Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Go to file
David Capello 5ea50163f6 Update compilation instructions to avoid user errors
Try compiling Release build type and for x64 platforms mainly,
selecting Skia backend explicitly.
2019-01-02 12:22:00 -03:00
cmake Move os/ft/gfx libraries to laf 2018-08-09 16:36:11 -03:00
data Save/load pinned/recent files/folders correctly 2018-12-22 02:08:04 -03:00
docs Manage color profiles (fix #1576) 2018-10-19 15:30:30 -03:00
laf@75f29b27c6 Save/load pinned/recent files/folders correctly 2018-12-22 02:08:04 -03:00
src Drag recent items outside the list to remove them 2018-12-22 23:59:07 -03:00
third_party Update pixman and disable DEBUG checks in region code 2018-12-04 11:43:59 -03:00
.appveyor.yml Try to fix appveyor builds for pull requests 2018-12-08 12:47:05 -03:00
.gitignore Ignore .DS_Store files 2017-03-10 18:50:48 -03:00
.gitmodules Change scripting language to Lua 2018-08-22 14:54:51 -03:00
.travis.yml Always run script tests 2018-09-05 19:40:07 -03:00
CMakeLists.txt Add ENABLE_ASEPRITE_EXE option 2018-08-27 11:48:33 -03:00
CODE_OF_CONDUCT.md Update code of conduct to v1.2.0 2015-09-21 18:44:13 -03:00
CONTRIBUTING.md Update CONTRIBUTING.md 2018-07-30 11:45:42 -07:00
EULA.txt Update EULA 2018-12-06 12:25:23 -03:00
INSTALL.md Update compilation instructions to avoid user errors 2019-01-02 12:22:00 -03:00
ISSUE_TEMPLATE.md Minor changes in the issue template 2016-12-27 11:09:39 -03:00
README.md Manage color profiles (fix #1576) 2018-10-19 15:30:30 -03:00

Aseprite

Build Status Build status Discourse Community Discord Server

Introduction

Aseprite is a program to create animated sprites. Its main features are:

  • Sprites are composed by layers & frames (as separated concepts).
  • Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
  • Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
  • Export/import animations to/from Sprite Sheets.
  • Tiled drawing mode, useful to draw patterns and textures.
  • Undo/Redo for every operation.
  • Real-time animation preview.
  • Multiple editors support.
  • Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
  • Onion skinning

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Igara Studio is developing Aseprite:

  • David Capello: Lead developer, fixing issues, new features, and user support.
  • Gaspar Capello: Developer, fixing issues and new features.

Credits

The default Aseprite theme was introduced in v0.8, created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.