aseprite/tests/scripts/tilemap.lua
Gaspar Capello 0f7cac0f0c [lua] Add get/set the foreground/background tile (fix #4403)
It's now possible to get/set the selected foreground/background tile
index. Example of use:

  app.fgTile = 1    -- the primary tile is '1'
  print(app.fgTile) -- this will show '1'
  app.fgTile = 0    -- the primery tile is 'no tile'
  print(app.fgTile) -- this will show '0'
  app.bgTile = 2    -- the secondary tile is '2'
2024-09-16 16:19:29 -03:00

1402 lines
41 KiB
Lua

-- Copyright (C) 2019-2024 Igara Studio S.A.
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
-- This version of Aseprite doesn't support tilemaps
if TilesetMode == nil then return end
dofile('./test_utils.lua')
local rgba = app.pixelColor.rgba
-- Check constants
assert(TilemapMode.PIXELS == 0)
assert(TilemapMode.TILES == 1)
assert(TilesetMode.MANUAL == 0)
assert(TilesetMode.AUTO == 1)
assert(TilesetMode.STACK == 2)
----------------------------------------------------------------------
-- Tests drawing in the tilemap
----------------------------------------------------------------------
do
local spr = Sprite(32, 32, ColorMode.INDEXED)
spr.gridBounds = Rectangle{ 0, 0, 4, 4 }
assert(spr.layers[1].isImage)
assert(not spr.layers[1].isTilemap)
----------------------------------------------------------------------
-- Create a tilemap
----------------------------------------------------------------------
app.command.NewLayer{ tilemap=true }
assert(#spr.layers == 2)
local tilemapLay = spr.layers[2]
assert(tilemapLay.isImage)
assert(tilemapLay.isTilemap)
assert(#tilemapLay.cels == 0)
----------------------------------------------------------------------
-- Draw the first pixel on the tilemap so a new tile is created
----------------------------------------------------------------------
app.useTool{
tool='pencil',
color=1,
layer=tilemapLay,
tilesetMode=TilesetMode.STACK,
points={ Point(1, 2), Point(2, 2) }}
assert(#tilemapLay.cels == 1)
assert(tilemapLay:cel(1).image.colorMode == ColorMode.TILEMAP)
local tilemapCel = tilemapLay:cel(1)
assert(tilemapCel.bounds == Rectangle(0, 0, 4, 4))
assert(#spr.tilesets == 1) -- one tileset
assert(spr.tilesets[1] == tilemapLay.tileset)
local tileset = tilemapLay.tileset
assert(#tileset == 2) -- empty tile + our tile
assert(tileset:getTile(0):isEmpty())
assert(not tileset:getTile(1):isEmpty())
expect_img(tileset:getTile(1), { 0,0,0,0,
0,0,0,0,
0,1,1,0,
0,0,0,0 })
tilemapCel.position = Point(2, 2)
assert(tilemapCel.bounds == Rectangle(2, 2, 4, 4))
assert(#tileset == 2)
assert(tilemapCel.image.width == 1)
assert(tilemapCel.image.height == 1)
assert(tilemapCel.image:getPixel(0, 0) == 1)
----------------------------------------------------------------------
-- Draw a second pixel with locked mode (new tiles are not generated)
----------------------------------------------------------------------
app.useTool{
tool='pencil',
color=1,
cel=tilemapCel,
tilesetMode=TilesetMode.MANUAL,
points={ Point(0, 0) }}
assert(tilemapCel.bounds == Rectangle(2, 2, 4, 4))
assert(#tileset == 2)
----------------------------------------------------------------------
-- Draw pixels generating new tiles
----------------------------------------------------------------------
app.useTool{
tool='pencil',
color=1,
cel=tilemapCel,
tilesetMode=TilesetMode.STACK,
points={ Point(0, 0) }}
assert(tilemapCel.bounds == Rectangle(-2, -2, 8, 8))
assert(#tileset == 3)
assert(tileset:getTile(0):isEmpty())
assert(not tileset:getTile(1):isEmpty())
assert(not tileset:getTile(2):isEmpty())
expect_img(tilemapCel.image, { 2, 0,
0, 1 })
app.useTool{
tool='pencil',
color=1,
