aseprite/src/app/script/engine.cpp
David Capello 6f09bde511 Allow backslash (\) in filenames on Linux and macOS (fix #3936)
We required a new app.os object to skip some tests on non-Windows
platforms when we check for backslashes in app.fs functions.
2024-05-08 14:46:16 -03:00

701 lines
21 KiB
C++

// Aseprite
// Copyright (C) 2018-2024 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/script/engine.h"
#include "app/app.h"
#include "app/console.h"
#include "app/doc_exporter.h"
#include "app/doc_range.h"
#include "app/pref/preferences.h"
#include "app/script/blend_mode.h"
#include "app/script/luacpp.h"
#include "app/script/require.h"
#include "app/script/security.h"
#include "app/sprite_sheet_type.h"
#include "app/tilemap_mode.h"
#include "app/tileset_mode.h"
#include "app/tools/ink_type.h"
#include "base/chrono.h"
#include "base/file_handle.h"
#include "base/fs.h"
#include "base/fstream_path.h"
#include "doc/algorithm/flip_type.h"
#include "doc/anidir.h"
#include "doc/color_mode.h"
#include "filters/target.h"
#include "fmt/format.h"
#include "ui/base.h"
#include "ui/cursor_type.h"
#include "ui/mouse_button.h"
#include <fstream>
#include <sstream>
#include <stack>
#include <string>
// We use our own fopen() that supports Unicode filename on Windows
// extern "C"
FILE* lua_user_fopen(const char* fname,
const char* mode)
{
return base::open_file_raw(fname, mode);
}
namespace app {
namespace script {
namespace {
// High precision clock.
base::Chrono luaClock;
// Stack of script filenames that are being executed.
std::stack<std::string> current_script_dirs;
// Just one debugger delegate is possible.
DebuggerDelegate* g_debuggerDelegate = nullptr;
class AddScriptFilename {
public:
AddScriptFilename(const std::string& fn) {
current_script_dirs.push(fn);
}
~AddScriptFilename() {
current_script_dirs.pop();
}
};
int print(lua_State* L)
{
std::string output;
int n = lua_gettop(L); /* number of arguments */
int i;
lua_getglobal(L, "tostring");
for (i=1; i<=n; i++) {
lua_pushvalue(L, -1); // function to be called
lua_pushvalue(L, i); // value to print
lua_call(L, 1, 1);
size_t l;
const char* s = lua_tolstring(L, -1, &l); // get result
if (s == nullptr)
return luaL_error(L, "'tostring' must return a string to 'print'");
if (i > 1)
output.push_back('\t');
output.insert(output.size(), s, l);
lua_pop(L, 1); // pop result
}
if (!output.empty()) {
auto app = App::instance();
if (app && app->scriptEngine())
app->scriptEngine()->consolePrint(output.c_str());
else {
std::printf("%s\n", output.c_str());
std::fflush(stdout);
}
}
return 0;
}
static int dofilecont(lua_State *L, int d1, lua_KContext d2)
{
(void)d1;
(void)d2;
return lua_gettop(L) - 1;
}
int dofile(lua_State *L)
{
const char* argFname = luaL_optstring(L, 1, NULL);
std::string fname = argFname;
if (!base::is_file(fname) &&
!current_script_dirs.empty()) {
// Try to complete a relative filename
std::string altFname =
base::join_path(base::get_file_path(current_script_dirs.top()),
fname);
if (base::is_file(altFname))
fname = altFname;
}
lua_settop(L, 1);
if (luaL_loadfile(L, fname.c_str()) != LUA_OK)
return lua_error(L);
{
AddScriptFilename add(fname);
lua_callk(L, 0, LUA_MULTRET, 0, dofilecont);
}
return dofilecont(L, 0, 0);
}
lua_CFunction orig_loadfile = nullptr;
int loadfile(lua_State *L)
{
ASSERT(orig_loadfile);
if (!orig_loadfile)
return luaL_error(L, "no original loadfile()?");
// fname is not optional if we are running in GUI mode as it blocks
// the program.
