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We required a new app.os object to skip some tests on non-Windows platforms when we check for backslashes in app.fs functions.
701 lines
21 KiB
C++
701 lines
21 KiB
C++
// Aseprite
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// Copyright (C) 2018-2024 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/script/engine.h"
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#include "app/app.h"
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#include "app/console.h"
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#include "app/doc_exporter.h"
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#include "app/doc_range.h"
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#include "app/pref/preferences.h"
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#include "app/script/blend_mode.h"
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#include "app/script/luacpp.h"
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#include "app/script/require.h"
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#include "app/script/security.h"
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#include "app/sprite_sheet_type.h"
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#include "app/tilemap_mode.h"
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#include "app/tileset_mode.h"
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#include "app/tools/ink_type.h"
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#include "base/chrono.h"
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#include "base/file_handle.h"
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#include "base/fs.h"
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#include "base/fstream_path.h"
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#include "doc/algorithm/flip_type.h"
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#include "doc/anidir.h"
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#include "doc/color_mode.h"
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#include "filters/target.h"
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#include "fmt/format.h"
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#include "ui/base.h"
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#include "ui/cursor_type.h"
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#include "ui/mouse_button.h"
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#include <fstream>
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#include <sstream>
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#include <stack>
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#include <string>
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// We use our own fopen() that supports Unicode filename on Windows
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// extern "C"
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FILE* lua_user_fopen(const char* fname,
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const char* mode)
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{
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return base::open_file_raw(fname, mode);
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}
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namespace app {
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namespace script {
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namespace {
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// High precision clock.
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base::Chrono luaClock;
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// Stack of script filenames that are being executed.
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std::stack<std::string> current_script_dirs;
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// Just one debugger delegate is possible.
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DebuggerDelegate* g_debuggerDelegate = nullptr;
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class AddScriptFilename {
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public:
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AddScriptFilename(const std::string& fn) {
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current_script_dirs.push(fn);
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}
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~AddScriptFilename() {
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current_script_dirs.pop();
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}
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};
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int print(lua_State* L)
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{
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std::string output;
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int n = lua_gettop(L); /* number of arguments */
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int i;
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lua_getglobal(L, "tostring");
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for (i=1; i<=n; i++) {
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lua_pushvalue(L, -1); // function to be called
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lua_pushvalue(L, i); // value to print
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lua_call(L, 1, 1);
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size_t l;
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const char* s = lua_tolstring(L, -1, &l); // get result
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if (s == nullptr)
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return luaL_error(L, "'tostring' must return a string to 'print'");
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if (i > 1)
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output.push_back('\t');
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output.insert(output.size(), s, l);
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lua_pop(L, 1); // pop result
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}
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if (!output.empty()) {
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auto app = App::instance();
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if (app && app->scriptEngine())
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app->scriptEngine()->consolePrint(output.c_str());
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else {
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std::printf("%s\n", output.c_str());
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std::fflush(stdout);
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}
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}
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return 0;
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}
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static int dofilecont(lua_State *L, int d1, lua_KContext d2)
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{
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(void)d1;
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(void)d2;
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return lua_gettop(L) - 1;
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}
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int dofile(lua_State *L)
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{
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const char* argFname = luaL_optstring(L, 1, NULL);
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std::string fname = argFname;
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if (!base::is_file(fname) &&
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!current_script_dirs.empty()) {
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// Try to complete a relative filename
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std::string altFname =
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base::join_path(base::get_file_path(current_script_dirs.top()),
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fname);
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if (base::is_file(altFname))
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fname = altFname;
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}
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lua_settop(L, 1);
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if (luaL_loadfile(L, fname.c_str()) != LUA_OK)
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return lua_error(L);
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{
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AddScriptFilename add(fname);
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lua_callk(L, 0, LUA_MULTRET, 0, dofilecont);
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}
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return dofilecont(L, 0, 0);
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}
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lua_CFunction orig_loadfile = nullptr;
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int loadfile(lua_State *L)
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{
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ASSERT(orig_loadfile);
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if (!orig_loadfile)
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return luaL_error(L, "no original loadfile()?");
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// fname is not optional if we are running in GUI mode as it blocks
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// the program.