cel=tilemapCel,
tilesetMode=TilesetMode.STACK,
points={ Point(6, 6) }}
assert(tilemapCel.bounds == Rectangle(-2, -2, 12, 12))
assert(#tileset == 4)
assert(not tileset:getTile(3):isEmpty())
expect_img(tilemapCel.image, { 2, 0, 0,
0, 1, 0,
0, 0, 3 })
----------------------------------------------------------------------
-- Draw in manual mode to modify existent tiles
----------------------------------------------------------------------
assert(tilemapCel.bounds == Rectangle(-2, -2, 12, 12))
assert(#tileset == 4)
expect_img(tileset:getTile(1), { 0,0,0,0,
0,0,0,0,
0,1,1,0,
0,0,0,0 })
expect_img(tileset:getTile(2), { 0,0,0,0,
0,0,0,0,
0,0,1,0,
0,0,0,0 })
expect_img(tileset:getTile(3), { 1,0,0,0,
0,0,0,0,
0,0,0,0,
0,0,0,0 })
expect_img(tilemapCel.image, { 2, 0, 0,
0, 1, 0,
0, 0, 3 })
app.useTool{
tool='rectangle',
color=2,
cel=tilemapCel,
tilesetMode=TilesetMode.MANUAL,
points={ Point(0, 0), Point(9, 9) }}
assert(tilemapCel.bounds == Rectangle(-2, -2, 12, 12))
assert(#tileset == 4)
expect_img(tileset:getTile(1), { 0,0,0,0,
0,0,0,0,
0,1,1,0,
0,0,0,0 })
expect_img(tileset:getTile(2), { 0,0,0,0,
0,0,0,0,
0,0,2,2,
0,0,2,0 })
expect_img(tileset:getTile(3), { 1,0,0,2,
0,0,0,2,
0,0,0,2,
2,2,2,2 })
expect_img(tilemapCel.image, { 2, 0, 0,
0, 1, 0,
0, 0, 3 })
tilemapCel.position = Point(1, 1)
app.useTool{
tool='line',
color=3,
cel=tilemapCel,
tilesetMode=TilesetMode.MANUAL,
points={ Point(1, 1), Point(12, 12) }}
assert(tilemapCel.bounds == Rectangle(1, 1, 12, 12))
assert(#tileset == 4)
expect_img(tileset:getTile(1), { 3,0,0,0,
0,3,0,0,
0,1,3,0,
0,0,0,3 })
expect_img(tileset:getTile(2), { 3,0,0,0,
0,3,0,0,
0,0,3,2,
0,0,2,3 })
expect_img(tileset:getTile(3), { 3,0,0,2,
0,3,0,2,
0,0,3,2,
2,2,2,3 })
expect_img(tilemapCel.image, { 2, 0, 0,
0, 1, 0,
0, 0, 3 })
end
----------------------------------------------------------------------
-- Tests of get/set app.fgTile and app.bgTile
----------------------------------------------------------------------
do
local spr = Sprite(32, 32, ColorMode.INDEXED)
spr.gridBounds = Rectangle{ 0, 0, 2, 2 }
assert(spr.layers[1].isImage)
assert(not spr.layers[1].isTilemap)
----------------------------------------------------------------------
-- Create a tilemap
----------------------------------------------------------------------
app.command.NewLayer{ tilemap=true }
assert(#spr.layers == 2)
app.layer = spr.layers[2]
assert(app.layer.isImage)
assert(app.layer.isTilemap)
assert(#app.layer.cels == 0)
----------------------------------------------------------------------
-- Draw something on the tilemap so new tiles are created
----------------------------------------------------------------------
app.useTool{
tool='pencil',
color=1,
tilesetMode=TilesetMode.STACK,
points={ Point(2, 0), Point(4, 0), Point(5,1) }
}
assert(#app.layer.cels == 1)
assert(app.layer:cel(1).image.colorMode == ColorMode.TILEMAP)
local tilemapCel = app.layer:cel(1)
assert(tilemapCel.bounds == Rectangle(2, 0, 4, 2))
assert(#spr.layers[2].tileset == 3)
app.fgTile = 1
app.useTool{
tool='pencil',
tilemapMode=TilemapMode.TILES,
points={ Point(0, 0), Point(5, 0)}
}
app.fgTile = 2
app.useTool{
tool='pencil',
tilemapMode=TilemapMode.TILES,
points={ Point(0, 2), Point(5, 2)}
}
local cel = spr.layers[2].cels[1]
expect_img(cel.image, { 1,1,1,
2,2,2 })
app.fgTile = 0
app.useTool{
tool='pencil',
tilemapMode=TilemapMode.TILES,
points={ Point(0, 0), Point(4, 0),
Point(4, 2), Point(0, 2)}
}
local cel = spr.layers[2].cels[1]
assert(cel == nil)
local tileImg1 = spr.layers[2].tileset:tile(1).image
expect_img(tileImg1, { 1,1,
0,0 })
local tileImg2 = spr.layers[2].tileset:tile(2).image
