aseprite/data/menus.en
2007-09-23 20:13:58 +00:00

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# allegro-sprite-editor menus -*- Shell-script -*-
# Copyright (C) 2001-2005, 2007 by David A. Capello
#
# Loader in "src/modules/rootmenu.c"
# Check methods in "src/modules/chkmthds.c"
#
# See "src/script/bindings.src" for the list of available script routines
#
# Format:
# -------
#
# # <- comment
# sub-menu {
# menu-item = check_method script_expression [keyboard_bindings...] ;
# sprite-list-menu SPRITE_LIST ;
# recent-list-menu RECENT_LIST ;
# ----
# layer-menu LAYER_POPUP {
# ...
# }
# frame-menu FRAME_POPUP {
# ...
# }
# undo-action UNDO_ACCEL = ... ;
# redo-action REDO_ACCEL = ... ;
# open-film-editor-action FILMEDITOR_ACCEL = ... ;
# screenshot-action SCREENSHOT_ACCEL = ... ;
# ...
# }
#
# References:
# -----------
#
# script_expression:
# The script string to be run.
#
# keyboard_bindings:
# Keys shorcuts for the menu (must be between <...>).
# The characters between <...> can not have spaces.
# The first key shortcut will be showed in the program.
#
# ----:
# Is a separator
#
# check_method:
# A name of a method to check when this options should be available
# on interactive mode:
#
# always - always is enabled
# has_sprite - only when we are editing a sprite
# has_layer - only when we are editing a layer
# has_layerimage - only when we are editing a layer (of "image" type)
# has_image - only when we are editing a image
# can_undo - only when we can undo
# can_redo - only when we can redo
# has_path - sprite has a working path
# has_mask - sprite has a region marked
# has_imagemask - sprite has a region marked in a image layer
# has_clipboard - only when the clipboard can be used in
# the current sprite
#
# menu_bar - menu bar visibility
# status_bar - status bar visibility
# color_bar - color bar visibility
# tool_bar - tool bar visibility
#
# tool_marker - current tool is marker?
# tool_dots - current tool is dots?
# tool_pencil - current tool is pencil?
# tool_brush - current tool is brush?
# tool_floodfill - current tool is floodfill?
# tool_spray - current tool is spray?
# tool_line - current tool is line?
# tool_rectangle - current tool is rectangle?
# tool_ellipse - current tool is ellipse?
#
# is_rec - controls the check status if is recording-screen on/off
# is_movingframe - when the user moves a frame in the film editor
#
- {
"&Tips" = always "dialogs_tips(true)" <F1> ;
"&About" = always "dialogs_about()" ;
"&Refresh" = always "app_refresh_screen()" <F5> ;
----
"&Screen Saver" = always "dialogs_screen_saver()" ;
"Set &Graphics Mode" {
"&Select" = always "set_gfx(\"interactive\", 0, 0, 0)" ;
----
"320x200 8" = always "set_gfx(\"autodetect\", 320, 200, 8)" ;
"320x240 8" = always "set_gfx(\"autodetect\", 320, 240, 8)" ;
"640x480 8" = always "set_gfx(\"autodetect\", 640, 480, 8)" ;
"800x600 8" = always "set_gfx(\"autodetect\", 800, 600, 8)" ;
----
"320x200 16" = always "set_gfx(\"autodetect\", 320, 200, 16)" ;
"320x240 16" = always "set_gfx(\"autodetect\", 320, 240, 16)" ;
"640x480 16" = always "set_gfx(\"autodetect\", 640, 480, 16)" ;
