mirror of
https://github.com/aseprite/aseprite.git
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606 lines
16 KiB
C++
606 lines
16 KiB
C++
// Aseprite
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// Copyright (C) 2001-2017 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/document_api.h"
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#include "app/cmd/add_cel.h"
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#include "app/cmd/add_frame.h"
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#include "app/cmd/add_layer.h"
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#include "app/cmd/background_from_layer.h"
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#include "app/cmd/clear_cel.h"
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#include "app/cmd/clear_image.h"
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#include "app/cmd/copy_cel.h"
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#include "app/cmd/copy_frame.h"
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#include "app/cmd/flatten_layers.h"
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#include "app/cmd/flip_image.h"
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#include "app/cmd/layer_from_background.h"
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#include "app/cmd/move_cel.h"
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#include "app/cmd/move_layer.h"
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#include "app/cmd/remove_cel.h"
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#include "app/cmd/remove_frame.h"
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#include "app/cmd/remove_frame_tag.h"
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#include "app/cmd/remove_layer.h"
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#include "app/cmd/replace_image.h"
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#include "app/cmd/set_cel_bounds.h"
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#include "app/cmd/set_cel_frame.h"
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#include "app/cmd/set_cel_opacity.h"
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#include "app/cmd/set_cel_position.h"
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#include "app/cmd/set_frame_duration.h"
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#include "app/cmd/set_frame_tag_range.h"
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#include "app/cmd/set_mask.h"
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#include "app/cmd/set_mask_position.h"
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#include "app/cmd/set_palette.h"
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#include "app/cmd/set_slice_key.h"
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#include "app/cmd/set_sprite_size.h"
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#include "app/cmd/set_total_frames.h"
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#include "app/cmd/set_transparent_color.h"
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#include "app/color_target.h"
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#include "app/color_utils.h"
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#include "app/document.h"
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#include "app/document_undo.h"
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#include "app/transaction.h"
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#include "base/unique_ptr.h"
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#include "doc/algorithm/flip_image.h"
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#include "doc/algorithm/shrink_bounds.h"
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#include "doc/cel.h"
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#include "doc/context.h"
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#include "doc/frame_tag.h"
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#include "doc/frame_tags.h"
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#include "doc/mask.h"
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#include "doc/palette.h"
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#include "doc/slice.h"
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#include "render/render.h"
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#include <set>
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namespace app {
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DocumentApi::DocumentApi(Document* document, Transaction& transaction)
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: m_document(document)
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, m_transaction(transaction)
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{
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}
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void DocumentApi::setSpriteSize(Sprite* sprite, int w, int h)
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{
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m_transaction.execute(new cmd::SetSpriteSize(sprite, w, h));
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}
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void DocumentApi::setSpriteTransparentColor(Sprite* sprite, color_t maskColor)
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{
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m_transaction.execute(new cmd::SetTransparentColor(sprite, maskColor));
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}
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void DocumentApi::cropSprite(Sprite* sprite, const gfx::Rect& bounds)
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{
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setSpriteSize(sprite, bounds.w, bounds.h);
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app::Document* doc = static_cast<app::Document*>(sprite->document());
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LayerList layers = sprite->allLayers();
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for (Layer* layer : layers) {
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if (!layer->isImage())
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continue;
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std::set<ObjectId> visited;
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CelIterator it = ((LayerImage*)layer)->getCelBegin();
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CelIterator end = ((LayerImage*)layer)->getCelEnd();
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for (; it != end; ++it) {
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Cel* cel = *it;
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if (visited.find(cel->data()->id()) != visited.end())
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continue;
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visited.insert(cel->data()->id());
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if (layer->isBackground()) {
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Image* image = cel->image();
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if (image && !cel->link()) {
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ASSERT(cel->x() == 0);
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ASSERT(cel->y() == 0);
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// Create the new image through a crop
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ImageRef new_image(
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crop_image(image,
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bounds.x, bounds.y,
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bounds.w, bounds.h,
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doc->bgColor(layer)));
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// Replace the image in the stock that is pointed by the cel
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replaceImage(sprite, cel->imageRef(), new_image);
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}
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}
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else if (layer->isReference()) {
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// Update the ref cel's bounds
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gfx::RectF newBounds = cel->boundsF();
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newBounds.x -= bounds.x;
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newBounds.y -= bounds.y;
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m_transaction.execute(new cmd::SetCelBoundsF(cel, newBounds));
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}
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else {
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// Update the cel's position
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setCelPosition(sprite, cel,
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cel->x()-bounds.x, cel->y()-bounds.y);
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}
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}
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}
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// Update mask position
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if (!m_document->mask()->isEmpty())
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setMaskPosition(m_document->mask()->bounds().x-bounds.x,
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m_document->mask()->bounds().y-bounds.y);
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// Update slice positions
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if (bounds.origin() != gfx::Point(0, 0)) {
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for (auto& slice : m_document->sprite()->slices()) {
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for (auto& k : *slice) {
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const SliceKey& key = *k.value();
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if (key.isEmpty())
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continue;
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SliceKey newKey = key;
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newKey.setBounds(
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gfx::Rect(newKey.bounds()).offset(-bounds.origin()));
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// As SliceKey::center() and pivot() properties are relative
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// to the bounds(), we don't need to adjust them.