expect_img(tileImg2, { 1,0,
0,1 })
end
----------------------------------------------------------------------
-- Tests drawing in the tilemap with tiles
----------------------------------------------------------------------
do
local spr = Sprite(32, 32)
spr.gridBounds = Rectangle(0, 0, 8, 8)
app.command.NewLayer{ tilemap=true }
local tm = app.activeLayer
local ts = tm.tileset
assert(ts ~= nil)
expect_eq(0, ts.grid.origin.x)
expect_eq(0, ts.grid.origin.y)
expect_eq(8, ts.grid.tileSize.width)
expect_eq(8, ts.grid.tileSize.height)
app.useTool{
tool='pencil',
color=Color{ r=0, g=0, b=0 },
tilemapMode=TilemapMode.PIXELS,
tilesetMode=TilesetMode.STACK,
points={ Point(0, 0), Point(31, 31) }}
local cel = tm.cels[1]
expect_eq(2, #ts)
expect_img(cel.image, { 1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1 })
app.useTool{
tool='pencil',
color=Color{ index=1 }, -- We can use a Color{ index } to paint tiles too
tilemapMode=TilemapMode.TILES,
tilesetMode=TilesetMode.STACK,
points={ Point(0, 16) }} -- y=16 is the first pixel of 3rd row of tiles
cel = tm.cels[1]
expect_img(cel.image, { 1,0,0,0,
0,1,0,0,
1,0,1,0,
0,0,0,1 })
app.useTool{
tool='pencil',
color=Color{ tile=1 }, -- Color{ tile } is the new constructor to paint tiles + flags
tilemapMode=TilemapMode.TILES,
tilesetMode=TilesetMode.STACK,
points={ Point(0, 0), Point(16, 0) }} -- x=16 is the first pixel of 3rd column of tiles
cel = tm.cels[1]
expect_img(cel.image, { 1,1,1,0,
0,1,0,0,
1,0,1,0,
0,0,0,1 })
-- Move layer origin to 10, 8
cel.position = { 10, 8 }
expect_eq(Point{ 10, 8 }, cel.position)
app.useTool{
tool='pencil',
color=Color{ tile=0 },
tilemapMode=TilemapMode.TILES,
tilesetMode=TilesetMode.STACK,
points={ { 10, 8 }, { 18, 16 } }} -- {10,8} is the first existent tile in the tilemap
-- these are tiles 2,1 and 3,2
cel = tm.cels[1]
expect_img(cel.image, { 0,1,1,0,
0,0,0,0,
1,0,1,0,
0,0,0,1 })
app.useTool{
tool='pencil',
color=Color{ tile=1 },
tilemapMode=TilemapMode.TILES,
tilesetMode=TilesetMode.STACK,
points={ Point(1, 7), Point(2, 8) }} -- Tile 0,0 and 1,1
cel = tm.cels[1]
expect_img(cel.image, { 1,0, 0,0,0,0,
0,1, 0,1,1,0,
0,0, 0,0,0,0,
0,0, 1,0,1,0,
0,0, 0,0,0,1 })
end
----------------------------------------------------------------------
-- Tests drawing when the grid origin is in a negative position
----------------------------------------------------------------------
do
local spr = Sprite(32, 32)
app.command.NewLayer{ tilemap=true }
local tilemapLay = spr.layers[2]
app.useTool{
tool='pencil',
color=Color{ r=0, g=255, b=0 },
layer=tilemapLay,
tilesetMode=TilesetMode.STACK,
points={ Point(0, 0) }}
local tilemapCel = tilemapLay:cel(1)
assert(tilemapCel.bounds == Rectangle(0, 0, 16, 16))
local tileset = tilemapLay.tileset
assert(#tileset == 2) -- empty tile + our tile
tilemapCel.position = Point(-1, -1)
assert(tilemapCel.bounds == Rectangle(-1, -1, 16, 16))
app.useTool{
tool='pencil',
color=Color{ r=255, g=0, b=0 },
cel=tilemapCel,
tilesetMode=TilesetMode.STACK,
points={ Point(0, 0) }}
assert(tilemapCel.bounds == Rectangle(-1, -1, 16, 16))
assert(#tileset == 3)
local img = tileset:getTile(2)
assert(img:getPixel(0, 0) == rgba(0, 255, 0, 255))
assert(img:getPixel(1, 0) == rgba(0, 0, 0, 0))
assert(img:getPixel(2, 0) == rgba(0, 0, 0, 0))
assert(img:getPixel(0, 1) == rgba(0, 0, 0, 0))
assert(img:getPixel(1, 1) == rgba(255, 0, 0, 255))
assert(img:getPixel(2, 1) == rgba(0, 0, 0, 0))
assert(img:getPixel(0, 2) == rgba(0, 0, 0, 0))
assert(img:getPixel(1, 2) == rgba(0, 0, 0, 0))
assert(img:getPixel(2, 2) == rgba(0, 0, 0, 0))
end
----------------------------------------------------------------------
