aseprite/tests
David Capello 64ce25fae2 Add property to disable the standard tilemap UI
Added a Sprite.tileManagementPlugin property for plugins that want to
replace the standard tilemap/tileset interface. This includes a new
external file field in .aseprite files to specify that the sprite
tiles are controlled by a specific plugin.

Once this property is set, the standard tilemap/tileset modes
selectors will disappear and the only way to make then available will
be setting this property to nil/empty string again.

Fix https://github.com/aseprite/Attachment-System/issues/21
2023-02-15 18:55:21 -03:00
..
cli Add support to save multiple files with -save-as {title} etc. 2022-12-23 12:09:05 -03:00
scripts Add property to disable the standard tilemap UI 2023-02-15 18:55:21 -03:00
sprites Add custom properties serialization/deserialization lua tests 2023-01-06 19:28:02 -03:00
third_party Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00
LICENSE.txt Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00
README.md Fix instructions/paths for CLI tests 2022-10-25 15:57:31 -03:00
run-tests.sh Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00

Aseprite Tests

Test suite for Aseprite to avoid breaking backward compatibility.

This directory is cloned by the build.yml action to run several automated tests after Aseprite is compiled:

How to run tests?

You have to set the ASEPRITE environment variable pointing to the Aseprite executable and then run run-tests.sh from Bash:

export ASEPRITE=$HOME/your-aseprite-build/bin/aseprite
cd tests
bash run-tests.sh

You can filter some tests with a regex giving a parameter to run-tests.sh, for example:

run-tests.sh color

Should run all tests which have the color word in their name.