"800x600 16" = always "set_gfx(\"autodetect\", 800, 600, 16)" ;
}
----
"Screen Sh&ot" SCREENSHOT_ACCEL = always "screen_shot()" <F12> ;
"Recording Screen" = is_rec "switch_recording_screen()" ;
----
"Reload &Menus" = always "rebuild_root_menu_with_alert()" ;
----
"Load Session" = always "GUI_LoadSession()" ;
"Save Session" = always "GUI_SaveSession()" ;
}
&File {
"&New" = always "GUI_NewSprite()" <Ctrl+N> ;
"&Open" = always "GUI_OpenSprite()" <Ctrl+O> <F3> ;
"Open &Recent" RECENT_LIST ;
----
"&Save" = has_sprite "GUI_SaveSprite()" <Ctrl+S> <F2> ;
"&Close" = has_sprite "GUI_CloseSprite()" <Ctrl+W> ;
----
"E&xit" = always "GUI_Exit()" <Ctrl+Q> <Esc> ;
}
&Edit {
"&Undo" UNDO_ACCEL = can_undo "GUI_Undo()" <Ctrl+Z> <Ctrl+U> ;
"&Redo" REDO_ACCEL = can_redo "GUI_Redo()" <Ctrl+R> ;
----
"Cu&t" = has_imagemask "cut_to_clipboard()" <Ctrl+X> <Shift+Del> ;
"&Copy" = has_imagemask "copy_to_clipboard()" <Ctrl+C> <Ctrl+Ins> ;
"&Paste" = has_clipboard "paste_from_clipboard(true, 0, 0, 0, 0)" <Ctrl+V> <Shift+Ins> ;
"C&lear" = has_image "GUI_EditClear()" <Ctrl+B> <Ctrl+Del> ;
----
"Quick &Move" = has_imagemask "quick_move()" <Shift+M> ;
"Quick C&opy" = has_imagemask "quick_copy()" <Shift+C> ;
# "Quick S&wap" = has_imagemask "quick_swap()" <Shift+S> ;
----
"Flip &Horizontal" = has_image "GUI_FlipHorizontal()" <Shift+H> ;
"Flip &Vertical" = has_image "GUI_FlipVertical()" <Shift+V> ;
----
"R&eplace Color" = has_image "dialogs_replace_color()" </> ;
"&Invert" = has_image "dialogs_invert_color()" <Ctrl+I> ;
}
&Sprite {
"&Properties" = has_sprite "GUI_SpriteProperties()" <Ctrl+P> ;
----
"&Duplicate" = has_sprite "GUI_DuplicateSprite()" ;
"Image &Type" = has_sprite "GUI_ImageType()" ;
----
#"&Image Resize" = has_sprite "print(\"Unavailable\")" ;
#"&Canvas Resize" = has_sprite "canvas_resize()" ;
"Cr&op" = has_mask "crop_sprite()" ;
"&Auto Crop" = has_sprite "autocrop_sprite()" ;
}
&Layer LAYER_POPUP {
"&Properties" = has_layer "GUI_LayerProperties()" <Shift+P> ;
----
"&New" = has_sprite "GUI_NewLayer()" <Shift+N> ;
"New &Set" = has_sprite "GUI_NewLayerSet()" ;
"&Remove" = has_layer "GUI_RemoveLayer()" ;
----
"&Duplicate" = has_layer "GUI_DuplicateLayer()" ;
"&Merge Down" = has_layer "GUI_MergeDown()" ;
"&Flatten" = has_layer "FlattenLayers()" ;
"Cr&op" = has_mask "crop_layer()" ;
}
F&rame FRAME_POPUP {
"&Properties" = has_image "GUI_FrameProperties()" <Ctrl+Shift+P> ;
"&Remove" = has_image "GUI_RemoveFrame()" ;
----
"&New" = has_layerimage "new_frame()" <Ctrl+Shift+N> ;
"&Move" = is_movingframe "move_frame()" ;
"&Copy" = is_movingframe "copy_frame()" ;
"&Link" = is_movingframe "link_frame()" ;
----
"Cr&op" = has_imagemask "crop_frame()" ;
}
&Mask {
"&All" = has_sprite "MaskAll()" <Ctrl+A> ;
"&Deselect" = has_mask "DeselectMask()" <Ctrl+D> ;
"&Reselect" = has_sprite "ReselectMask()" <Shift+Ctrl+D> ;
"&Invert" = has_sprite "InvertMask()" <Shift+Ctrl+I> ;
# "&Shrink" = has_imagemask "selection(current_sprite, SEL_SHRINK)" ;
----
"&Color" = has_image "dialogs_mask_color()" <?> ;
"S&pecial" {
"Stretch &Bottom" = has_mask "StretchMaskBottom()" ;
}
----
"Repositor&y" = has_sprite "dialogs_mask_repository()" <Shift+Ctrl+M> ;
