mirror of
https://github.com/aseprite/aseprite.git
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122 lines
2.6 KiB
Lua
122 lines
2.6 KiB
Lua
-- Copyright (C) 2018 David Capello
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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-- Isolated selection
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do
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local a = Selection()
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assert(a.bounds.x == 0)
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assert(a.bounds.y == 0)
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assert(a.bounds.width == 0)
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assert(a.bounds.height == 0)
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assert(a.isEmpty)
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a:select(1, 2, 3, 4)
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assert(a.bounds.x == 1)
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assert(a.bounds.y == 2)
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assert(a.bounds.width == 3)
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assert(a.bounds.height == 4)
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assert(not a.isEmpty)
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assert(a:contains(1, 2))
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assert(a:contains(1+3-1, 2+4-1))
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assert(not a:contains(0, 1))
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assert(not a:contains(1+3, 2+4))
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a:select{x=5, y=6, width=7, height=8}
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assert(a.bounds.x == 5)
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assert(a.bounds.y == 6)
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assert(a.bounds.width == 7)
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assert(a.bounds.height == 8)
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a:deselect()
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assert(a.bounds.x == 0)
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assert(a.bounds.y == 0)
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assert(a.bounds.width == 0)
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assert(a.bounds.height == 0)
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assert(a.isEmpty)
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assert(not a:contains(0, 0))
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-- Constructor with rectangles
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local b = Selection(1, 2, 3, 4)
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assert(b.bounds == Rectangle(1, 2, 3, 4))
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assert(b.origin == Point(1, 2))
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-- Move
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b.origin = Point(5, 6)
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assert(b.bounds == Rectangle(5, 6, 3, 4))
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assert(b.origin == Point(5, 6))
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end
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-- Sprite Selection
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do
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local spr = Sprite(32, 32)
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local sel = spr.selection
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assert(sel.bounds.x == 0)
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assert(sel.bounds.y == 0)
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assert(sel.bounds.width == 0)
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assert(sel.bounds.height == 0)
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sel:selectAll()
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assert(sel.bounds.x == 0)
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assert(sel.bounds.y == 0)
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assert(sel.bounds.width == spr.width)
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assert(sel.bounds.height == spr.height)
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sel:select(2, 3, 4, 5)
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assert(sel.bounds.x == 2)
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assert(sel.bounds.y == 3)
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assert(sel.bounds.width == 4)
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assert(sel.bounds.height == 5)
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sel.origin = Point(5, 6)
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assert(sel.bounds == Rectangle(5, 6, 4, 5))
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end
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-- Comparison
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do
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local a = Selection()
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local b = Selection()
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assert(a == b)
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a:select(0, 0, 1, 1)
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assert(a ~= b)
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b:add(a)
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assert(a == b)
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a:subtract(b)
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assert(a ~= b)
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b:subtract(b)
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assert(a == b)
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end
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-- Operations
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do
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local a = Selection()
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a:select(2, 3, 4, 5)
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assert(a.bounds == Rectangle(2, 3, 4, 5))
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a:subtract(2, 3, 4, 1)
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assert(a.bounds == Rectangle(2, 4, 4, 4))
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assert(a:contains(3, 5))
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a:subtract(3, 5, 1, 1)
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assert(not a:contains(3, 5))
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assert(a.bounds == Rectangle(2, 4, 4, 4))
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local b = Selection()
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assert(a.bounds == Rectangle(2, 4, 4, 4))
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assert(b.isEmpty)
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a:subtract(b) -- This should be a no-op because b is empty
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assert(a.bounds == Rectangle(2, 4, 4, 4))
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b:select(0, 0, 32, 32)
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assert(a ~= b)
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b:intersect(a)
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assert(a == b)
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assert(b.bounds == Rectangle(2, 4, 4, 4))
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assert(b.bounds == Rectangle(2, 4, 4, 4))
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end
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