if (auto app = App::instance();
app && app->isGui() && !lua_isstring(L, 1)) {
return luaL_error(L, "loadfile() for stdin cannot be used running in GUI mode");
}
return orig_loadfile(L);
}
int os_clock(lua_State* L)
{
lua_pushnumber(L, luaClock.elapsed());
return 1;
}
} // anonymous namespace
void register_app_object(lua_State* L);
void register_app_pixel_color_object(lua_State* L);
void register_app_fs_object(lua_State* L);
void register_app_os_object(lua_State* L);
void register_app_command_object(lua_State* L);
void register_app_preferences_object(lua_State* L);
void register_json_object(lua_State* L);
void register_brush_class(lua_State* L);
void register_cel_class(lua_State* L);
void register_cels_class(lua_State* L);
void register_color_class(lua_State* L);
void register_color_space_class(lua_State* L);
#ifdef ENABLE_UI
void register_dialog_class(lua_State* L);
void register_editor_class(lua_State* L);
void register_graphics_context_class(lua_State* L);
void register_window_class(lua_State* L);
#endif
void register_events_class(lua_State* L);
void register_frame_class(lua_State* L);
void register_frames_class(lua_State* L);
void register_grid_class(lua_State* L);
void register_image_class(lua_State* L);
void register_image_iterator_class(lua_State* L);
void register_image_spec_class(lua_State* L);
void register_images_class(lua_State* L);
void register_layer_class(lua_State* L);
void register_layers_class(lua_State* L);
void register_palette_class(lua_State* L);
void register_palettes_class(lua_State* L);
void register_plugin_class(lua_State* L);
void register_point_class(lua_State* L);
void register_properties_class(lua_State* L);
void register_range_class(lua_State* L);
void register_rect_class(lua_State* L);
void register_selection_class(lua_State* L);
void register_site_class(lua_State* L);
void register_size_class(lua_State* L);
void register_slice_class(lua_State* L);
void register_slices_class(lua_State* L);
void register_sprite_class(lua_State* L);
void register_sprites_class(lua_State* L);
void register_tag_class(lua_State* L);
void register_tags_class(lua_State* L);
void register_theme_classes(lua_State* L);
void register_tile_class(lua_State* L);
void register_tileset_class(lua_State* L);
void register_tilesets_class(lua_State* L);
void register_timer_class(lua_State* L);
void register_tool_class(lua_State* L);
void register_uuid_class(lua_State* L);
void register_version_class(lua_State* L);
void register_websocket_class(lua_State* L);
void set_app_params(lua_State* L, const Params& params);
Engine::Engine()
: L(luaL_newstate())
, m_delegate(nullptr)
, m_printLastResult(false)
{
#if _DEBUG
int top = lua_gettop(L);
#endif
// Standard Lua libraries
luaL_openlibs(L);
// Secure Lua functions
overwrite_unsecure_functions(L);
// Overwrite Lua functions with custom implementations
lua_register(L, "print", print);
lua_register(L, "dofile", dofile);
if (!orig_loadfile) {
lua_getglobal(L, "loadfile");
orig_loadfile = lua_tocfunction(L, -1);
lua_pop(L, 1);
}
lua_register(L, "loadfile", loadfile);
lua_getglobal(L, "os");
lua_pushcfunction(L, os_clock);
lua_setfield(L, -2, "clock");
lua_pop(L, 1);
// Enhance require() function for plugins
custom_require_function(L);
// Generic code used by metatables
run_mt_index_code(L);
