aseprite/data/widgets/options.xml
David Capello 58b3e09d86 Remove all "infinite scroll" stuff to avoid changing mouse position (fixes #350)
Changing the mouse position isn't user-friendly in desktop apps, and
has several problems in some platforms (Mac OS X). In this way we've
changed the approach to handle the mouse position when it goes outside
the ui::Editor viewport.
2014-08-25 22:49:19 -03:00

104 lines
4.0 KiB
XML

<!-- Aseprite -->
<!-- Copyright (C) 2001-2014 by David Capello -->
<gui>
<window id="options" text="Options">
<vbox>
<hbox>
<view maxsize="true">
<listbox id="section_listbox">
<listitem text="General" value="section_general" />
<listitem text="Editor" value="section_editor" />
<listitem text="Grid &amp;&amp; Background" value="section_grid" />
<listitem text="Undo" value="section_undo" />
<listitem text="Experimental" value="section_experimental" />
</listbox>
</view>
<panel id="panel">
<vbox id="section_general">
<separator text="General" horizontal="true" />
<hbox>
<label text="Screen Scale:" />
<combobox id="screen_scale" />
</hbox>
<check text="Show timeline automatically" id="autotimeline" tooltip="Show the timeline automatically&#10;when a new frame or layer is added." />
<separator horizontal="true" />
<link id="locate_file" text="Locate Configuration File" />
<link id="locate_crash_folder" text="Locate Crash Folder" />
</vbox>
<!-- Editor -->
<vbox id="section_editor">
<separator text="Editor" horizontal="true" />
<check text="Zoom with Scroll Wheel" id="wheel_zoom" />
<check text="Show scroll-bars in sprite editor" id="show_scrollbars" tooltip="Show scroll-bars in all sprite editors." />
<hbox>
<label text="Right-click:" />
<combobox id="right_click_behavior" expansive="true" />
</hbox>
<hbox>
<label text="Cursor Color:" />
<box id="cursor_color_box" /><!-- custom widget -->
</hbox>
</vbox>
<!-- Grid & background -->
<vbox id="section_grid">
<separator text="Grid" horizontal="true" />
<grid columns="2">
<label text="Grid Color:" />
<box id="grid_color_box" /><!-- custom widget -->
<label text="Pixel Grid:" />
<box id="pixel_grid_color_box" /><!-- custom widget -->
</grid>
<separator text="Checked Background" horizontal="true" />
<box horizontal="true">
<label text="Size:" />
<combobox id="checked_bg_size" expansive="true" />
</box>
<check text="Apply Zoom" id="checked_bg_zoom" />
<grid columns="2">
<label text="Color 1" />
<box horizontal="true" id="checked_bg_color1_box" />
<label text="Color 2" />
<box horizontal="true" id="checked_bg_color2_box" />
</grid>
<button id="checked_bg_reset" text="Reset" />
</vbox>
<!-- Undo -->
<vbox id="section_undo">
<separator text="Undo" horizontal="true" />
<box horizontal="true">
<label text="Undo Limit:" />
<entry id="undo_size_limit" maxsize="4" tooltip="Limit of memory to be used&#10;for undo information per sprite.&#10;Specified in megabytes." />
<label text="MB" />
</box>
<box horizontal="true">
<check id="undo_goto_modified" text="Go to modified frame/layer" tooltip="When it's enabled each time you undo/redo&#10;the current frame &amp; layer will be modified&#10;to focus the undid/redid change." />
</box>
</vbox>
<!-- Experimental -->
<vbox id="section_experimental">
<separator text="User Interface" horizontal="true" />
<check id="native_cursor" text="Use native mouse cursor" />
</vbox>
</panel>
</hbox>
<separator horizontal="true" />
<hbox>
<boxfiller />
<hbox homogeneous="true">
<button text="&amp;OK" closewindow="true" id="button_ok" magnet="true" width="60" />
<button text="&amp;Cancel" closewindow="true" />
</hbox>
</hbox>
</vbox>
</window>
</gui>