-- Tests that extra tiles are not created
----------------------------------------------------------------------
do
local spr = Sprite(32, 32)
app.command.NewLayer{ tilemap=true }
local tilemapLay = spr.layers[2]
app.useTool{
tool='pencil',
color=Color{ r=0, g=255, b=0 },
layer=tilemapLay,
tilesetMode=TilesetMode.STACK,
points={ Point(0, 0) }}
local tilemapCel = tilemapLay:cel(1)
tilemapCel.position = Point(-1, -1)
app.useTool{
tool='pencil',
color=Color{ r=255, g=0, b=0 },
cel=tilemapCel,
tilesetMode=TilesetMode.STACK,
points={ Point(30, 30) }}
assert(tilemapCel.bounds == Rectangle(-1, -1, 32, 32))
end
----------------------------------------------------------------------
-- Tests moving & copying tiles
----------------------------------------------------------------------
do
local spr = Sprite(32, 32)
app.command.NewLayer{ tilemap=true }
local tilemapLay = spr.layers[2]
app.useTool{
tool='ellipse',
color=Color{ r=0, g=0, b=0 },
layer=tilemapLay,
tilesetMode=TilesetMode.STACK,
points={ Point(0, 0), Point(31, 31) }}
local ts = tilemapLay.tileset
assert(#ts == 5)
local imgs = { ts:getTile(1),
ts:getTile(2),
ts:getTile(3),
ts:getTile(4) }
-- No op = move tile 1 before the tile 1, result=0,1,2,3,4
app.range.tiles = { 1 }
app.command.MoveTiles{ before=1 }
expect_eq(imgs[1], ts:getTile(1))
expect_eq(imgs[2], ts:getTile(2))
expect_eq(imgs[3], ts:getTile(3))
expect_eq(imgs[4], ts:getTile(4))
expect_eq(1, #app.range.tiles)
expect_eq(1, app.range.tiles[1])
-- Move tile 2 before tile 1, result=0,2,1,3,4
app.range.tiles = { 2 }
app.command.MoveTiles{ before=1 }
expect_eq(imgs[2], ts:getTile(1))
expect_eq(imgs[1], ts:getTile(2))
expect_eq(imgs[3], ts:getTile(3))
expect_eq(imgs[4], ts:getTile(4))
expect_eq(1, #app.range.tiles)
expect_eq(1, app.range.tiles[1])
app.undo()
-- Move tiles 1 and 2 before 4, result=0,3,1,2,4
app.range.tiles = { 1, 2 }
app.command.MoveTiles({ before=4 })
expect_eq(imgs[3], ts:getTile(1))
expect_eq(imgs[1], ts:getTile(2))
expect_eq(imgs[2], ts:getTile(3))
expect_eq(imgs[4], ts:getTile(4))
expect_eq(2, #app.range.tiles)
expect_eq(2, app.range.tiles[1])
expect_eq(3, app.range.tiles[2])
app.undo()
-- Move tiles 1 and 3 before 3, result=0,2,1,3,4
app.range.tiles = { 1, 3 }
app.command.MoveTiles({ before=3 })
expect_eq(imgs[2], ts:getTile(1))
expect_eq(imgs[1], ts:getTile(2))
expect_eq(imgs[3], ts:getTile(3))
expect_eq(imgs[4], ts:getTile(4))
expect_eq(2, #app.range.tiles)
expect_eq(2, app.range.tiles[1])
expect_eq(3, app.range.tiles[2])
app.undo()
-- Copy tiles 1 before 1, result=0,1,1,2,3,4
app.range.tiles = { 1 }
app.command.CopyTiles({ before=1 })
expect_eq(1, #app.range.tiles)
expect_eq(1, app.range.tiles[1])
expect_eq(6, #ts)
assert(ts:getTile(0):isEmpty())
assert(ts:getTile(1):isEqual(imgs[1]))
assert(ts:getTile(2):isEqual(imgs[1]))
assert(ts:getTile(3):isEqual(imgs[2]))
assert(ts:getTile(4):isEqual(imgs[3]))
assert(ts:getTile(5):isEqual(imgs[4]))
app.undo()
-- Copy tiles 1 before 4, result=0,1,2,3,1,4
app.range.tiles = { 1 }
app.command.CopyTiles({ before=4 })
expect_eq(1, #app.range.tiles)
expect_eq(4, app.range.tiles[1])
expect_eq(6, #ts)
assert(ts:getTile(0):isEmpty())
assert(ts:getTile(1):isEqual(imgs[1]))
assert(ts:getTile(2):isEqual(imgs[2]))
assert(ts:getTile(3):isEqual(imgs[3]))
assert(ts:getTile(4):isEqual(imgs[1]))
assert(ts:getTile(5):isEqual(imgs[4]))
app.undo()
-- Copy tiles 1, 2, and 4, before 5, result=0,1,2,3,4,1,2,4
app.range.tiles = { 1, 2, 4 }
app.command.CopyTiles({ before=5 })
assert(ts:getTile(0):isEmpty())
assert(ts:getTile(1):isEqual(imgs[1]))
assert(ts:getTile(2):isEqual(imgs[2]))
assert(ts:getTile(3):isEqual(imgs[3]))
