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51 lines
1.3 KiB
Lua
51 lines
1.3 KiB
Lua
-- ase -- allegro-sprite-editor: the ultimate sprites factory
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-- Copyright (C) 2001-2005 by David A. Capello
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function GUI_SaveSprite()
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if not current_sprite then
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return
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end
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local filename = current_sprite.filename
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local ret
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while true do
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filename = ji_file_select(_("Save Sprite"), filename,
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get_writeable_extensions())
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if not filename then
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return
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end
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-- does the file exist?
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if file_exists(filename) then
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-- ask if the user wants overwrite the file?
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ret = jalert(_("Warning")..
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"<<".._("File exists, overwrite it?")..
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"<<"..get_filename(filename)..
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"||".._("&Yes||&No||&Cancel"))
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else
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break
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end
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-- "yes": we must continue with the operation...
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if ret == 1 then
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break
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-- "cancel" or <esc> per example: we back doing nothing
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elseif ret != 2 then
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return
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end
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-- "no": we must back to select other file-name */
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end
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sprite_set_filename(current_sprite, filename)
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rebuild_sprite_list()
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if sprite_save(current_sprite) == 0 then
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recent_file(filename)
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sprite_was_saved(current_sprite)
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else
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unrecent_file(filename)
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print(_("Error saving sprite file: ")..current_sprite.filename)
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end
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end
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