]
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title = Frame Tag Properties
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name = Name:
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from = From:
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to = To:
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color = Color:
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ani_dir = Animation Direction:
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[general]
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ok = &OK
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close = &Close
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yes = &Yes
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no = &No
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cancel = &Cancel
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user_data = User Data
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[gif_options]
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title = GIF Options
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general_options = General Options:
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interlaced = &Interlaced
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animation_loop = Animation &Loop
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ok = &OK
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cancel = &Cancel
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[goto_frame]
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title = Go to Frame
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frame_number = Frame number:
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[grid_settings]
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title = Grid Settings
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x = X:
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y = Y:
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width = Width:
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height = Height:
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[home_view]
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recover = Recover Lost Sprites
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new_file = New File...
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open_file = Open File...
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recent_files = Recent files:
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recent_folders = Recent folders:
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news = News:
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[import_sprite_sheet]
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title = Import Sprite Sheet
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select_file = Select File
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type = Type:
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x = X:
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y = Y:
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width = Width:
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height = Height:
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partial_tiles = Include partial tiles at bottom/right edges
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import = &Import
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cancel = &Cancel
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[jpeg_options]
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title = JPEG Options
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quality = Quality:
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[keyboard_shortcuts]
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title = Keyboard Shortcuts
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import = &Import
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export = &Export
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reset = &Reset
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ok = &OK
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cancel = &Cancel
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[layer_properties]
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title = Layer Properties
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name = Name:
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mode = Mode:
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opacity = Opacity:
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[modify_selection]
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title = Modify Selection
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circle = Circle Brush
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square = Square Brush
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[new_folder]
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title = New Folder
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folder_name = Folder Name:
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default_new_folder_name = New Folder
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[new_layer]
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title = New Layer
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name = Name:
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default_new_layer_name = New Layer
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[new_sprite]
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title = New Sprite
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size = Size:
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width = Width:
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height = Height:
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color_mode = Color Mode:
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rgba = &RGBA
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grayscale = &Grayscale
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indexed = &Indexed
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rgba_tooltip = <<<END
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Each pixel has Red, Green, Blue, and Alpha components
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(32 bits per pixel)
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END
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grayscale_tooltip = <<<END
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Each pixel has a Gray value and Alpha
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(16 bits per pixel)
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END
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indexed_tooltip = <<<END
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Each pixel is a reference to the palette
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(8 bits per pixel)
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END
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background = Background:
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transparent = &Transparent
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white = &White
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black = &Black
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advanced_options = Advanced Options
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pixel_ratio = Pixel Ratio:
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square_pixels = Square Pixels (1:1)
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double_wide = Double-wide Pixels (2:1)
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double_high = Double-high Pixels (1:2)
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[open_sequence]
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title = Notice
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description = Do you want to load the following files as an animation?
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repeat = Do the same for other files
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agree = &Agree
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skip = &Skip
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[options]
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title = Preferences
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section_general = General
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section_editor = Editor
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section_timeline = Timeline
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section_cursors = Cursors
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section_background = Background
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section_grid = Grid
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section_undo = Undo
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section_theme = Theme
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section_experimental = Experimental
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general = General
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screen_scaling = Screen Scaling:
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ui_scaling = UI Elements Scaling:
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gpu_acceleration = GPU acceleration
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gpu_acceleration_tooltip = Check this option to enable hardware acceleration
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show_home = Show Home tab when Aseprite is started
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expand_menu_bar_items_on_mouseover = Expand menu bar items on mouseover
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expand_menu_bar_items_on_mouseover_tooltip = <<<END
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Check this option to get
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this old menus behavior.
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END
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auto_save_recovery_data = Automatically save recovery data every
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auto_save_recovery_data_tooltip = <<<END
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With this option you can recover your documents
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if the program finalizes unexpectedly.