assert(ts:getTile(4):isEqual(imgs[4]))
assert(ts:getTile(5):isEqual(imgs[1]))
assert(ts:getTile(6):isEqual(imgs[2]))
assert(ts:getTile(7):isEqual(imgs[4]))
app.undo()
-- Copy tiles 2, and 4, before 1, result=0,2,4,1,2,3,4
app.range.tiles = { 2, 4 }
app.command.CopyTiles({ before=1 })
assert(ts:getTile(0):isEmpty())
assert(ts:getTile(1):isEqual(imgs[2]))
assert(ts:getTile(2):isEqual(imgs[4]))
assert(ts:getTile(3):isEqual(imgs[1]))
assert(ts:getTile(4):isEqual(imgs[2]))
assert(ts:getTile(5):isEqual(imgs[3]))
assert(ts:getTile(6):isEqual(imgs[4]))
app.undo()
-- Copy tiles 1, and 4, before 5, result=0,1,2,3,4,1,4
app.range.tiles = { 1, 4 }
app.command.CopyTiles({ before=5 })
assert(ts:getTile(0):isEmpty())
assert(ts:getTile(1):isEqual(imgs[1]))
assert(ts:getTile(2):isEqual(imgs[2]))
assert(ts:getTile(3):isEqual(imgs[3]))
assert(ts:getTile(4):isEqual(imgs[4]))
assert(ts:getTile(5):isEqual(imgs[1]))
assert(ts:getTile(6):isEqual(imgs[4]))
app.undo()
-- Copy tiles 1, and 4, before 6, result=0,1,2,3,4,-,1,4
app.range.tiles = { 1, 4 }
app.command.CopyTiles({ before=6 })
assert(ts:getTile(0):isEmpty())
assert(ts:getTile(1):isEqual(imgs[1]))
assert(ts:getTile(2):isEqual(imgs[2]))
assert(ts:getTile(3):isEqual(imgs[3]))
assert(ts:getTile(4):isEqual(imgs[4]))
assert(ts:getTile(5):isEmpty())
assert(ts:getTile(6):isEqual(imgs[1]))
assert(ts:getTile(7):isEqual(imgs[4]))
app.undo()
-- Copy tiles 3, and 4, before 8, result=0,1,2,3,4,-,-,-,3,4
app.range.tiles = { 3, 4 }
app.command.CopyTiles({ before=8 })
assert(ts:getTile(0):isEmpty())
assert(ts:getTile(1):isEqual(imgs[1]))
assert(ts:getTile(2):isEqual(imgs[2]))
assert(ts:getTile(3):isEqual(imgs[3]))
assert(ts:getTile(4):isEqual(imgs[4]))
assert(ts:getTile(5):isPlain())
assert(ts:getTile(6):isPlain())
assert(ts:getTile(7):isPlain())
assert(ts:getTile(8):isEqual(imgs[3]))
assert(ts:getTile(9):isEqual(imgs[4]))
app.undo()
end
----------------------------------------------------------------------
-- Tests bug with alpha=0 and different RGB values
----------------------------------------------------------------------
do
local spr = Sprite(32, 32)
spr.gridBounds = Rectangle(0, 0, 2, 2)
app.command.NewLayer{ tilemap=true }
local tm = app.activeLayer
local ts = tm.tileset
expect_eq(1, #ts)
app.useTool{
tool='pencil',
color=Color{ r=0, g=0, b=0, a=255 },
tilemapMode=TilemapMode.PIXELS,
tilesetMode=TilesetMode.STACK,
points={ Point(0, 0), Point(3, 0) }}
expect_eq(2, #ts)
app.useTool{
tool='pencil',
color=Color{ r=255, g=0, b=0, a=0 },
tilemapMode=TilemapMode.PIXELS,
tilesetMode=TilesetMode.STACK,
points={ Point(0, 0), Point(1, 0) }}
-- If #ts is == 3, it means that the last useTool() with a r=255 a=0
-- created a new tile, that shouldn't be the case (because a=0
-- should ignore RGB values to compare tiles)
expect_eq(2, #ts)
end
----------------------------------------------------------------------
-- Tests tiles dissapearing in AUTO mode
----------------------------------------------------------------------
do
local spr = Sprite(32, 16, ColorMode.INDEXED)
spr.gridBounds = Rectangle(0, 0, 2, 2)
app.command.ConvertLayer{ to="tilemap" }
app.useTool{ points={ Point(0, 0), Point(31, 31) }, color=1, tool="filled_ellipse", tilesetMode=TilesetMode.AUTO }
app.useTool{ points={ Point(4, 4), Point(27, 27) }, color=2, tool="filled_ellipse", tilesetMode=TilesetMode.AUTO }
app.useTool{ points={ Point(0, 0), Point(32, 16) }, color=3, tool="line", tilesetMode=TilesetMode.AUTO }
app.useTool{ points={ Point(0, 0), Point(31, 8),
Point(0, 8), Point(31, 16) },
brush=4, color=3, tool="pencil", tilesetMode=TilesetMode.AUTO }
local i = spr.cels[1].image
