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If the Timeline has an active selected range of layers and the user creates a new layer group, the selected layers will be be grouped as children of the new layer 'group'.
122 lines
2.8 KiB
C++
122 lines
2.8 KiB
C++
// Aseprite
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// Copyright (C) 2001-2016 David Capello
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2 as
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// published by the Free Software Foundation.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/app.h"
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#include "app/commands/command.h"
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#include "app/context_access.h"
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#include "app/modules/editors.h"
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#include "app/modules/gui.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/status_bar.h"
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#include "app/ui/timeline.h"
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#include "doc/layer.h"
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#include "doc/sprite.h"
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namespace app {
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class GotoLayerCommand : public Command {
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public:
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GotoLayerCommand(int offset,
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const char* shortName,
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const char* friendlyName,
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CommandFlags flags)
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: Command(shortName, friendlyName, flags),
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m_offset(offset) {
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}
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protected:
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bool onEnabled(Context* context) override {
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return (current_editor &&
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current_editor->document());
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}
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void onExecute(Context* context) override {
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Site site = current_editor->getSite();
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Layer* layer = site.layer();
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if (!layer)
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return;
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if (m_offset > 0) {
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int i = m_offset;
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while (i-- > 0) {
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layer = layer->getNextInWholeHierarchy();
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if (!layer)
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layer = site.sprite()->firstBrowsableLayer();
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}
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}
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else if (m_offset < 0) {
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int i = m_offset;
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while (i++ < 0) {
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layer = layer->getPreviousInWholeHierarchy();
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if (!layer)
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layer = site.sprite()->root()->lastLayer();
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}
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}
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site.layer(layer);
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// Flash the current layer
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current_editor->setLayer(site.layer());
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current_editor->flashCurrentLayer();
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updateStatusBar(site);
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}
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void updateStatusBar(Site& site) {
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if (site.layer() != NULL)
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StatusBar::instance()->setStatusText(
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1000, "%s '%s' selected",
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(site.layer()->isGroup() ? "Group": "Layer"),
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site.layer()->name().c_str());
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}
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private:
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int m_offset;
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};
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class GotoPreviousLayerCommand : public GotoLayerCommand {
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public:
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GotoPreviousLayerCommand()
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: GotoLayerCommand(-1, "GotoPreviousLayer",
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"Go to Previous Layer",
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CmdUIOnlyFlag) {
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}
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Command* clone() const override {
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return new GotoPreviousLayerCommand(*this);
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}
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};
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class GotoNextLayerCommand : public GotoLayerCommand {
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public:
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GotoNextLayerCommand()
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: GotoLayerCommand(+1, "GotoNextLayer",
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"Go to Next Layer",
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CmdUIOnlyFlag) {
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}
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Command* clone() const override {
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return new GotoNextLayerCommand(*this);
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}
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};
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Command* CommandFactory::createGotoPreviousLayerCommand()
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{
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return new GotoPreviousLayerCommand;
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}
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Command* CommandFactory::createGotoNextLayerCommand()
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{
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return new GotoNextLayerCommand;
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}
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} // namespace app
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