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if (auto app = App::instance();
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app && app->isGui() && !lua_isstring(L, 1)) {
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return luaL_error(L, "loadfile() for stdin cannot be used running in GUI mode");
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}
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return orig_loadfile(L);
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}
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int os_clock(lua_State* L)
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{
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lua_pushnumber(L, luaClock.elapsed());
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return 1;
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}
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} // anonymous namespace
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void register_app_object(lua_State* L);
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void register_app_pixel_color_object(lua_State* L);
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void register_app_fs_object(lua_State* L);
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void register_app_os_object(lua_State* L);
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void register_app_command_object(lua_State* L);
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void register_app_preferences_object(lua_State* L);
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void register_json_object(lua_State* L);
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void register_brush_class(lua_State* L);
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void register_cel_class(lua_State* L);
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void register_cels_class(lua_State* L);
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void register_color_class(lua_State* L);
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void register_color_space_class(lua_State* L);
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#ifdef ENABLE_UI
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void register_dialog_class(lua_State* L);
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void register_editor_class(lua_State* L);
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void register_graphics_context_class(lua_State* L);
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void register_window_class(lua_State* L);
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#endif
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void register_events_class(lua_State* L);
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void register_frame_class(lua_State* L);
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void register_frames_class(lua_State* L);
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void register_grid_class(lua_State* L);
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void register_image_class(lua_State* L);
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void register_image_iterator_class(lua_State* L);
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void register_image_spec_class(lua_State* L);
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void register_images_class(lua_State* L);
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void register_layer_class(lua_State* L);
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void register_layers_class(lua_State* L);
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void register_palette_class(lua_State* L);
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void register_palettes_class(lua_State* L);
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void register_plugin_class(lua_State* L);
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void register_point_class(lua_State* L);
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void register_properties_class(lua_State* L);
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void register_range_class(lua_State* L);
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void register_rect_class(lua_State* L);
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void register_selection_class(lua_State* L);
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void register_site_class(lua_State* L);
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void register_size_class(lua_State* L);
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void register_slice_class(lua_State* L);
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void register_slices_class(lua_State* L);
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void register_sprite_class(lua_State* L);
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void register_sprites_class(lua_State* L);
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void register_tag_class(lua_State* L);
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void register_tags_class(lua_State* L);
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void register_theme_classes(lua_State* L);
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void register_tile_class(lua_State* L);
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void register_tileset_class(lua_State* L);
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void register_tilesets_class(lua_State* L);