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END
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10_seconds = 10 Seconds
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30_seconds = 30 Seconds
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1_minute = 1 Minute
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2_minutes = 2 Minutes
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5_minutes = 5 Minutes
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10_minutes = 10 Minutes
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15_minutes = 15 Minutes
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30_minutes = 30 Minutes
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show_full_path = Show full file name path
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show_full_path_tooltip = <<<END
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Uncheck this option if you would prefer to hide
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full path on UI (e.g. useful for live streaming)
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END
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locate_file = Locate Configuration File
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locate_crash_folder = Locate Crash Folder
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wheel_zoom = Zoom with scroll wheel
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slide_zoom = Zoom sliding two fingers up or down
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zoom_from_center_with_wheel = Zoom from center with scroll wheel
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zoom_from_center_with_keys = Zoom from center with keys
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show_scrollbars = Show scroll-bars in sprite editor
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show_scrollbars_tooltip = Show scroll-bars in all sprite editors.
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auto_scroll = Auto-scroll on editor edges
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right_click = Right-click:
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editor_selection = Selection
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auto_opaque = Adjust opaque/transparent mode automatically
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auto_opaque_tooltip = <<<END
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Depending on the layer (background/transparent),
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the pasted selection will be adjusted
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automatically (opaque/transparent)
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END
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keep_selection_after_clear = Keep selection after "Edit > Clear" command
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keep_selection_after_clear_tooltip = <<END
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Check this if you want to keep the selection
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after deleting it.
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END
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autotimeline = Show timeline automatically
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autotimeline_tooltip = <<<END
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Show the timeline automatically
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when a new frame or layer is added.
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END
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rewind_on_stop = Rewind on Stop
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rewind_on_stop_tooltip = <<<END
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The 'Stop' button should rewind the animation
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where it was started.
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END
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default_first_frame = Default First Frame:
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ui_mouse_cursor = UI Mouse Cursor
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native_cursor = Use native mouse cursors
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cursor_scale_label = Mouse Cursor Scale:
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painting_cursors = Painting Cursors
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crosshair_type = Crosshair Type:
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simple_crosshair = Simple Crosshair
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crosshair_on_sprite = Crosshair on Sprite
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brush_preview = Brush Preview:
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brush_preview_none = None
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brush_preview_edges = Brush Edges
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brush_preview_full = Full Real-time Brush Preview
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cursor_color_type = Crosshair && Brush Edges Color:
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cursor_neg_bw = Negative Black and White
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cursor_specific_color = Specific Color
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bg_checked = Checked Background
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bg_size = Size:
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bg_apply_zoom = Apply Zoom
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bg_colors = Colors:
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reset_bg = Reset
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grid_visible = Visible Grid
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grid_x = X:
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grid_y = Y:
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grid_width = Width:
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grid_height = Height:
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grid_color = Color:
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grid_opacity = Opacity:
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grid_auto = Auto
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grid_pixel_grid_visible = Visible Pixel Grid
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grid_pixel_grid_color = Color:
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grid_pixel_grid_opacity = Opacity:
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reset_grid = Reset
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undo = Undo
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undo_size_limit = Undo Limit:
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undo_size_limit_tooltip = <<<END
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Limit of memory to be used
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for undo information per sprite.
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Specified in megabytes.
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END
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undo_mb = MB
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undo_goto_modified = Go to modified frame/layer
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undo_goto_modified_tooltip = <<<END
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When it's enabled each time you undo/redo
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the current frame & layer will be modified
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to focus the undid/redid change.
