aseprite/src/ui/accelerator.h
David Capello 5b252c30f5 Add support for Unicode file names on Windows
- Fixed issue #46: open .png files with Unicode chars
- Fixed issue #150: ability to uncompress program in folders w/Unicode chars
- Added base::utf8_iterator
- Added base::FileHandle
- Added base::get_app_path()
- Modified ui::KeyMessage::ascii() -> unicodeChar()
- Removed JI_NOTEXT flag
- Added app::XmlDocumentRef class and app::open_xml() function
- Added support for Unicode text exchange with Win32 clipboard
2013-10-14 19:58:11 -03:00

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// Aseprite UI Library
// Copyright (C) 2001-2013 David Capello
//
// This source file is distributed under MIT license,
// please read LICENSE.txt for more information.
#ifndef UI_ACCELERATOR_H_INCLUDED
#define UI_ACCELERATOR_H_INCLUDED
#include <string>
#include <vector>
#include "ui/keys.h"
namespace ui {
class Accelerator
{
public:
void addKey(KeyModifiers modifiers, KeyScancode scancode, int unicodeChar);
// Adds keys from strings like "<Ctrl+Q> <ESC>"
void addKeysFromString(const char* string);
bool isEmpty() const { return m_combos.empty(); }
std::string toString();
bool check(KeyModifiers modifiers, KeyScancode scancode, int unicodeChar);
bool checkFromAllegroKeyArray();
private:
struct KeyCombo {
KeyModifiers modifiers;
KeyScancode scancode;
int unicodeChar;
std::string toString();
};
typedef std::vector<KeyCombo> KeyCombos;
KeyCombos m_combos;
};
} // namespace ui
#endif