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m_transaction.execute(
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new cmd::SetSliceKey(slice, k.frame(), newKey));
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}
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}
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}
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}
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void DocumentApi::trimSprite(Sprite* sprite)
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{
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gfx::Rect bounds;
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base::UniquePtr<Image> image_wrap(Image::create(sprite->pixelFormat(),
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sprite->width(),
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sprite->height()));
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Image* image = image_wrap.get();
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render::Render render;
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for (frame_t frame(0); frame<sprite->totalFrames(); ++frame) {
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render.renderSprite(image, sprite, frame);
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// TODO configurable (what color pixel to use as "refpixel",
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// here we are using the top-left pixel by default)
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gfx::Rect frameBounds;
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if (doc::algorithm::shrink_bounds(image, frameBounds, get_pixel(image, 0, 0)))
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bounds = bounds.createUnion(frameBounds);
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}
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if (!bounds.isEmpty())
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cropSprite(sprite, bounds);
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}
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void DocumentApi::addFrame(Sprite* sprite, frame_t newFrame)
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{
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copyFrame(sprite, newFrame-1, newFrame);
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}
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void DocumentApi::addEmptyFrame(Sprite* sprite, frame_t newFrame)
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{
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m_transaction.execute(new cmd::AddFrame(sprite, newFrame));
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adjustFrameTags(sprite, newFrame, +1, false);
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}
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void DocumentApi::addEmptyFramesTo(Sprite* sprite, frame_t newFrame)
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{
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while (sprite->totalFrames() <= newFrame)
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addEmptyFrame(sprite, sprite->totalFrames());
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}
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void DocumentApi::copyFrame(Sprite* sprite, frame_t fromFrame, frame_t newFrame)
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{
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ASSERT(sprite);
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m_transaction.execute(new cmd::CopyFrame(sprite, fromFrame, newFrame));
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adjustFrameTags(sprite, newFrame, +1, false);
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}
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void DocumentApi::removeFrame(Sprite* sprite, frame_t frame)
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{
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ASSERT(frame >= 0);
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m_transaction.execute(new cmd::RemoveFrame(sprite, frame));
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adjustFrameTags(sprite, frame, -1, false);
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}
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void DocumentApi::setTotalFrames(Sprite* sprite, frame_t frames)
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{
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ASSERT(frames >= 1);
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m_transaction.execute(new cmd::SetTotalFrames(sprite, frames));
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}
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void DocumentApi::setFrameDuration(Sprite* sprite, frame_t frame, int msecs)
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{
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m_transaction.execute(new cmd::SetFrameDuration(sprite, frame, msecs));
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}
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void DocumentApi::setFrameRangeDuration(Sprite* sprite, frame_t from, frame_t to, int msecs)
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{
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ASSERT(from >= frame_t(0));
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ASSERT(from < to);
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ASSERT(to <= sprite->lastFrame());
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for (frame_t fr=from; fr<=to; ++fr)
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m_transaction.execute(new cmd::SetFrameDuration(sprite, fr, msecs));
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}
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void DocumentApi::moveFrame(Sprite* sprite, frame_t frame, frame_t beforeFrame)
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{
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if (frame != beforeFrame &&
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frame >= 0 &&
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frame <= sprite->lastFrame() &&
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beforeFrame >= 0 &&
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beforeFrame <= sprite->lastFrame()+1) {
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// Change the frame-lengths.