// Register global objects (app, json)
register_app_object(L);
register_app_pixel_color_object(L);
register_app_fs_object(L);
register_app_os_object(L);
register_app_command_object(L);
register_app_preferences_object(L);
register_json_object(L);
// Register constants
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "ColorMode");
setfield_integer(L, "RGB", doc::ColorMode::RGB);
setfield_integer(L, "GRAY", doc::ColorMode::GRAYSCALE);
setfield_integer(L, "GRAYSCALE", doc::ColorMode::GRAYSCALE);
setfield_integer(L, "INDEXED", doc::ColorMode::INDEXED);
setfield_integer(L, "TILEMAP", doc::ColorMode::TILEMAP);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "AniDir");
setfield_integer(L, "FORWARD", doc::AniDir::FORWARD);
setfield_integer(L, "REVERSE", doc::AniDir::REVERSE);
setfield_integer(L, "PING_PONG", doc::AniDir::PING_PONG);
setfield_integer(L, "PING_PONG_REVERSE", doc::AniDir::PING_PONG_REVERSE);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "BlendMode");
setfield_integer(L, "CLEAR", app::script::BlendMode::CLEAR);
setfield_integer(L, "SRC", app::script::BlendMode::SRC);
setfield_integer(L, "DST", app::script::BlendMode::DST);
setfield_integer(L, "SRC_OVER", app::script::BlendMode::SRC_OVER);
setfield_integer(L, "DST_OVER", app::script::BlendMode::DST_OVER);
setfield_integer(L, "SRC_IN", app::script::BlendMode::SRC_IN);
setfield_integer(L, "DST_IN", app::script::BlendMode::DST_IN);
setfield_integer(L, "SRC_OUT", app::script::BlendMode::SRC_OUT);
setfield_integer(L, "DST_OUT", app::script::BlendMode::DST_OUT);
setfield_integer(L, "SRC_ATOP", app::script::BlendMode::SRC_ATOP);
setfield_integer(L, "DST_ATOP", app::script::BlendMode::DST_ATOP);
setfield_integer(L, "XOR", app::script::BlendMode::XOR);
setfield_integer(L, "PLUS", app::script::BlendMode::PLUS);
setfield_integer(L, "MODULATE", app::script::BlendMode::MODULATE);
setfield_integer(L, "MULTIPLY", app::script::BlendMode::MULTIPLY);
setfield_integer(L, "SCREEN", app::script::BlendMode::SCREEN);
setfield_integer(L, "OVERLAY", app::script::BlendMode::OVERLAY);
setfield_integer(L, "DARKEN", app::script::BlendMode::DARKEN);
setfield_integer(L, "LIGHTEN", app::script::BlendMode::LIGHTEN);
setfield_integer(L, "COLOR_DODGE", app::script::BlendMode::COLOR_DODGE);
setfield_integer(L, "COLOR_BURN", app::script::BlendMode::COLOR_BURN);
setfield_integer(L, "HARD_LIGHT", app::script::BlendMode::HARD_LIGHT);
setfield_integer(L, "SOFT_LIGHT", app::script::BlendMode::SOFT_LIGHT);
setfield_integer(L, "DIFFERENCE", app::script::BlendMode::DIFFERENCE);
setfield_integer(L, "EXCLUSION", app::script::BlendMode::EXCLUSION);
setfield_integer(L, "HUE", app::script::BlendMode::HUE);
setfield_integer(L, "SATURATION", app::script::BlendMode::SATURATION);
setfield_integer(L, "COLOR", app::script::BlendMode::COLOR);
setfield_integer(L, "LUMINOSITY", app::script::BlendMode::LUMINOSITY);
setfield_integer(L, "ADDITION", app::script::BlendMode::ADDITION);
setfield_integer(L, "SUBTRACT", app::script::BlendMode::SUBTRACT);
setfield_integer(L, "DIVIDE", app::script::BlendMode::DIVIDE);
// Backward compatibility
setfield_integer(L, "NORMAL", app::script::BlendMode::SRC_OVER);
setfield_integer(L, "HSL_HUE", app::script::BlendMode::HUE);
setfield_integer(L, "HSL_SATURATION", app::script::BlendMode::SATURATION);
