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218 lines
7.0 KiB
C++
218 lines
7.0 KiB
C++
// Aseprite Render Library
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// Copyright (c) 2019-2023 Igara Studio S.A.
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// Copyright (c) 2001-2018 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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#ifndef RENDER_RENDER_H_INCLUDED
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#define RENDER_RENDER_H_INCLUDED
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#pragma once
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#include "doc/anidir.h"
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#include "doc/blend_mode.h"
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#include "doc/color.h"
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#include "doc/doc.h"
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#include "doc/frame.h"
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#include "doc/pixel_format.h"
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#include "doc/tile.h"
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#include "gfx/clip.h"
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#include "gfx/point.h"
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#include "gfx/size.h"
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#include "render/bg_options.h"
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#include "render/extra_type.h"
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#include "render/onionskin_options.h"
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#include "render/projection.h"
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namespace doc {
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class Cel;
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class Image;
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class Layer;
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class Palette;
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class RenderPlan;
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class Sprite;
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class Tileset;
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} // namespace doc
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namespace render {
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using namespace doc;
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typedef void (*CompositeImageFunc)(Image* dst,
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const Image* src,
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const Palette* pal,
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const gfx::ClipF& area,
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const int opacity,
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const BlendMode blendMode,
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const double sx,
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const double sy,
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const bool newBlend,
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const tile_flags tileFlags);
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class Render {
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enum Flags {
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ShowRefLayers = 1,
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};
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public:
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Render();
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void setRefLayersVisiblity(const bool visible);
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void setNonactiveLayersOpacity(const int opacity);
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void setNewBlend(const bool newBlend);
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void setComposeGroups(bool composeGroup);
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void setProjection(const Projection& projection);
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void setBgOptions(const BgOptions& bg);
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void setSelectedLayer(const Layer* layer);
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// Sets the preview image. This preview image is an alternative
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// image to be used for the given layer/frame.
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void setPreviewImage(const Layer* layer,
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const frame_t frame,
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const Image* image,
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const Tileset* tileset,
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const gfx::Point& pos,
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const BlendMode blendMode);
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void removePreviewImage();
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// Sets an extra cel/image to be drawn after the current
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// layer/frame.
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void setExtraImage(ExtraType type,
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const Cel* cel,
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const Image* image,
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BlendMode blendMode,
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const Layer* currentLayer,
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frame_t currentFrame);
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void removeExtraImage();
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void setOnionskin(const OnionskinOptions& options);
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void disableOnionskin();
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void renderSprite(Image* dstImage, const Sprite* sprite, frame_t frame);
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void renderLayer(Image* dstImage, const Layer* layer, frame_t frame);
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void renderLayer(Image* dstImage,
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const Layer* layer,
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frame_t frame,
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const gfx::Clip& area,
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BlendMode blendMode = BlendMode::UNSPECIFIED);
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// Main function used to render the sprite. Draws the given sprite
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// frame in a new image and return it. Note: zoomedRect must have
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// the zoom applied (zoomedRect = zoom.apply(spriteRect)).
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void renderSprite(Image* dstImage, const Sprite* sprite, frame_t frame, const gfx::ClipF& area);
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// Extra functions
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void renderCheckeredBackground(Image* image, const gfx::Clip& area);
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void renderImage(Image* dst_image,
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const Image* src_image,
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const Palette* pal,
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const int x,
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const int y,
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const int opacity,
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const BlendMode blendMode);
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void renderCel(Image* dst_image,
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const Cel* cel,
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const Sprite* sprite,
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const Image* cel_image,
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const Layer* cel_layer,
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const Palette* pal,
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const gfx::RectF& celBounds,
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const gfx::Clip& area,
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const int opacity,
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const BlendMode blendMode);
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private:
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void renderSpriteLayers(Image* dstImage,
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const gfx::ClipF& area,
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frame_t frame,
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CompositeImageFunc compositeImage);
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void renderBackground(Image* image,
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const Layer* bgLayer,
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const color_t bg_color,
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const gfx::ClipF& area);
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bool isSolidBackground(const Layer* bgLayer, const color_t bg_color) const;
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void renderOnionskin(Image* image,
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const gfx::Clip& area,
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const frame_t frame,
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const CompositeImageFunc compositeImage);
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void renderPlan(doc::RenderPlan& plan,
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Image* image,
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const gfx::Clip& area,
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const frame_t frame,
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const CompositeImageFunc compositeImage,
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const bool render_background,
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const bool render_transparent,
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const BlendMode blendMode);
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void renderCel(Image* dst_image,
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const Cel* cel,
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const Image* cel_image,
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const Layer* cel_layer,
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const Palette* pal,
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const gfx::RectF& celBounds,
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const gfx::Clip& area,
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const CompositeImageFunc compositeImage,
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const int opacity,
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const BlendMode blendMode);
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void renderImage(Image* dst_image,
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const Image* cel_image,
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const Palette* pal,
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const gfx::RectF& celBounds,
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const gfx::Clip& area,
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CompositeImageFunc compositeImage,
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const int opacity,
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const BlendMode blendMode,
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const tile_flags tileFlags = notile);
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CompositeImageFunc getImageComposition(const PixelFormat dstFormat,
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const PixelFormat srcFormat,
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const Layer* layer,
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const tile_flags tileFlags = notile);
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bool checkIfWeShouldUsePreview(const Cel* cel) const;
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int m_flags;
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int m_nonactiveLayersOpacity;
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const Sprite* m_sprite;
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const Layer* m_currentLayer;
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frame_t m_currentFrame;
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Projection m_proj;
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ExtraType m_extraType;
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const Cel* m_extraCel;
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const Image* m_extraImage;
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BlendMode m_extraBlendMode;
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bool m_newBlendMethod;
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BgOptions m_bg;
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int m_globalOpacity;
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const Layer* m_selectedLayerForOpacity;
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const Layer* m_selectedLayer;
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frame_t m_selectedFrame;
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const Image* m_previewImage;
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const Tileset* m_previewTileset;
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gfx::Point m_previewPos;
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BlendMode m_previewBlendMode;
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OnionskinOptions m_onionskin;
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ImageBufferPtr m_tmpBuf;
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bool m_composeGroups = false;
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};
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void composite_image(Image* dst,
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const Image* src,
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const Palette* pal,
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const int x,
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const int y,
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const int opacity,
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const BlendMode blendMode);
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} // namespace render
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#endif
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