assert(i:getPixel(4, 6) ~= 0)
assert(i:getPixel(8, 7) ~= 0)
end
-----------------------------------------------------------------------
-- Test CanvasSize with tilemaps when we trim out content
-----------------------------------------------------------------------
do
local sprite = Sprite(32, 32)
sprite.gridBounds = Rectangle(0, 0, 16, 16)
-- Create a 2x2 tilemap with 4 tiles drawing an ellipse
app.command.NewLayer{ tilemap=true }
app.useTool{
tool='filled_ellipse',
color=Color{ r=255, g=255, b=0 },
tilesetMode=TilesetMode.AUTO,
points={ Point(0, 0), Point(31, 31) }
}
assert(#sprite.layers == 2)
-- remove the unused layer image
sprite:deleteLayer("Layer 1")
assert(#sprite.layers == 1)
local celMap = app.activeLayer.cels[1]
assert(celMap.bounds == Rectangle(0, 0, 32, 32))
-- resize the canvas to 16x16 starting point(4,9)
-- covering a large part of the tile in 0,0
app.command.CanvasSize{
bounds=Rectangle(4,9,16,16),
trimOutside=true
}
assert(#app.activeLayer.cels == 1)
expect_eq(celMap.bounds, Rectangle(-4, -9, 32, 32))
expect_eq(sprite.bounds.width, 16)
expect_eq(sprite.bounds.height, 16)
-- grid is 16x16, so expected image width/height is 2
expect_eq(celMap.image.width, 2)
expect_eq(celMap.image.height, 2)
expect_eq(celMap.image:getPixel(0,0), 1)
expect_eq(celMap.image:getPixel(1,0), 2)
expect_eq(celMap.image:getPixel(0,1), 3)
expect_eq(celMap.image:getPixel(1,1), 4)
-- undo the last canvas resize
app.command.Undo()
-- reposition the cel in the sprite
celMap.position = Point(0,16)
expect_eq(celMap.bounds, Rectangle(0, 16, 32, 32))
-- deleting the whole tilemap cel when it's outside the bounds
app.command.CanvasSize {
bounds=Rectangle(0,0,8,8),
trimOutside=true
}
expect_eq(#app.activeLayer.cels, 0)
expect_eq(sprite.bounds.width, 8)
expect_eq(sprite.bounds.height, 8)
-- undo canvas resize
app.command.Undo()
-- undo set position
app.command.Undo()
expect_eq(celMap.bounds, Rectangle(0, 0, 32, 32))
app.command.CanvasSize{
bounds=Rectangle(16,16,16,16),
trimOutside=true
}
assert(celMap ~= nil)
expect_eq(celMap.bounds.x, 0)
expect_eq(celMap.bounds.y, 0)
expect_eq(celMap.image.width, 1)
expect_eq(celMap.image.height, 1)
expect_eq(celMap.position, Point(0,0))
expect_eq(celMap.image:getPixel(0,0), 4)
end
-----------------------------------------------------------------------
-- Test CanvasSize when the bounds of an image is shrunken
-----------------------------------------------------------------------
do
local sprite = Sprite(32, 32)
sprite.gridBounds = Rectangle(0, 0, 8, 8)
app.command.NewLayer{ tilemap=true }
local tilemapLayer = sprite.layers[2]
-- tile 1
app.useTool {
tool='pencil', color=Color{r=255, b=0, g=255},
layer=tilemapLayer,
points={ Point(7,8), Point(0, 15) },
tilesetMode=TilesetMode.AUTO
}
local celMap = tilemapLayer.cels[1]
-- tile 2
app.useTool {
tool='pencil', color=Color{r=0, b=255, g=255},
cel=celMap,
points={ Point(24,16), Point(31, 23) },
tilesetMode=TilesetMode.AUTO
}
-- tile 3
app.useTool {
tool='pencil', color=Color{r=0, b=0, g=255},
cel=celMap,
points={ Point(30,24), Point(24, 31) },
tilesetMode=TilesetMode.AUTO
}
-- tile 4
app.useTool {
tool='pencil', color=Color{r=0, b=255, g=0},
cel=celMap,
points={ Point(17,24), Point(23, 31) },
tilesetMode=TilesetMode.AUTO
}
-- crop this sprite a little below pixel(0,0)
app.command.CanvasSize {
bounds=Rectangle(8,16,20,16),
trimOutside=true, ui=false
}
expect_eq(sprite.bounds.width, 20)
expect_eq(sprite.bounds.height, 16)
-- ideally, we expect a 3x2 image, however, some parts of top and left
-- of the image are empty/notile, so it's optimized by shrunking it
-- we got paddings instead.