setfield_integer(L, "HSL_COLOR", app::script::BlendMode::COLOR);
setfield_integer(L, "HSL_LUMINOSITY", app::script::BlendMode::LUMINOSITY);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "RangeType");
setfield_integer(L, "EMPTY", DocRange::kNone);
setfield_integer(L, "LAYERS", DocRange::kLayers);
setfield_integer(L, "FRAMES", DocRange::kFrames);
setfield_integer(L, "CELS", DocRange::kCels);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "SpriteSheetType");
setfield_integer(L, "HORIZONTAL", SpriteSheetType::Horizontal);
setfield_integer(L, "VERTICAL", SpriteSheetType::Vertical);
setfield_integer(L, "ROWS", SpriteSheetType::Rows);
setfield_integer(L, "COLUMNS", SpriteSheetType::Columns);
setfield_integer(L, "PACKED", SpriteSheetType::Packed);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "SpriteSheetDataFormat");
setfield_integer(L, "JSON_HASH", SpriteSheetDataFormat::JsonHash);
setfield_integer(L, "JSON_ARRAY", SpriteSheetDataFormat::JsonArray);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "BrushType");
setfield_integer(L, "CIRCLE", doc::kCircleBrushType);
setfield_integer(L, "SQUARE", doc::kSquareBrushType);
setfield_integer(L, "LINE", doc::kLineBrushType);
setfield_integer(L, "IMAGE", doc::kImageBrushType);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "BrushPattern");
setfield_integer(L, "ORIGIN", doc::BrushPattern::ALIGNED_TO_SRC);
setfield_integer(L, "TARGET", doc::BrushPattern::ALIGNED_TO_DST);
setfield_integer(L, "NONE", doc::BrushPattern::PAINT_BRUSH);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "Ink");
setfield_integer(L, "SIMPLE", app::tools::InkType::SIMPLE);
setfield_integer(L, "ALPHA_COMPOSITING", app::tools::InkType::ALPHA_COMPOSITING);
setfield_integer(L, "COPY_COLOR", app::tools::InkType::COPY_COLOR);
setfield_integer(L, "LOCK_ALPHA", app::tools::InkType::LOCK_ALPHA);
setfield_integer(L, "SHADING", app::tools::InkType::SHADING);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "FilterChannels");
setfield_integer(L, "RED", TARGET_RED_CHANNEL);
setfield_integer(L, "GREEN", TARGET_GREEN_CHANNEL);
setfield_integer(L, "BLUE", TARGET_BLUE_CHANNEL);
setfield_integer(L, "ALPHA", TARGET_ALPHA_CHANNEL);
setfield_integer(L, "GRAY", TARGET_GRAY_CHANNEL);
setfield_integer(L, "INDEX", TARGET_INDEX_CHANNEL);
setfield_integer(L, "RGB", TARGET_RED_CHANNEL | TARGET_GREEN_CHANNEL | TARGET_BLUE_CHANNEL);
setfield_integer(L, "RGBA", TARGET_RED_CHANNEL | TARGET_GREEN_CHANNEL | TARGET_BLUE_CHANNEL | TARGET_ALPHA_CHANNEL);
setfield_integer(L, "GRAYA", TARGET_GRAY_CHANNEL | TARGET_ALPHA_CHANNEL);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "MouseCursor");
setfield_integer(L, "NONE", (int)ui::kNoCursor);
setfield_integer(L, "ARROW", (int)ui::kArrowCursor);
setfield_integer(L, "CROSSHAIR", (int)ui::kCrosshairCursor);
setfield_integer(L, "POINTER", (int)ui::kHandCursor);
setfield_integer(L, "NOT_ALLOWED", (int)ui::kForbiddenCursor);
setfield_integer(L, "GRAB", (int)ui::kScrollCursor);
setfield_integer(L, "GRABBING", (int)ui::kScrollCursor);
setfield_integer(L, "MOVE", (int)ui::kMoveCursor);
setfield_integer(L, "NS_RESIZE", (int)ui::kSizeNSCursor);
setfield_integer(L, "WE_RESIZE", (int)ui::kSizeWECursor);
setfield_integer(L, "N_RESIZE", (int)ui::kSizeNCursor);