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END
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undo_allow_nonlinear_history = Allow non-linear history
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available_themes = Available Themes
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select_theme = &Select
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open_theme_folder = Open &Folder
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user_interface = User Interface
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native_file_dialog = Use native file dialog
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flash_selected_layer = Flash layer when it is selected
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non_active_layer_opacity = Opacity for non-active layers:
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ok = &OK
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apply = &Apply
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cancel = &Cancel
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[palette_from_sprite]
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title = Palette from Sprite
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new_palette = Create a new palette with a specific number of colors (or less):
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replace_palette = Replace current palette
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replace_range = Replace current range
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alpha_channel = Create entries with alpha component
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[palette_popup]
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title = Available Palettes:
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load = &Load
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open_folder = Open &Folder
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[palette_size]
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title = Palette Size
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number_of_colors = Number of colors:
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[paste_text]
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title = Insert Text
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text = Text:
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font_size = Font Size:
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font = Font:
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select_font = Select Font
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color = Color:
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antialias = Anti-aliasing filter
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antialias_tooltip = Smooth font edges
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[replace_color]
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from = From:
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to = To:
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tolerance = Tolerance:
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[select_accelerator]
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title = Keyboard Shortcut
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key = Key:
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clear = Clear
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modifiers = Modifiers:
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ctrl = Ctrl
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cmd = Cmd
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alt = Alt
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shift = Shift
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space = Space
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win = Win
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assigned_to = Assigned to:
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ok = OK
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cancel = Cancel
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[send_crash]
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title = Crash Report
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send_file = Please send the following file:
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to_email = To this email:
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explaining = Explaining what you was doing when the program crashed.
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using_dev_ver = You are using a development version.
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open_dmp_file = Open the following file to debug your compilation:
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do_it_later = Do it later
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delete_file = Delete file, I've already sent it
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[slice_properties]
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title = Slice Properties
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name = Slice Name:
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user_data_tooltip = User Data
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bounds = Bounds:
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center = 9-Slices
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x = X
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y = Y
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width = Width
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height = Height
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[sprite_properties]
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title = Sprite Properties
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filename = File name:
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type = Type:
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size = Size:
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frames = Frames:
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advanced = Advanced
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transparent_color = Transparent Color:
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transparent_color_tooltip = <<<END
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Palette entry used as
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transparent color in each
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layer (only for indexed images).
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END
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pixel_ratio = Pixel Ratio:
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square_pixels = Square Pixels (1:1)
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double_wide = Double-wide Pixels (2:1)
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double_high = Double-high Pixels (1:2)
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[sprite_size]
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title = Sprite Size
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pixels = Pixels:
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width = Width:
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width_px_tooltip = New width for the sprite (in pixels)
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width_perc_tooltip = <<<END
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New width for the sprite
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Percentage of current width.
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END
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height = Height:
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height_px_tooltip = New height for the sprite (in pixels)
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height_perc_tooltip = <<<END
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New height for the sprite
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Percentage of current height.
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END
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lock_ratio = Lock Ratio
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percentage = Percentage:
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interpolation = Interpolation:
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method = Method:
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[timeline_conf]
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position = Position:
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left = &Left
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right = &Right
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bottom = &Bottom
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frame_header = Frame Header:
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first_frame = First Frame:
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thumbnails = Thumbnails
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force = Force
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zoom = Zoom:
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overlay = Overlay
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size = Size:
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onion_skin = Onion Skin:
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merge_frames = Merge Frames
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red_blue_tint = Red/Blue Tint
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reset = Reset
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opacity = Opacity:
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opacity_step = Opacity Step:
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loop_tags = Loop through tag frames
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current_layer = Current layer only
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behind_sprite = Behind sprite
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behind_sprite_toolip = <<<END
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Only for transparent layers.
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Background is not included in this onion skin mode.
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END
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in_front = In front of sprite
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in_front_toolip = For all kind of layers (background and transparents)
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[undo_history]
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title = Undo History
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[user_data]
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user_data = User Data:
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color = Color:
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[webp_options]
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title = WebP Options
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save_as = Save as:
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lossless_webp = Lossless WebP
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lossless_webp_tooltip = Save in simple WebP lossless format.
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compression = Compression:
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image_hint = Image Hint:
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image_hint_default = Default
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image_hint_picture = Picture
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image_hint_photo = Photo
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image_hint_graph = Graph
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lossy_webp = Lossy WebP
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lossy_webp_tooltip = Save in simple WebP lossy format.
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quality = Quality:
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image_preset = Image Preset:
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image_preset_default = Default
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image_preset_picture = Picture
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image_preset_photo = Photo
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image_preset_drawing = Drawing
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image_preset_icon = Icon
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image_preset_text = Text
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