expect_eq(celMap.position, Point(8, 0))
expect_eq(celMap.image.width, 2)
expect_eq(celMap.image.height, 2)
expect_eq(celMap.image:getPixel(0, 0), 0)
expect_eq(celMap.image:getPixel(1, 0), 2)
expect_eq(celMap.image:getPixel(1, 1), 3)
expect_eq(celMap.image:getPixel(0, 1), 4)
end
----------------------------------------------------------------------
-- Tests canvas resizing in the tilemap with tiles 1x1
----------------------------------------------------------------------
do
local sprite1 = Sprite(4, 4)
-- Create a tilemap layer which grid size is 1x1
sprite1.gridBounds = Rectangle(1, 1, 1, 1)
app.command.NewLayer{ tilemap=true }
-- Create a tilemap of 2x2 tiles:
-- ______
-- | ∏∏ |
-- | ∏∏ |
-- | |
-- |______|
app.useTool{
tool='pencil',
color=Color{ r=255, g=0, b=0 },
tilesetMode=TilesetMode.AUTO,
points={ Point(1, 0) }
}
app.useTool{
tool='pencil',
color=Color{ r=0, g=255, b=0 },
tilesetMode=TilesetMode.AUTO,
points={ Point(2, 0) }
}
app.useTool{
tool='pencil',
color=Color{ r=0, g=0, b=255 },
tilesetMode=TilesetMode.AUTO,
points={ Point(1, 1) }
}
app.useTool{
tool='pencil',
color=Color{ r=255, g=255, b=255 },
tilesetMode=TilesetMode.AUTO,
points={ Point(2, 1) }
}
app.command.CanvasSize{
ui=false,
bounds=Rectangle(0,0,2,2),
trimOutside=true
}
local cel = app.activeLayer.cels[1]
expect_eq(cel.image.width, 1)
expect_eq(cel.image.height, 2)
expect_eq(cel.bounds, Rectangle(1, 0, 1, 2))
app.command.CanvasSize{
ui=false,
bounds=Rectangle(0,0,2,1),
trimOutside=true
}
cel = app.activeLayer.cels[1]
expect_eq(cel.image.width, 1)
expect_eq(cel.image.height, 1)
expect_eq(cel.bounds, Rectangle(1, 0, 1, 1))
end
----------------------------------------------------------------------
-- Tests canvas resizing in the tilemap with tiles 2x2, origin 2,1
----------------------------------------------------------------------
do
local sprite2 = Sprite(8, 8)
-- Create a tilemap layer which grid size is 2x2
sprite2.gridBounds = Rectangle(0, 0, 2, 2)
app.command.NewLayer{ tilemap=true }
-- Create a tilemap of 4x4 tiles:
--
-- ,--------- x = 2
-- |
-- ____v______
-- | |
-- | ∏∏XX |<-- y = 1
-- | ∏∏XX |
-- | OO∏∏ |
-- | OO∏∏ |
-- | |
-- | |
-- |___________|
-- Making a pixel to make a Cel
app.useTool{
tool='pencil',
color=Color{ r=255, g=0, b=0 },
tilesetMode=TilesetMode.AUTO,
points={ Point(0, 0) }
}
-- Moving the Cel to de desired position
app.activeLayer.cels[1].position = Point(2, 1)
-- Filling with squares of 2x2
app.useTool{
tool='pencil',
color=Color{ r=255, g=0, b=0 },
tilesetMode=TilesetMode.AUTO,
points={ Point(3, 1), Point(3, 2), Point(2, 2) }
}
app.useTool{
tool='pencil',
color=Color{ r=0, g=255, b=0 },
tilesetMode=TilesetMode.AUTO,
points={ Point(4, 1), Point(5, 1), Point(5, 2), Point(4, 2) }
}
app.useTool{
tool='pencil',
color=Color{ r=0, g=0, b=255 },
tilesetMode=TilesetMode.AUTO,
points={ Point(2, 3), Point(3, 3), Point(3, 4), Point(2, 4) }
}
app.useTool{
tool='pencil',
color=Color{ r=255, g=255, b=255 },
tilesetMode=TilesetMode.AUTO,
points={ Point(4, 3), Point(5, 3), Point(5, 4), Point(4, 4) }
}
-- ======================================================================
-- Cutting the canvas in the midle of the tilemap:
--
-- ,--------- x = -1
-- |
-- ___v _______
-- | | | |
-- ∏|∏X|X <-- y = -1
-- |----|--|----|
-- ∏|∏X|X
-- O|O∏|∏
-- |----|--|----|
-- O|O∏|∏
-- | |
-- | |
-- |____|__|____|
app.command.CanvasSize{
ui=false,
bounds=Rectangle(3,2,2,2),
trimOutside=true
}
expect_eq(app.activeLayer.cels[1].position, Point(-1,-1))
expect_eq(app.activeLayer.cels[1].image.width, 2) -- width in tilemap terms
expect_eq(app.activeLayer.cels[1].image.height, 2) -- height in tilemap terms
-- ======================================================================