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int frlen_aux = sprite->frameDuration(frame);
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// Moving the frame to the future.
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if (frame < beforeFrame) {
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for (frame_t c=frame; c<beforeFrame-1; ++c)
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setFrameDuration(sprite, c, sprite->frameDuration(c+1));
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setFrameDuration(sprite, beforeFrame-1, frlen_aux);
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}
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// Moving the frame to the past.
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else if (beforeFrame < frame) {
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for (frame_t c=frame; c>beforeFrame; --c)
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setFrameDuration(sprite, c, sprite->frameDuration(c-1));
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setFrameDuration(sprite, beforeFrame, frlen_aux);
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}
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adjustFrameTags(sprite, frame, -1, true);
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adjustFrameTags(sprite, beforeFrame, +1, true);
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// Change cel positions.
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moveFrameLayer(sprite->root(), frame, beforeFrame);
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}
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}
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void DocumentApi::moveFrameLayer(Layer* layer, frame_t frame, frame_t beforeFrame)
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{
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ASSERT(layer);
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switch (layer->type()) {
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case ObjectType::LayerImage: {
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LayerImage* imglayer = static_cast<LayerImage*>(layer);
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CelList cels;
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imglayer->getCels(cels);
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CelIterator it = cels.begin();
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CelIterator end = cels.end();
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for (; it != end; ++it) {
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Cel* cel = *it;
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frame_t celFrame = cel->frame();
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frame_t newFrame = celFrame;
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// moving the frame to the future
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if (frame < beforeFrame) {
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if (celFrame == frame) {
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newFrame = beforeFrame-1;
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}
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else if (celFrame > frame &&
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celFrame < beforeFrame) {
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--newFrame;
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}
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}
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// moving the frame to the past
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else if (beforeFrame < frame) {
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if (celFrame == frame) {
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newFrame = beforeFrame;
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}
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else if (celFrame >= beforeFrame &&
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celFrame < frame) {
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++newFrame;
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}
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}
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if (celFrame != newFrame)
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setCelFramePosition(cel, newFrame);
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}
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break;
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}
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case ObjectType::LayerGroup: {
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for (Layer* child : static_cast<LayerGroup*>(layer)->layers())
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moveFrameLayer(child, frame, beforeFrame);
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break;
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}
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}
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}
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void DocumentApi::addCel(LayerImage* layer, Cel* cel)
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{
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ASSERT(layer);
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ASSERT(cel);
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m_transaction.execute(new cmd::AddCel(layer, cel));
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}
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void DocumentApi::setCelFramePosition(Cel* cel, frame_t frame)
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{
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ASSERT(cel);
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ASSERT(frame >= 0);
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m_transaction.execute(new cmd::SetCelFrame(cel, frame));
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}
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void DocumentApi::setCelPosition(Sprite* sprite, Cel* cel, int x, int y)
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{
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ASSERT(cel);
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m_transaction.execute(new cmd::SetCelPosition(cel, x, y));
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}
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void DocumentApi::setCelOpacity(Sprite* sprite, Cel* cel, int newOpacity)
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{
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ASSERT(cel);
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ASSERT(sprite->supportAlpha());
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m_transaction.execute(new cmd::SetCelOpacity(cel, newOpacity));
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}
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void DocumentApi::clearCel(LayerImage* layer, frame_t frame)
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{
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if (Cel* cel = layer->cel(frame))
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clearCel(cel);
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}
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void DocumentApi::clearCel(Cel* cel)
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{
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ASSERT(cel);
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m_transaction.execute(new cmd::ClearCel(cel));
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}
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void DocumentApi::moveCel(
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LayerImage* srcLayer, frame_t srcFrame,
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LayerImage* dstLayer, frame_t dstFrame)
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{
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ASSERT(srcLayer != dstLayer || srcFrame != dstFrame);
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m_transaction.execute(new cmd::MoveCel(
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srcLayer, srcFrame,
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dstLayer, dstFrame, dstLayer->isContinuous()));
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}
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void DocumentApi::copyCel(
