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Now we can move a reference layer cel in a X,Y position with floating point coordinates (i.e. in a subpixel position).
30 lines
605 B
C++
30 lines
605 B
C++
// Aseprite Gfx Library
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// Copyright (C) 2001-2016 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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#ifndef GFX_FWD_H_INCLUDED
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#define GFX_FWD_H_INCLUDED
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#pragma once
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namespace gfx {
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template<typename T> class BorderT;
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template<typename T> class ClipT;
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template<typename T> class PointT;
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template<typename T> class RectT;
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template<typename T> class SizeT;
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typedef BorderT<int> Border;
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typedef ClipT<int> Clip;
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typedef PointT<int> Point;
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typedef RectT<int> Rect;
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typedef SizeT<int> Size;
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class Region;
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} // namespace gfx
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#endif
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