aseprite/src
David Capello d0f97260fc Avoid regenerating Document's extral cel when we're moving pixels (fix #522)
As PixelsMovement class uses the extra cel to show the pixels that we're
moving, we cannot show brush previews of quicktools (as the brush preview
uses/destroy/regenerate the same extra cel for its own purpose).
2014-11-15 19:57:03 -03:00
..
allegro Fix more OS X cursor issues 2014-11-05 11:14:49 -03:00
app Avoid regenerating Document's extral cel when we're moving pixels (fix #522) 2014-11-15 19:57:03 -03:00
base Fix formatted output of ProgramOptions when one option has multilines 2014-11-07 01:10:51 -03:00
css
doc Deselect timeline range when we modify sprite selection 2014-11-12 11:24:26 -03:00
filters Remove ji_screen and ji_clock global variables 2014-08-31 14:17:49 -03:00
gen Change the way ProgramOptions store specified args 2014-11-06 09:42:09 -03:00
gfx Add gfx::PackingRects class for packing multiple rectangles in a texture 2014-11-07 10:32:14 -03:00
iff
main Update version 1.0.7-dev 2014-11-13 11:12:25 -03:00
net
raster Fix ReplaceInkProcessing to work correctly with transparent colors (fix #435) 2014-11-01 23:14:48 -03:00
scripting
she Fix mouse issues on OS X (fix #458) 2014-11-01 11:36:51 -03:00
tests
ui Fix several issues with keyboard shortcuts customization 2014-11-15 18:31:12 -03:00
undo
updater
webserver
CMakeLists.txt Fix region_tests compilation (as now it depends on pixman library) 2014-10-29 10:37:44 -03:00
config.h Update version 1.0.7-dev 2014-11-13 11:12:25 -03:00
README.md

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. We'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • allegro: Modified version of Allegro library, used for keyboard/mouse input, and drawing 2D graphics on screen.
  • base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • css: Pseudo-style sheet library.
  • gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
  • scripting: JavaScript engine (V8).
  • undo: Generic library to manage undo history of undoable actions.

Level 1

  • cfg (base, allegro): Library to handle configuration/settings/user preferences.
  • gen (base): Helper utility to generate C++ files from different XMLs.
  • net (base): Networking library to send HTTP requests.
  • raster (base, gfx): Library to handle graphics entities like sprites, images, frames.
  • she (base, gfx, allegro): A wrapper for the Allegro library.
  • webserver (base): HTTP web server (based on mongoose)

Level 2

  • doc (raster, base, gfx): Document model library.
  • filters (base, gfx, raster): FX for raster images.
  • ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, net): Component to check for updates.

Level 3

  • iff (base, doc): Image File Formats library (load/save documents).

Level 4

  • app (allegro, base, doc, filters, gfx, iff, raster, scripting, she, ui, undo, updater, webserver)

Level 5

  • main (app, base, she, ui)