setfield_integer(L, "NE_RESIZE", (int)ui::kSizeNECursor);
setfield_integer(L, "E_RESIZE", (int)ui::kSizeECursor);
setfield_integer(L, "SE_RESIZE", (int)ui::kSizeSECursor);
setfield_integer(L, "S_RESIZE", (int)ui::kSizeSCursor);
setfield_integer(L, "SW_RESIZE", (int)ui::kSizeSWCursor);
setfield_integer(L, "W_RESIZE", (int)ui::kSizeWCursor);
setfield_integer(L, "NW_RESIZE", (int)ui::kSizeNWCursor);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "MouseButton");
setfield_integer(L, "NONE", (int)ui::kButtonNone);
setfield_integer(L, "LEFT", (int)ui::kButtonLeft);
setfield_integer(L, "RIGHT", (int)ui::kButtonRight);
setfield_integer(L, "MIDDLE", (int)ui::kButtonMiddle);
setfield_integer(L, "X1", (int)ui::kButtonX1);
setfield_integer(L, "X2", (int)ui::kButtonX2);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "TilemapMode");
setfield_integer(L, "PIXELS", TilemapMode::Pixels);
setfield_integer(L, "TILES", TilemapMode::Tiles);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "TilesetMode");
setfield_integer(L, "MANUAL", TilesetMode::Manual);
setfield_integer(L, "AUTO", TilesetMode::Auto);
setfield_integer(L, "STACK", TilesetMode::Stack);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "SelectionMode");
setfield_integer(L, "REPLACE", (int)gen::SelectionMode::REPLACE);
setfield_integer(L, "ADD", (int)gen::SelectionMode::ADD);
setfield_integer(L, "SUBTRACT", (int)gen::SelectionMode::SUBTRACT);
setfield_integer(L, "INTERSECT", (int)gen::SelectionMode::INTERSECT);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "FlipType");
setfield_integer(L, "HORIZONTAL", doc::algorithm::FlipType::FlipHorizontal);
setfield_integer(L, "VERTICAL", doc::algorithm::FlipType::FlipVertical);
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "Align");
setfield_integer(L, "LEFT", ui::LEFT);
setfield_integer(L, "CENTER", ui::CENTER);
setfield_integer(L, "RIGHT", ui::RIGHT);
setfield_integer(L, "TOP", ui::TOP);
setfield_integer(L, "BOTTOM", ui::BOTTOM);
lua_pop(L, 1);
// Register classes/prototypes
register_brush_class(L);
register_cel_class(L);
register_cels_class(L);
register_color_class(L);
register_color_space_class(L);
#ifdef ENABLE_UI
register_dialog_class(L);
register_editor_class(L);
register_graphics_context_class(L);
register_window_class(L);
#endif
register_events_class(L);
register_frame_class(L);
register_frames_class(L);
register_grid_class(L);
register_image_class(L);
register_image_iterator_class(L);
register_image_spec_class(L);
register_images_class(L);
register_layer_class(L);
register_layers_class(L);
register_palette_class(L);
register_palettes_class(L);
register_plugin_class(L);
register_point_class(L);
register_properties_class(L);
register_range_class(L);
register_rect_class(L);
register_selection_class(L);
register_site_class(L);
register_size_class(L);
register_slice_class(L);
register_slices_class(L);
register_sprite_class(L);
register_sprites_class(L);
register_tag_class(L);
register_tags_class(L);
register_theme_classes(L);
register_tile_class(L);
register_tileset_class(L);
register_tilesets_class(L);
register_timer_class(L);
register_tool_class(L);
register_uuid_class(L);
register_version_class(L);
#if ENABLE_WEBSOCKET
register_websocket_class(L);
#endif
// Check that we have a clean start (without dirty in the stack)
ASSERT(lua_gettop(L) == top);