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LayerImage* srcLayer, frame_t srcFrame,
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LayerImage* dstLayer, frame_t dstFrame)
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{
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copyCel(
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srcLayer, srcFrame,
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dstLayer, dstFrame, dstLayer->isContinuous());
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}
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void DocumentApi::copyCel(
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LayerImage* srcLayer, frame_t srcFrame,
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LayerImage* dstLayer, frame_t dstFrame, bool continuous)
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{
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ASSERT(srcLayer != dstLayer || srcFrame != dstFrame);
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if (srcLayer == dstLayer && srcFrame == dstFrame)
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return; // Nothing to be done
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m_transaction.execute(
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new cmd::CopyCel(
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srcLayer, srcFrame,
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dstLayer, dstFrame, continuous));
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}
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void DocumentApi::swapCel(
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LayerImage* layer, frame_t frame1, frame_t frame2)
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{
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ASSERT(frame1 != frame2);
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Sprite* sprite = layer->sprite();
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ASSERT(sprite != NULL);
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ASSERT(frame1 >= 0 && frame1 < sprite->totalFrames());
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ASSERT(frame2 >= 0 && frame2 < sprite->totalFrames());
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(void)sprite; // To avoid unused variable warning on Release mode
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Cel* cel1 = layer->cel(frame1);
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Cel* cel2 = layer->cel(frame2);
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if (cel1) setCelFramePosition(cel1, frame2);
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if (cel2) setCelFramePosition(cel2, frame1);
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}
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LayerImage* DocumentApi::newLayer(LayerGroup* parent, const std::string& name)
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{
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LayerImage* layer = new LayerImage(parent->sprite());
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layer->setName(name);
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addLayer(parent, layer, parent->lastLayer());
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return layer;
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}
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LayerGroup* DocumentApi::newGroup(LayerGroup* parent, const std::string& name)
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{
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LayerGroup* layer = new LayerGroup(parent->sprite());
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layer->setName(name);
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addLayer(parent, layer, parent->lastLayer());
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return layer;
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}
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void DocumentApi::addLayer(LayerGroup* parent, Layer* newLayer, Layer* afterThis)
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{
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m_transaction.execute(new cmd::AddLayer(parent, newLayer, afterThis));
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}
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void DocumentApi::removeLayer(Layer* layer)
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{
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ASSERT(layer);
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m_transaction.execute(new cmd::RemoveLayer(layer));
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}
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void DocumentApi::restackLayerAfter(Layer* layer, LayerGroup* parent, Layer* afterThis)
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{
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ASSERT(parent);
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if (layer == afterThis)
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return;
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m_transaction.execute(new cmd::MoveLayer(layer, parent, afterThis));
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}
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void DocumentApi::restackLayerBefore(Layer* layer, LayerGroup* parent, Layer* beforeThis)
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{
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ASSERT(parent);
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if (layer == beforeThis)
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return;
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Layer* afterThis;
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if (beforeThis)
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afterThis = beforeThis->getPrevious();
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else
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afterThis = parent->lastLayer();
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restackLayerAfter(layer, parent, afterThis);
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}
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void DocumentApi::backgroundFromLayer(Layer* layer)
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{
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m_transaction.execute(new cmd::BackgroundFromLayer(layer));
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}
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void DocumentApi::layerFromBackground(Layer* layer)
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{
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m_transaction.execute(new cmd::LayerFromBackground(layer));
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}
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void DocumentApi::flattenLayers(Sprite* sprite)
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{
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m_transaction.execute(new cmd::FlattenLayers(sprite));
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}
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Layer* DocumentApi::duplicateLayerAfter(Layer* sourceLayer, LayerGroup* parent, Layer* afterLayer)
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{
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ASSERT(parent);
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base::UniquePtr<Layer> newLayerPtr;
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if (sourceLayer->isImage())
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newLayerPtr.reset(new LayerImage(sourceLayer->sprite()));
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else if (sourceLayer->isGroup())
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newLayerPtr.reset(new LayerGroup(sourceLayer->sprite()));
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else
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throw std::runtime_error("Invalid layer type");
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m_document->copyLayerContent(sourceLayer, m_document, newLayerPtr);
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newLayerPtr->setName(newLayerPtr->name() + " Copy");
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addLayer(parent, newLayerPtr, afterLayer);
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// Release the pointer as it is owned by the sprite now.
