aseprite/src/app/commands/cmd_undo.cpp
2014-10-20 22:21:31 -03:00

136 lines
3.7 KiB
C++

/* Aseprite
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/app.h"
#include "app/commands/command.h"
#include "app/context_access.h"
#include "app/document_undo.h"
#include "app/ini_file.h"
#include "app/modules/editors.h"
#include "app/modules/gui.h"
#include "app/modules/palettes.h"
#include "app/settings/settings.h"
#include "app/ui/editor/editor.h"
#include "app/ui/status_bar.h"
#include "base/thread.h"
#include "doc/sprite.h"
#include "ui/system.h"
namespace app {
class UndoCommand : public Command {
public:
enum Type { Undo, Redo };
UndoCommand(Type type);
Command* clone() const override { return new UndoCommand(*this); }
protected:
bool onEnabled(Context* context);
void onExecute(Context* context);
private:
Type m_type;
};
UndoCommand::UndoCommand(Type type)
: Command((type == Undo ? "Undo": "Redo"),
(type == Undo ? "Undo": "Redo"),
CmdUIOnlyFlag)
, m_type(type)
{
}
bool UndoCommand::onEnabled(Context* context)
{
ContextWriter writer(context);
Document* document(writer.document());
return
document != NULL &&
((m_type == Undo ? document->getUndo()->canUndo():
document->getUndo()->canRedo()));
}
void UndoCommand::onExecute(Context* context)
{
ContextWriter writer(context);
Document* document(writer.document());
DocumentUndo* undo = document->getUndo();
Sprite* sprite = document->sprite();
if (context->settings()->undoGotoModified()) {
SpritePosition spritePosition;
SpritePosition currentPosition(writer.location()->layerIndex(),
writer.location()->frame());
if (m_type == Undo)
spritePosition = undo->getNextUndoSpritePosition();
else
spritePosition = undo->getNextRedoSpritePosition();
if (spritePosition != currentPosition) {
current_editor->setLayer(sprite->indexToLayer(spritePosition.layerIndex()));
current_editor->setFrame(spritePosition.frameNumber());
// Draw the current layer/frame (which is not undone yet) so the
// user can see the doUndo/doRedo effect.
current_editor->drawSpriteClipped(
gfx::Region(gfx::Rect(0, 0, sprite->width(), sprite->height())));
ui::dirty_display_flag = true;
gui_feedback();
base::this_thread::sleep_for(0.01);
}
}
StatusBar::instance()
->showTip(1000, "%s %s",
(m_type == Undo ? "Undid": "Redid"),
(m_type == Undo ? undo->getNextUndoLabel():
undo->getNextRedoLabel()));
// Effectively undo/redo.
if (m_type == Undo)
undo->doUndo();
else
undo->doRedo();
document->generateMaskBoundaries();
document->destroyExtraCel(); // Regenerate extras
update_screen_for_document(document);
set_current_palette(writer.palette(), false);
}
Command* CommandFactory::createUndoCommand()
{
return new UndoCommand(UndoCommand::Undo);
}
Command* CommandFactory::createRedoCommand()
{
return new UndoCommand(UndoCommand::Redo);
}
} // namespace app