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void register_timer_class(lua_State* L);
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void register_tool_class(lua_State* L);
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void register_uuid_class(lua_State* L);
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void register_version_class(lua_State* L);
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void register_websocket_class(lua_State* L);
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void set_app_params(lua_State* L, const Params& params);
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Engine::Engine()
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: L(luaL_newstate())
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, m_delegate(nullptr)
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, m_printLastResult(false)
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{
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#if _DEBUG
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int top = lua_gettop(L);
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#endif
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// Standard Lua libraries
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luaL_openlibs(L);
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// Secure Lua functions
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overwrite_unsecure_functions(L);
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// Overwrite Lua functions with custom implementations
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lua_register(L, "print", print);
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lua_register(L, "dofile", dofile);
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if (!orig_loadfile) {
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lua_getglobal(L, "loadfile");
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orig_loadfile = lua_tocfunction(L, -1);
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lua_pop(L, 1);
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}
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lua_register(L, "loadfile", loadfile);
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lua_getglobal(L, "os");
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lua_pushcfunction(L, os_clock);
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lua_setfield(L, -2, "clock");
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lua_pop(L, 1);
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// Enhance require() function for plugins
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custom_require_function(L);
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// Generic code used by metatables
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run_mt_index_code(L);
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// Register global objects (app, json)
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register_app_object(L);
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register_app_pixel_color_object(L);
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register_app_fs_object(L);
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register_app_os_object(L);
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register_app_command_object(L);
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register_app_preferences_object(L);
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register_json_object(L);
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// Register constants
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lua_newtable(L);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "ColorMode");
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setfield_integer(L, "RGB", doc::ColorMode::RGB);
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setfield_integer(L, "GRAY", doc::ColorMode::GRAYSCALE);
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setfield_integer(L, "GRAYSCALE", doc::ColorMode::GRAYSCALE);
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setfield_integer(L, "INDEXED", doc::ColorMode::INDEXED);
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setfield_integer(L, "TILEMAP", doc::ColorMode::TILEMAP);
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lua_pop(L, 1);
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lua_newtable(L);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "AniDir");
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setfield_integer(L, "FORWARD", doc::AniDir::FORWARD);
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setfield_integer(L, "REVERSE", doc::AniDir::REVERSE);
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setfield_integer(L, "PING_PONG", doc::AniDir::PING_PONG);
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setfield_integer(L, "PING_PONG_REVERSE", doc::AniDir::PING_PONG_REVERSE);
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lua_pop(L, 1);
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lua_newtable(L);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "BlendMode");
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setfield_integer(L, "CLEAR", app::script::BlendMode::CLEAR);
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setfield_integer(L, "SRC", app::script::BlendMode::SRC);
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setfield_integer(L, "DST", app::script::BlendMode::DST);