"&Load" = has_sprite "GUI_LoadMask()" ;
"&Save" = has_mask "GUI_SaveMask()" ;
}
# XXX
# &Path {
# "&Repository" = has_sprite "print(\"Unavailable\")" <Shift+Ctrl+P> ;
# "&Load" = has_sprite "print(\"Unavailable\")" ;
# "&Save" = has_path "print(\"Unavailable\")" ;
# }
&Tool {
"&Drawing Tool" {
"&Configure" = always "dialogs_tools_configuration()" <C> ;
----
"&Marker" = tool_marker "select_tool(\"Marker\")" <M> ;
"&Dots" = tool_dots "select_tool(\"Dots\")" <D> ;
"&Pencil" = tool_pencil "select_tool(\"Pencil\")" <P> ;
"&Brush (real pencil)" = tool_brush "select_tool(\"Brush\")" <B> ;
"&Floodfill" = tool_floodfill "select_tool(\"Floodfill\")" <F> ;
"&Spray" = tool_spray "select_tool(\"Spray\")" <S> ;
"&Line" = tool_line "select_tool(\"Line\")" <L> ;
"&Rectangle" = tool_rectangle "select_tool(\"Rectangle\")" <R> ;
"&Ellipse" = tool_ellipse "select_tool(\"Ellipse\")" <E> ;
# "&Oval" = tool_path "select_tool(\"Oval\")" <O> ;
}
&Filters FILTERS_POPUP {
"Convolution &Matrix" = has_image "dialogs_convolution_matrix()" <F9> ;
"&Color Curve" = has_image "dialogs_color_curve()" <Ctrl+M> <F10> ;
#"&Gaussian Blur" = has_image "gaussian_blur(current_sprite)" ;
#"&Vector Map" = has_image "dialogs_vector_map()" ;
----
"&Despeckle (median filter)" = has_image "dialogs_median_filter()" ;
}
# "Make &Undo Animation" = has_sprite
# "sprite = make_undo_animation(current_sprite)
# if sprite ~= nil then select_sprite(sprite) end" ;
&Scripts {
"Load script &file" = always "GUI_LoadScriptFile()" <Ctrl+0> ;
----
"aselogo.lua" = always "include(\"examples/aselogo.lua\")" ;
"cosy.lua" = always "include(\"examples/cosy.lua\")" ;
"dacap.lua" = always "include(\"examples/dacap.lua\")" ;
"shell.lua" = always "include(\"examples/shell.lua\")" ;
"spiral.lua" = always "include(\"examples/spiral.lua\")" ;
"terrain.lua" = always "include(\"examples/terrain.lua\")" ;
}
----
"Draw &Text" = has_sprite "dialogs_draw_text()" ;
"&MapGen" = always "dialogs_mapgen()" ;
"&Play FLI/FLC File" = always "GUI_PlayFLI()" ;
# ----
# "Test &JID File" = always "GUI_TestJID()" ;
----
"&Options" = always "dialogs_options()" <Shift+Ctrl+O> ;
}
&View {
"&Tiled" = has_sprite "view_tiled()" <F8> ;
"&Normal" = has_sprite "view_normal()" <F7> ;
"&Fullscreen" = has_sprite "view_fullscreen()" ;
----
"&Menu Bar" = menu_bar "app_switch(app_get_menu_bar())" <Ctrl+F1> ;
"&Status Bar" = status_bar "app_switch(app_get_status_bar())" <Ctrl+F2> ;
"&Color Bar" = color_bar "app_switch(app_get_color_bar())" <Ctrl+F3> ;
"T&ool Bar" = tool_bar "app_switch(app_get_tool_bar())" <Ctrl+F4> ;
----
&Editor {
"Make &Unique" = always "make_unique_editor(current_editor)" <Ctrl+1> ;
----
"Split &Vertically" = always "split_editor(current_editor, JI_VERTICAL)" <Ctrl+2> ;
"Split &Horizontally" = always "split_editor(current_editor, JI_HORIZONTAL)" <Ctrl+3> ;
----
"&Close" = always "close_editor(current_editor)" <Ctrl+4> ;
}
"Fi&lm Editor" FILMEDITOR_ACCEL = has_sprite "switch_between_film_and_sprite_editor()" <Tab> ;
"&Palette Editor" = always "dialogs_palette_editor()" <F4> ;
----
"F&ilters Popup Menu" = always "show_fx_popup_menu()" <X> ;
}
L&ist SPRITE_LIST ;