mirror of
https://github.com/aseprite/aseprite.git
synced 2024-12-27 21:19:18 +00:00
145 lines
3.9 KiB
Lua
145 lines
3.9 KiB
Lua
-- Copyright (C) 2022-2023 Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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do
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local spr = Sprite(1, 1)
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spr.properties.a = true
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spr.properties.b = 1
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spr.properties.c = "hi"
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spr.properties.d = 2.3
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assert(spr.properties.a == true)
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assert(spr.properties.b == 1)
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assert(spr.properties.c == "hi")
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-- TODO we don't have too much precision saving fixed points in properties
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assert(math.abs(spr.properties.d - 2.3) < 0.00001)
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assert(#spr.properties == 4)
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-- Iterate all properties
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local t = {}
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for k,v in pairs(spr.properties) do
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t[k] = v
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end
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assert(t.a == true)
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assert(t.b == 1)
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assert(t.c == "hi")
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assert(math.abs(t.d - 2.3) < 0.00001)
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spr.properties.a = false
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assert(spr.properties.a == false)
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spr.properties.b = nil
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assert(spr.properties.b == nil)
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assert(#spr.properties == 3)
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-- We set an unexistent property now, undo it, the property shouldn't exist
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spr.properties.b = 5
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assert(spr.properties.b == 5)
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assert(#spr.properties == 4)
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app.undo()
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assert(#spr.properties == 3)
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spr.properties.v = { 10, 20, 30 }
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assert(#spr.properties.v == 3)
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assert(spr.properties.v[1] == 10)
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assert(spr.properties.v[2] == 20)
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assert(spr.properties.v[3] == 30)
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spr.properties.u = spr.properties.v -- Copy a property
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assert(#spr.properties.u == 3)
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assert(spr.properties.u[1] == 10)
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assert(spr.properties.u[2] == 20)
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assert(spr.properties.u[3] == 30)
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spr.properties.m = { a=10,
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b="bye",
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c={ "a", "b", "c" },
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d={ a=1, b="d", c={ x=2, y=0.5, z=0 } },
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e=Point(32, 20),
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f=Size(40, 80),
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g=Rectangle(2, 4, 6, 8) }
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assert(#spr.properties == 6)
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local m = spr.properties.m
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assert(m.a == 10)
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assert(m.b == "bye")
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assert(m.c[1] == "a")
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assert(m.c[2] == "b")
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assert(m.c[3] == "c")
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assert(m.d.a == 1)
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assert(m.d.b == "d")
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assert(m.d.c.x == 2)
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assert(m.d.c.y == 0.5)
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assert(m.d.c.z == 0)
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assert(m.e.x == 32)
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assert(m.e.y == 20)
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assert(m.f.width == 40)
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assert(m.f.height == 80)
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assert(m.g.x == 2)
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assert(m.g.y == 4)
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assert(m.g.width == 6)
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assert(m.g.height == 8)
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-- Set all properties
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spr.properties = { a=1000 }
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assert(spr.properties.a == 1000)
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assert(#spr.properties == 1)
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app.undo() -- Test undo/redo
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assert(spr.properties.a == false)
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assert(#spr.properties == 6)
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app.redo()
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assert(spr.properties.a == 1000)
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assert(#spr.properties == 1)
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-- Extension properties
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spr.properties.a = 10
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spr.properties("ext1").a = 20
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assert(spr.properties.a == 10)
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assert(spr.properties("ext1").a == 20)
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spr.properties("ext1", { a=30, b=35 })
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assert(spr.properties("ext1").a == 30)
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assert(spr.properties("ext1").b == 35)
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app.undo() -- Test undo/redo
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assert(spr.properties("ext1").a == 20)
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assert(spr.properties("ext1").b == nil)
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app.redo()
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local ext1 = spr.properties("ext1")
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ext1.a = 40
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ext1.b = 45
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assert(spr.properties("ext1").a == 40)
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assert(spr.properties("ext1").b == 45)
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spr.properties("", { a=50, b=60 }) -- Empty extension is the user properties
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assert(spr.properties.a == 50)
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assert(spr.properties.b == 60)
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-- Test undo/redo setting/removing one property at a time
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spr.properties.a = "hi"
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assert(spr.properties.a == "hi")
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assert(spr.properties.b == 60)
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app.undo()
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assert(spr.properties.a == 50)
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assert(spr.properties.b == 60)
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app.redo()
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assert(spr.properties.a == "hi")
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assert(spr.properties.b == 60)
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assert(#spr.properties == 2)
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spr.properties.a = nil
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assert(#spr.properties == 1)
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assert(spr.properties.a == nil)
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assert(spr.properties.b == 60)
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app.undo()
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assert(#spr.properties == 2)
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assert(spr.properties.a == "hi")
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assert(spr.properties.b == 60)
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end
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-- Test crash setting nil user data
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-- https://github.com/aseprite/aseprite/issues/4187
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do
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local spr = Sprite(1, 1)
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spr.data = nil
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end
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