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setfield_integer(L, "SRC_OVER", app::script::BlendMode::SRC_OVER);
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setfield_integer(L, "DST_OVER", app::script::BlendMode::DST_OVER);
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setfield_integer(L, "SRC_IN", app::script::BlendMode::SRC_IN);
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setfield_integer(L, "DST_IN", app::script::BlendMode::DST_IN);
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setfield_integer(L, "SRC_OUT", app::script::BlendMode::SRC_OUT);
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setfield_integer(L, "DST_OUT", app::script::BlendMode::DST_OUT);
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setfield_integer(L, "SRC_ATOP", app::script::BlendMode::SRC_ATOP);
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setfield_integer(L, "DST_ATOP", app::script::BlendMode::DST_ATOP);
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setfield_integer(L, "XOR", app::script::BlendMode::XOR);
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setfield_integer(L, "PLUS", app::script::BlendMode::PLUS);
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setfield_integer(L, "MODULATE", app::script::BlendMode::MODULATE);
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setfield_integer(L, "MULTIPLY", app::script::BlendMode::MULTIPLY);
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setfield_integer(L, "SCREEN", app::script::BlendMode::SCREEN);
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setfield_integer(L, "OVERLAY", app::script::BlendMode::OVERLAY);
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setfield_integer(L, "DARKEN", app::script::BlendMode::DARKEN);
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setfield_integer(L, "LIGHTEN", app::script::BlendMode::LIGHTEN);
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setfield_integer(L, "COLOR_DODGE", app::script::BlendMode::COLOR_DODGE);
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setfield_integer(L, "COLOR_BURN", app::script::BlendMode::COLOR_BURN);
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setfield_integer(L, "HARD_LIGHT", app::script::BlendMode::HARD_LIGHT);
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setfield_integer(L, "SOFT_LIGHT", app::script::BlendMode::SOFT_LIGHT);
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setfield_integer(L, "DIFFERENCE", app::script::BlendMode::DIFFERENCE);
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setfield_integer(L, "EXCLUSION", app::script::BlendMode::EXCLUSION);
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setfield_integer(L, "HUE", app::script::BlendMode::HUE);
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setfield_integer(L, "SATURATION", app::script::BlendMode::SATURATION);
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setfield_integer(L, "COLOR", app::script::BlendMode::COLOR);
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setfield_integer(L, "LUMINOSITY", app::script::BlendMode::LUMINOSITY);
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setfield_integer(L, "ADDITION", app::script::BlendMode::ADDITION);
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setfield_integer(L, "SUBTRACT", app::script::BlendMode::SUBTRACT);
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setfield_integer(L, "DIVIDE", app::script::BlendMode::DIVIDE);
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// Backward compatibility
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setfield_integer(L, "NORMAL", app::script::BlendMode::SRC_OVER);
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setfield_integer(L, "HSL_HUE", app::script::BlendMode::HUE);
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setfield_integer(L, "HSL_SATURATION", app::script::BlendMode::SATURATION);
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setfield_integer(L, "HSL_COLOR", app::script::BlendMode::COLOR);
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setfield_integer(L, "HSL_LUMINOSITY", app::script::BlendMode::LUMINOSITY);
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lua_pop(L, 1);
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lua_newtable(L);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "RangeType");
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setfield_integer(L, "EMPTY", DocRange::kNone);
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setfield_integer(L, "LAYERS", DocRange::kLayers);
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setfield_integer(L, "FRAMES", DocRange::kFrames);
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setfield_integer(L, "CELS", DocRange::kCels);
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lua_pop(L, 1);
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lua_newtable(L);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "SpriteSheetType");
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setfield_integer(L, "HORIZONTAL", SpriteSheetType::Horizontal);
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setfield_integer(L, "VERTICAL", SpriteSheetType::Vertical);
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setfield_integer(L, "ROWS", SpriteSheetType::Rows);
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setfield_integer(L, "COLUMNS", SpriteSheetType::Columns);
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setfield_integer(L, "PACKED", SpriteSheetType::Packed);
