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https://github.com/aseprite/aseprite.git
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64ce25fae2
Added a Sprite.tileManagementPlugin property for plugins that want to replace the standard tilemap/tileset interface. This includes a new external file field in .aseprite files to specify that the sprite tiles are controlled by a specific plugin. Once this property is set, the standard tilemap/tileset modes selectors will disappear and the only way to make then available will be setting this property to nil/empty string again. Fix https://github.com/aseprite/Attachment-System/issues/21 |
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cli | ||
scripts | ||
sprites | ||
third_party | ||
LICENSE.txt | ||
README.md | ||
run-tests.sh |
Aseprite Tests
Test suite for Aseprite to avoid breaking backward compatibility.
This directory is cloned by the build.yml action to run several automated tests after Aseprite is compiled:
- Save/load file formats correctly. For this we have
.aseprite
,.png
,.gif
, etc. files sprites folder. - Test backward compatibility with Aseprite CLI options
- Future scripting API using scripts
How to run tests?
You have to set the ASEPRITE
environment variable pointing to the
Aseprite executable and then run run-tests.sh
from Bash:
export ASEPRITE=$HOME/your-aseprite-build/bin/aseprite
cd tests
bash run-tests.sh
You can filter some tests with a regex giving a parameter to
run-tests.sh
, for example:
run-tests.sh color
Should run all tests which have the color
word in their name.