Martín Capello 75da9c6c51 Revert select_layer_boundaries behavior
select_layer_boundaries was affected by a change made to Mask::fromImage
where a hardcoded threshold was changed from 128 to 0. To make
select_layer_boundaries behave as before, I've added a new parameter to
Mask::fromImage to set the threshold and then use the same hardcoded
value it was using (128)
2024-08-29 15:25:46 -03:00
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2023-05-24 14:23:42 -03:00
2024-04-22 18:28:03 -03:00
2024-08-09 21:06:57 -03:00
2018-12-06 12:25:23 -03:00
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Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

Credits

The default Aseprite theme was introduced in v0.8, created by:

A modified dark version of this theme introduced in v1.3-beta1 was created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help us to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.

Languages
C++ 94.2%
Lua 3.7%
Shell 0.9%
CMake 0.8%
C 0.2%
Other 0.2%