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lua_pop(L, 1);
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lua_newtable(L);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "SpriteSheetDataFormat");
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setfield_integer(L, "JSON_HASH", SpriteSheetDataFormat::JsonHash);
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setfield_integer(L, "JSON_ARRAY", SpriteSheetDataFormat::JsonArray);
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lua_pop(L, 1);
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lua_newtable(L);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "BrushType");
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setfield_integer(L, "CIRCLE", doc::kCircleBrushType);
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setfield_integer(L, "SQUARE", doc::kSquareBrushType);
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setfield_integer(L, "LINE", doc::kLineBrushType);
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setfield_integer(L, "IMAGE", doc::kImageBrushType);
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lua_pop(L, 1);
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lua_newtable(L);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "BrushPattern");
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setfield_integer(L, "ORIGIN", doc::BrushPattern::ALIGNED_TO_SRC);
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setfield_integer(L, "TARGET", doc::BrushPattern::ALIGNED_TO_DST);
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setfield_integer(L, "NONE", doc::BrushPattern::PAINT_BRUSH);
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lua_pop(L, 1);
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lua_newtable(L);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "Ink");
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setfield_integer(L, "SIMPLE", app::tools::InkType::SIMPLE);
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setfield_integer(L, "ALPHA_COMPOSITING", app::tools::InkType::ALPHA_COMPOSITING);
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setfield_integer(L, "COPY_COLOR", app::tools::InkType::COPY_COLOR);
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setfield_integer(L, "LOCK_ALPHA", app::tools::InkType::LOCK_ALPHA);
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setfield_integer(L, "SHADING", app::tools::InkType::SHADING);
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lua_pop(L, 1);
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lua_newtable(L);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "FilterChannels");
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setfield_integer(L, "RED", TARGET_RED_CHANNEL);
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setfield_integer(L, "GREEN", TARGET_GREEN_CHANNEL);
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setfield_integer(L, "BLUE", TARGET_BLUE_CHANNEL);
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setfield_integer(L, "ALPHA", TARGET_ALPHA_CHANNEL);
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setfield_integer(L, "GRAY", TARGET_GRAY_CHANNEL);
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setfield_integer(L, "INDEX", TARGET_INDEX_CHANNEL);
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setfield_integer(L, "RGB", TARGET_RED_CHANNEL | TARGET_GREEN_CHANNEL | TARGET_BLUE_CHANNEL);
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setfield_integer(L, "RGBA", TARGET_RED_CHANNEL | TARGET_GREEN_CHANNEL | TARGET_BLUE_CHANNEL | TARGET_ALPHA_CHANNEL);
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setfield_integer(L, "GRAYA", TARGET_GRAY_CHANNEL | TARGET_ALPHA_CHANNEL);
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lua_pop(L, 1);
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lua_newtable(L);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "MouseCursor");
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setfield_integer(L, "NONE", (int)ui::kNoCursor);
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setfield_integer(L, "ARROW", (int)ui::kArrowCursor);
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setfield_integer(L, "CROSSHAIR", (int)ui::kCrosshairCursor);
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setfield_integer(L, "POINTER", (int)ui::kHandCursor);
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setfield_integer(L, "NOT_ALLOWED", (int)ui::kForbiddenCursor);
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setfield_integer(L, "GRAB", (int)ui::kScrollCursor);
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setfield_integer(L, "GRABBING", (int)ui::kScrollCursor);
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setfield_integer(L, "MOVE", (int)ui::kMoveCursor);
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setfield_integer(L, "NS_RESIZE", (int)ui::kSizeNSCursor);
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setfield_integer(L, "WE_RESIZE", (int)ui::kSizeWECursor);
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setfield_integer(L, "N_RESIZE", (int)ui::kSizeNCursor);
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setfield_integer(L, "NE_RESIZE", (int)ui::kSizeNECursor);
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setfield_integer(L, "E_RESIZE", (int)ui::kSizeECursor);
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setfield_integer(L, "SE_RESIZE", (int)ui::kSizeSECursor);
