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This is a work-in-progress to create a consistent API and finally separate the whole Aseprite base/gfx/ui libs into a reusable C++ library. Classes: app::IFileItem, app::AppMenuItem, app::skin::SkinPart, gfx::Rect, gfx::Border, she::FileDialog, ui::IButtonIcon, ui::Graphics, ui::Overlay, ui::Widget, ui::ScrollableViewDelegate, and UI events
49 lines
1000 B
C++
49 lines
1000 B
C++
// Aseprite UI Library
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// Copyright (C) 2001-2013, 2015 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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#ifndef UI_HIT_TEST_EVENT_H_INCLUDED
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#define UI_HIT_TEST_EVENT_H_INCLUDED
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#pragma once
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#include "ui/event.h"
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namespace ui {
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enum HitTest {
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HitTestNowhere,
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HitTestCaption,
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HitTestClient,
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HitTestBorderNW,
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HitTestBorderN,
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HitTestBorderNE,
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HitTestBorderE,
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HitTestBorderSE,
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HitTestBorderS,
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HitTestBorderSW,
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HitTestBorderW,
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};
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class HitTestEvent : public Event {
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public:
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HitTestEvent(Component* source, const gfx::Point& point, HitTest hit)
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: Event(source)
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, m_point(point)
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, m_hit(hit) { }
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gfx::Point point() const { return m_point; }
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HitTest hit() const { return m_hit; }
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void setHit(HitTest hit) { m_hit = hit; }
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private:
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gfx::Point m_point;
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HitTest m_hit;
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};
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} // namespace ui
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#endif // UI_HIT_TEST_EVENT_H_INCLUDED
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