aseprite/src/util/expand_cel_canvas.cpp
David Capello 594a272c06 Add DocumentUndo to avoid app specific data in the undo library.
The UndoHistory was simplified, m_enabled/label/modification members
were removed because they aren't part of the undo library goal.
Now the "label" field is part of Open/CloseGroup undoers, and all undoers
must be enclosed in a group (this restriction is only for the app, the
undo library doesn't have this restriction). In this way, the
label/modification information is exchanged between an
OpenGroup <-> CloseGroup pair only.
2012-07-08 01:25:26 -03:00

213 lines
6.5 KiB
C++

/* ASEPRITE
* Copyright (C) 2001-2012 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "util/expand_cel_canvas.h"
#include "base/unique_ptr.h"
#include "document.h"
#include "raster/cel.h"
#include "raster/dirty.h"
#include "raster/layer.h"
#include "raster/sprite.h"
#include "raster/stock.h"
#include "undo_transaction.h"
#include "undoers/add_cel.h"
#include "undoers/add_image.h"
#include "undoers/dirty_area.h"
#include "undoers/replace_image.h"
#include "undoers/set_cel_position.h"
ExpandCelCanvas::ExpandCelCanvas(Document* document, Sprite* sprite, Layer* layer, TiledMode tiledMode, UndoTransaction& undo)
: m_document(document)
, m_sprite(sprite)
, m_layer(layer)
, m_cel(NULL)
, m_celImage(NULL)
, m_celCreated(false)
, m_closed(false)
, m_committed(false)
, m_undo(undo)
{
if (m_layer->is_image()) {
m_cel = static_cast<LayerImage*>(layer)->getCel(m_sprite->getCurrentFrame());
if (m_cel)
m_celImage = m_sprite->getStock()->getImage(m_cel->getImage());
}
// If there is no Cel
if (m_cel == NULL) {
// Create the image
m_celImage = Image::create(m_sprite->getPixelFormat(), m_sprite->getWidth(), m_sprite->getHeight());
image_clear(m_celImage, sprite->getTransparentColor());
// create the cel
m_cel = new Cel(m_sprite->getCurrentFrame(), 0);
static_cast<LayerImage*>(m_layer)->addCel(m_cel);
m_celCreated = true;
}
m_originalCelX = m_cel->getX();
m_originalCelY = m_cel->getY();
// region to draw
int x1, y1, x2, y2;
if (tiledMode == TILED_NONE) { // non-tiled
x1 = MIN(m_cel->getX(), 0);
y1 = MIN(m_cel->getY(), 0);
x2 = MAX(m_cel->getX()+m_celImage->w, m_sprite->getWidth());
y2 = MAX(m_cel->getY()+m_celImage->h, m_sprite->getHeight());
}
else { // tiled
x1 = 0;
y1 = 0;
x2 = m_sprite->getWidth();
y2 = m_sprite->getHeight();
}
// create two copies of the image region which we'll modify with the tool
m_srcImage = image_crop(m_celImage,
x1-m_cel->getX(),
y1-m_cel->getY(), x2-x1, y2-y1,
m_sprite->getTransparentColor());
m_dstImage = Image::createCopy(m_srcImage);
// We have to adjust the cel position to match the m_dstImage
// position (the new m_dstImage will be used in RenderEngine to
// draw this cel).
m_cel->setPosition(x1, y1);
}
ExpandCelCanvas::~ExpandCelCanvas()
{
try {
if (!m_committed && !m_closed)
rollback();
}
catch (...) {
// Do nothing
}
delete m_srcImage;
delete m_dstImage;
}
void ExpandCelCanvas::commit()
{
ASSERT(!m_closed);
ASSERT(!m_committed);
// If the size of each image is the same, we can create an undo
// with only the differences between both images.
if (m_cel->getX() == m_originalCelX &&
m_cel->getY() == m_originalCelY &&
m_celImage->w == m_dstImage->w &&
m_celImage->h == m_dstImage->h) {
// Was m_celImage created in the start of the tool-loop?.
if (m_celCreated) {
// We can keep the m_celImage
// We copy the destination image to the m_celImage
image_copy(m_celImage, m_dstImage, 0, 0);
// Add the m_celImage in the images stock of the sprite.
m_cel->setImage(m_sprite->getStock()->addImage(m_celImage));
// Is the undo enabled?.
if (m_undo.isEnabled()) {
// We can temporary remove the cel.
static_cast<LayerImage*>(m_sprite->getCurrentLayer())->removeCel(m_cel);
// We create the undo information (for the new m_celImage
// in the stock and the new cel in the layer)...
m_undo.pushUndoer(new undoers::AddImage(m_undo.getObjects(),
m_sprite->getStock(), m_cel->getImage()));
m_undo.pushUndoer(new undoers::AddCel(m_undo.getObjects(),
m_sprite->getCurrentLayer(), m_cel));
// And finally we add the cel again in the layer.
static_cast<LayerImage*>(m_sprite->getCurrentLayer())->addCel(m_cel);
}
}
// If the m_celImage was already created before the whole process...
else {
// Add to the undo history the differences between m_celImage and m_dstImage
if (m_undo.isEnabled()) {
UniquePtr<Dirty> dirty(new Dirty(m_celImage, m_dstImage));
dirty->saveImagePixels(m_celImage);
if (dirty != NULL)
m_undo.pushUndoer(new undoers::DirtyArea(m_undo.getObjects(), m_celImage, dirty));
}
// Copy the destination to the cel image.
image_copy(m_celImage, m_dstImage, 0, 0);
}
}
// If the size of both images are different, we have to
// replace the entire image.
else {
if (m_undo.isEnabled()) {
if (m_cel->getX() != m_originalCelX ||
m_cel->getY() != m_originalCelY) {
int x = m_cel->getX();
int y = m_cel->getY();
m_cel->setPosition(m_originalCelX, m_originalCelY);
m_undo.pushUndoer(new undoers::SetCelPosition(m_undo.getObjects(), m_cel));
m_cel->setPosition(x, y);
}
m_undo.pushUndoer(new undoers::ReplaceImage(m_undo.getObjects(),
m_sprite->getStock(), m_cel->getImage()));
}
// Replace the image in the stock.
m_sprite->getStock()->replaceImage(m_cel->getImage(), m_dstImage);
// Destroy the old cel image.
image_free(m_celImage);
// Now the m_dstImage is used, so we haven't to destroy it.
m_dstImage = NULL;
}
m_committed = true;
}
void ExpandCelCanvas::rollback()
{
ASSERT(!m_closed);
ASSERT(!m_committed);
// Here we destroy the temporary 'cel' created and restore all as it was before
m_cel->setPosition(m_originalCelX, m_originalCelY);
if (m_celCreated) {
static_cast<LayerImage*>(m_layer)->removeCel(m_cel);
delete m_cel;
delete m_celImage;
}
m_closed = true;
}