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setfield_integer(L, "S_RESIZE", (int)ui::kSizeSCursor);
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setfield_integer(L, "SW_RESIZE", (int)ui::kSizeSWCursor);
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setfield_integer(L, "W_RESIZE", (int)ui::kSizeWCursor);
|
|
setfield_integer(L, "NW_RESIZE", (int)ui::kSizeNWCursor);
|
|
lua_pop(L, 1);
|
|
|
|
lua_newtable(L);
|
|
lua_pushvalue(L, -1);
|
|
lua_setglobal(L, "MouseButton");
|
|
setfield_integer(L, "NONE", (int)ui::kButtonNone);
|
|
setfield_integer(L, "LEFT", (int)ui::kButtonLeft);
|
|
setfield_integer(L, "RIGHT", (int)ui::kButtonRight);
|
|
setfield_integer(L, "MIDDLE", (int)ui::kButtonMiddle);
|
|
setfield_integer(L, "X1", (int)ui::kButtonX1);
|
|
setfield_integer(L, "X2", (int)ui::kButtonX2);
|
|
lua_pop(L, 1);
|
|
|
|
lua_newtable(L);
|
|
lua_pushvalue(L, -1);
|
|
lua_setglobal(L, "TilemapMode");
|
|
setfield_integer(L, "PIXELS", TilemapMode::Pixels);
|
|
setfield_integer(L, "TILES", TilemapMode::Tiles);
|
|
lua_pop(L, 1);
|
|
|
|
lua_newtable(L);
|
|
lua_pushvalue(L, -1);
|
|
lua_setglobal(L, "TilesetMode");
|
|
setfield_integer(L, "MANUAL", TilesetMode::Manual);
|
|
setfield_integer(L, "AUTO", TilesetMode::Auto);
|
|
setfield_integer(L, "STACK", TilesetMode::Stack);
|
|
lua_pop(L, 1);
|
|
|
|
lua_newtable(L);
|
|
lua_pushvalue(L, -1);
|
|
lua_setglobal(L, "SelectionMode");
|
|
setfield_integer(L, "REPLACE", (int)gen::SelectionMode::REPLACE);
|
|
setfield_integer(L, "ADD", (int)gen::SelectionMode::ADD);
|
|
setfield_integer(L, "SUBTRACT", (int)gen::SelectionMode::SUBTRACT);
|
|
setfield_integer(L, "INTERSECT", (int)gen::SelectionMode::INTERSECT);
|
|
lua_pop(L, 1);
|
|
|
|
lua_newtable(L);
|
|
lua_pushvalue(L, -1);
|
|
lua_setglobal(L, "FlipType");
|
|
setfield_integer(L, "HORIZONTAL", doc::algorithm::FlipType::FlipHorizontal);
|
|
setfield_integer(L, "VERTICAL", doc::algorithm::FlipType::FlipVertical);
|
|
lua_pop(L, 1);
|
|
|
|
lua_newtable(L);
|
|
lua_pushvalue(L, -1);
|
|
lua_setglobal(L, "Align");
|
|
setfield_integer(L, "LEFT", ui::LEFT);
|
|
setfield_integer(L, "CENTER", ui::CENTER);
|
|
setfield_integer(L, "RIGHT", ui::RIGHT);
|
|
setfield_integer(L, "TOP", ui::TOP);
|
|
setfield_integer(L, "BOTTOM", ui::BOTTOM);
|
|
|
|
lua_pop(L, 1);
|
|
|
|
// Register classes/prototypes
|
|
register_brush_class(L);
|
|
register_cel_class(L);
|
|
register_cels_class(L);
|
|
register_color_class(L);
|
|
register_color_space_class(L);
|
|
#ifdef ENABLE_UI
|
|
register_dialog_class(L);
|
|
register_editor_class(L);
|
|
register_graphics_context_class(L);
|
|
register_window_class(L);
|
|
#endif
|
|
register_events_class(L);
|
|
register_frame_class(L);
|
|
register_frames_class(L);
|
|
register_grid_class(L);
|
|
register_image_class(L);
|
|
register_image_iterator_class(L);
|
|
register_image_spec_class(L);
|
|
register_images_class(L);
|
|
register_layer_class(L);
|
|
register_layers_class(L);
|
|
register_palette_class(L);
|
|
register_palettes_class(L);
|
|
register_plugin_class(L);
|
|
register_point_class(L);
|
|
register_properties_class(L);
|
|
register_range_class(L);
|
|
register_rect_class(L);
|
|
register_selection_class(L);
|
|
register_site_class(L);
|
|
register_size_class(L);
|
|
register_slice_class(L);
|
|
register_slices_class(L);
|
|
register_sprite_class(L);
|
|
register_sprites_class(L);
|
|
register_tag_class(L);
|
|
register_tags_class(L);
|
|
register_theme_classes(L);
|
|
register_tile_class(L);
|
|
register_tileset_class(L);
|
|
register_tilesets_class(L);
|
|
register_timer_class(L);
|
|
register_tool_class(L);
|
|
register_uuid_class(L);
|
|
register_version_class(L);
|
|
#if ENABLE_WEBSOCKET
|
|
register_websocket_class(L);
|
|
#endif
|
|
|
|
// Check that we have a clean start (without dirty in the stack)
|
|
ASSERT(lua_gettop(L) == top);
|
|
}
|
|
|
|
Engine::~Engine()
|
|
{
|
|
ASSERT(L == nullptr);
|
|
}
|
|
|
|
void Engine::destroy()
|
|
{
|
|
#ifdef ENABLE_UI
|
|
close_all_dialogs();
|
|
#endif
|
|
lua_close(L);
|
|
L = nullptr;
|
|
}
|
|
|
|
void Engine::notifyRunningGui()
|
|
{
|
|
// Mark stdin file handle as closed so the following statements
|
|
// don't hang the program:
|
|
// - io.lines()
|
|
// - io.read('a')
|
|
// - io.stdin:read('a')
|
|
lua_getglobal(L, "io");
|
|
lua_getfield(L, -1, "stdin");
|
|
|
|
auto p = ((luaL_Stream*)luaL_checkudata(L, -1, LUA_FILEHANDLE));
|
|
ASSERT(p);
|
|
p->f = nullptr;
|
|
p->closef = nullptr;
|
|
|
|
lua_pop(L, 2);
|
|
}
|
|
|
|
void Engine::printLastResult()
|
|
{
|
|
m_printLastResult = true;
|
|
}
|
|
|
|
bool Engine::evalCode(const std::string& code,
|
|
const std::string& filename)
|
|
{
|
|
bool ok = true;
|
|
try {
|
|
if (luaL_loadbuffer(L, code.c_str(), code.size(), filename.c_str()) ||
|
|
lua_pcall(L, 0, 1, 0)) {
|
|
const char* s = lua_tostring(L, -1);
|
|
if (s)
|
|
onConsoleError(s);
|
|
ok = false;
|
|
m_returnCode = -1;
|
|
}
|
|
else {
|
|
// Return code
|
|
if (lua_isinteger(L, -1))
|
|
m_returnCode = lua_tointeger(L, -1);
|
|
else
|
|
m_returnCode = 0;
|
|
|
|
// Code was executed correctly
|
|
if (m_printLastResult) {
|
|
if (!lua_isnone(L, -1)) {
|
|
const char* result = lua_tostring(L, -1);
|
|
if (result)
|
|
onConsolePrint(result);
|
|
}
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
catch (const std::exception& ex) {
|
|
handleException(ex);
|
|
ok = false;
|
|
m_returnCode = -1;
|
|
}
|
|
|
|
// Collect script garbage.