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return newLayerPtr.release();
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}
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Layer* DocumentApi::duplicateLayerBefore(Layer* sourceLayer, LayerGroup* parent, Layer* beforeLayer)
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{
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ASSERT(parent);
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Layer* afterThis = (beforeLayer ? beforeLayer->getPreviousBrowsable(): nullptr);
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Layer* newLayer = duplicateLayerAfter(sourceLayer, parent, afterThis);
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if (newLayer)
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restackLayerBefore(newLayer, parent, beforeLayer);
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return newLayer;
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}
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Cel* DocumentApi::addCel(LayerImage* layer, frame_t frameNumber, const ImageRef& image)
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{
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ASSERT(layer->cel(frameNumber) == NULL);
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base::UniquePtr<Cel> cel(new Cel(frameNumber, image));
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addCel(layer, cel);
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return cel.release();
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}
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void DocumentApi::replaceImage(Sprite* sprite, const ImageRef& oldImage, const ImageRef& newImage)
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{
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ASSERT(oldImage);
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ASSERT(newImage);
|
|
ASSERT(oldImage->maskColor() == newImage->maskColor());
|
|
|
|
m_transaction.execute(new cmd::ReplaceImage(
|
|
sprite, oldImage, newImage));
|
|
}
|
|
|
|
void DocumentApi::flipImage(Image* image, const gfx::Rect& bounds,
|
|
doc::algorithm::FlipType flipType)
|
|
{
|
|
m_transaction.execute(new cmd::FlipImage(image, bounds, flipType));
|
|
}
|
|
|
|
void DocumentApi::copyToCurrentMask(Mask* mask)
|
|
{
|
|
ASSERT(m_document->mask());
|
|
ASSERT(mask);
|
|
|
|
m_transaction.execute(new cmd::SetMask(m_document, mask));
|
|
}
|
|
|
|
void DocumentApi::setMaskPosition(int x, int y)
|
|
{
|
|
ASSERT(m_document->mask());
|
|
|
|
m_transaction.execute(new cmd::SetMaskPosition(m_document, gfx::Point(x, y)));
|
|
}
|
|
|
|
void DocumentApi::setPalette(Sprite* sprite, frame_t frame, const Palette* newPalette)
|
|
{
|
|
Palette* currentSpritePalette = sprite->palette(frame); // Sprite current pal
|
|
int from, to;
|
|
|
|
// Check differences between current sprite palette and current system palette
|
|
from = to = -1;
|
|
currentSpritePalette->countDiff(newPalette, &from, &to);
|
|
|
|
if (from >= 0 && to >= from) {
|
|
m_transaction.execute(new cmd::SetPalette(
|
|
sprite, frame, newPalette));
|
|
}
|
|
}
|
|
|
|
void DocumentApi::adjustFrameTags(Sprite* sprite, frame_t frame, frame_t delta, bool between)
|
|
{
|
|
// As FrameTag::setFrameRange() changes m_frameTags, we need to use
|
|
// a copy of this collection
|
|
std::vector<FrameTag*> tags(sprite->frameTags().begin(), sprite->frameTags().end());
|
|
|
|
for (FrameTag* tag : tags) {
|
|
frame_t from = tag->fromFrame();
|
|
frame_t to = tag->toFrame();
|
|
|
|
if (delta == +1) {
|
|
if (frame <= from) { ++from; }
|
|
if (frame <= to+1) { ++to; }
|
|
}
|
|
else if (delta == -1) {
|
|
if (frame < from) { --from; }
|
|
if (frame <= to) { --to; }
|
|
}
|
|
|
|
if (from != tag->fromFrame() ||
|
|
to != tag->toFrame()) {
|
|
if (from > to)
|
|
m_transaction.execute(new cmd::RemoveFrameTag(sprite, tag));
|
|
else
|
|
m_transaction.execute(new cmd::SetFrameTagRange(tag, from, to));
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace app
|