}
Engine::~Engine()
{
ASSERT(L == nullptr);
}
void Engine::destroy()
{
#ifdef ENABLE_UI
close_all_dialogs();
#endif
lua_close(L);
L = nullptr;
}
void Engine::notifyRunningGui()
{
// Mark stdin file handle as closed so the following statements
// don't hang the program:
// - io.lines()
// - io.read('a')
// - io.stdin:read('a')
lua_getglobal(L, "io");
lua_getfield(L, -1, "stdin");
auto p = ((luaL_Stream*)luaL_checkudata(L, -1, LUA_FILEHANDLE));
ASSERT(p);
p->f = nullptr;
p->closef = nullptr;
lua_pop(L, 2);
}
void Engine::printLastResult()
{
m_printLastResult = true;
}
bool Engine::evalCode(const std::string& code,
const std::string& filename)
{
bool ok = true;
try {
if (luaL_loadbuffer(L, code.c_str(), code.size(), filename.c_str()) ||
lua_pcall(L, 0, 1, 0)) {
const char* s = lua_tostring(L, -1);
if (s)
onConsoleError(s);
ok = false;
m_returnCode = -1;
}
else {
// Return code
if (lua_isinteger(L, -1))
m_returnCode = lua_tointeger(L, -1);
else
m_returnCode = 0;
// Code was executed correctly
if (m_printLastResult) {
if (!lua_isnone(L, -1)) {
const char* result = lua_tostring(L, -1);
if (result)
onConsolePrint(result);
}
}
}
lua_pop(L, 1);
}
catch (const std::exception& ex) {
handleException(ex);
ok = false;
m_returnCode = -1;
}
// Collect script garbage.
lua_gc(L, LUA_GCCOLLECT);
return ok;
}
void Engine::handleException(const std::exception& ex)
{
luaL_where(L, 1);
const char* where = lua_tostring(L, -1);
luaL_traceback(L, L, ex.what(), 1);
const char* traceback = lua_tostring(L, -1);
std::string msg(fmt::format("{}{}", where, traceback));
lua_pop(L, 2);
onConsoleError(msg.c_str());
}
bool Engine::evalFile(const std::string& filename,
const Params& params)
{
std::stringstream buf;
{
std::ifstream s(FSTREAM_PATH(filename));
// Returns false if we cannot open the file
if (!s)
return false;
buf << s.rdbuf();
}
std::string absFilename = base::get_absolute_path(filename);
AddScriptFilename addScript(absFilename);
set_app_params(L, params);
if (g_debuggerDelegate)
g_debuggerDelegate->startFile(absFilename, buf.str());
bool result = evalCode(buf.str(), "@" + absFilename);
if (g_debuggerDelegate)
g_debuggerDelegate->endFile(absFilename);
return result;
}
bool Engine::evalUserFile(const std::string& filename,
const Params& params)
{
// Set the _SCRIPT_PATH global so require() can find .lua files from
// the script path.
std::string path =
base::get_file_path(
base::get_absolute_path(filename));
SetScriptForRequire setScript(L, path.c_str());
return evalFile(filename, params);
}
void Engine::startDebugger(DebuggerDelegate* debuggerDelegate)
{
g_debuggerDelegate = debuggerDelegate;
lua_Hook hook = [](lua_State* L, lua_Debug* ar) {
int ret = lua_getinfo(L, "l", ar);
if (ret == 0 || ar->currentline < 0)
return;
g_debuggerDelegate->hook(L, ar);
};
lua_sethook(L, hook, LUA_MASKCALL | LUA_MASKRET | LUA_MASKLINE | LUA_MASKCOUNT, 1);
}
void Engine::stopDebugger()
{
lua_sethook(L, nullptr, 0, 0);
}
void Engine::onConsoleError(const char* text)
{
if (text && m_delegate)
m_delegate->onConsoleError(text);
else
onConsolePrint(text);
}
void Engine::onConsolePrint(const char* text)
{
if (!text)
return;
if (m_delegate)
m_delegate->onConsolePrint(text);
else {
std::printf("%s\n", text);
std::fflush(stdout);
}
}
} // namespace script
} // namespace app