|
|
lua_gc(L, LUA_GCCOLLECT);
|
|
return ok;
|
|
}
|
|
|
|
void Engine::handleException(const std::exception& ex)
|
|
{
|
|
luaL_where(L, 1);
|
|
const char* where = lua_tostring(L, -1);
|
|
luaL_traceback(L, L, ex.what(), 1);
|
|
const char* traceback = lua_tostring(L, -1);
|
|
std::string msg(fmt::format("{}{}", where, traceback));
|
|
lua_pop(L, 2);
|
|
|
|
onConsoleError(msg.c_str());
|
|
}
|
|
|
|
bool Engine::evalFile(const std::string& filename,
|
|
const Params& params)
|
|
{
|
|
std::stringstream buf;
|
|
{
|
|
std::ifstream s(FSTREAM_PATH(filename));
|
|
// Returns false if we cannot open the file
|
|
if (!s)
|
|
return false;
|
|
buf << s.rdbuf();
|
|
}
|
|
std::string absFilename = base::get_absolute_path(filename);
|
|
|
|
AddScriptFilename addScript(absFilename);
|
|
set_app_params(L, params);
|
|
|
|
if (g_debuggerDelegate)
|
|
g_debuggerDelegate->startFile(absFilename, buf.str());
|
|
|
|
bool result = evalCode(buf.str(), "@" + absFilename);
|
|
|
|
if (g_debuggerDelegate)
|
|
g_debuggerDelegate->endFile(absFilename);
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Engine::evalUserFile(const std::string& filename,
|
|
const Params& params)
|
|
{
|
|
// Set the _SCRIPT_PATH global so require() can find .lua files from
|
|
// the script path.
|
|
std::string path =
|
|
base::get_file_path(
|
|
base::get_absolute_path(filename));
|
|
SetScriptForRequire setScript(L, path.c_str());
|
|
return evalFile(filename, params);
|
|
}
|
|
|
|
void Engine::startDebugger(DebuggerDelegate* debuggerDelegate)
|
|
{
|
|
g_debuggerDelegate = debuggerDelegate;
|
|
|
|
lua_Hook hook = [](lua_State* L, lua_Debug* ar) {
|
|
int ret = lua_getinfo(L, "l", ar);
|
|
if (ret == 0 || ar->currentline < 0)
|
|
return;
|
|
|
|
g_debuggerDelegate->hook(L, ar);
|
|
};
|
|
|
|
lua_sethook(L, hook, LUA_MASKCALL | LUA_MASKRET | LUA_MASKLINE | LUA_MASKCOUNT, 1);
|
|
}
|
|
|
|
void Engine::stopDebugger()
|
|
{
|
|
lua_sethook(L, nullptr, 0, 0);
|
|
}
|
|
|
|
void Engine::onConsoleError(const char* text)
|
|
{
|
|
if (text && m_delegate)
|
|
m_delegate->onConsoleError(text);
|
|
else
|
|
onConsolePrint(text);
|
|
}
|
|
|
|
void Engine::onConsolePrint(const char* text)
|
|
{
|
|
if (!text)
|
|
return;
|
|
|
|
if (m_delegate)
|
|
m_delegate->onConsolePrint(text);
|
|
else {
|
|
std::printf("%s\n", text);
|
|
std::fflush(stdout);
|
|
}
|
|
}
|
|
|
|
} // namespace script
|
|
} // namespace app
|