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1aaeacc460
This is a work-in-progress to create a consistent API and finally separate the whole Aseprite base/gfx/ui libs into a reusable C++ library. Classes: app::IFileItem, app::AppMenuItem, app::skin::SkinPart, gfx::Rect, gfx::Border, she::FileDialog, ui::IButtonIcon, ui::Graphics, ui::Overlay, ui::Widget, ui::ScrollableViewDelegate, and UI events
41 lines
717 B
C++
41 lines
717 B
C++
// Aseprite UI Library
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// Copyright (C) 2001-2013, 2015 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "ui/paint_event.h"
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#include "ui/widget.h"
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namespace ui {
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PaintEvent::PaintEvent(Widget* source, Graphics* graphics)
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: Event(source)
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, m_graphics(graphics)
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, m_painted(false)
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{
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}
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PaintEvent::~PaintEvent()
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{
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}
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Graphics* PaintEvent::graphics()
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{
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// If someone requested the graphics pointer, it means that this
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// "someone" has painted the widget.
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m_painted = true;
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return m_graphics;
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}
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bool PaintEvent::isPainted() const
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{
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return m_painted;
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}
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} // namespace ui
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