app.command.Undo()
-- ======================================================================
-- Cutting the canvas from the bottom
-- ,--------- x = 2
-- |
-- ____v______
-- | |
-- | ∏∏XX |<-- y = 1
-- | ∏∏XX |
app.command.CanvasSize{
ui=false,
bounds=Rectangle(0,0,8,3),
trimOutside=true
}
expect_eq(app.activeLayer.cels[1].position, Point(2,1))
expect_eq(app.activeLayer.cels[1].image.width, 2) -- width in tilemap terms
expect_eq(app.activeLayer.cels[1].image.height, 1) -- height in tilemap terms
-- ======================================================================
-- Cutting the canvas from the right
-- ,--------- x = 2
-- |
-- ____v_
-- | |
-- | ∏∏|<-- y = 1
-- | ∏∏|
app.command.CanvasSize{
ui=false,
bounds=Rectangle(0,0,4,3),
trimOutside=true
}
expect_eq(app.activeLayer.cels[1].position, Point(2,1))
expect_eq(app.activeLayer.cels[1].image.width, 1) -- width in tilemap terms
expect_eq(app.activeLayer.cels[1].image.height, 1) -- height in tilemap terms
-- ======================================================================
app.command.Undo()
app.command.Undo()
-- ======================================================================
-- Cutting the canvas from the left, partial tile:
--
-- ,--------- x = -1
-- |
-- v ______
-- | | |
-- | ∏|∏XX |<-- y = 1
-- | ∏|∏XX |
-- | O|O∏∏ |
-- | O|O∏∏ |
-- | | |
-- | | |
-- | |______|
app.command.CanvasSize{
ui=false,
bounds=Rectangle(3,0,5,8),
trimOutside=true
}
expect_eq(app.activeLayer.cels[1].position, Point(-1, 1))
expect_eq(app.activeLayer.cels[1].image.width, 2) -- width in tilemap terms
expect_eq(app.activeLayer.cels[1].image.height, 2) -- height in tilemap terms
-- ======================================================================
app.command.Undo()
-- ======================================================================
-- Cutting the canvas from the top, partial tile:
--
-- ,--------- x = 2
-- |
-- ____|______
-- v
-- ____∏∏XX___ <-- y = -1
-- | ∏∏XX |
-- | OO∏∏ |
-- | OO∏∏ |
-- | |
-- | |
-- |___________|
app.command.CanvasSize{
ui=false,
bounds=Rectangle(0,2,8,6),
trimOutside=true
}
expect_eq(app.activeLayer.cels[1].position, Point(2, -1))
expect_eq(app.activeLayer.cels[1].image.width, 2) -- width in tilemap terms
expect_eq(app.activeLayer.cels[1].image.height, 2) -- height in tilemap terms
-- ======================================================================
app.command.Undo()
-- ======================================================================
-- Cutting the canvas from the left, cutting first tile column:
--
-- ,--------- x = 0
-- |
-- v____
-- | | |
-- | |XX |<-- y = 1
-- | |XX |
-- | |∏∏ |
-- | |∏∏ |
-- | | |
-- | | |
-- | |_____|
app.command.CanvasSize{
ui=false,
bounds=Rectangle(4,0,4,8),
trimOutside=true
}
expect_eq(app.activeLayer.cels[1].position, Point(0, 1))
expect_eq(app.activeLayer.cels[1].image.width, 1) -- width in tilemap terms
expect_eq(app.activeLayer.cels[1].image.height, 2) -- height in tilemap terms
-- ======================================================================
app.command.Undo()
-- ======================================================================
-- Cutting the canvas from the top, cutting the top tile row:
--
-- ,--------- x = 2
-- |
-- ____|______
-- |
-- |
-- ____v______
-- | OO∏∏ | <-- y = 0
-- | OO∏∏ |
-- | |
-- | |
-- |___________|
app.command.CanvasSize{
ui=false,
bounds=Rectangle(0,3,8,5),
trimOutside=true
}
expect_eq(app.activeLayer.cels[1].position, Point(2, 0))
expect_eq(app.activeLayer.cels[1].image.width, 2) -- width in tilemap terms
expect_eq(app.activeLayer.cels[1].image.height, 1) -- height in tilemap terms
end
----------------------------------------------------------------------
-- Tests canvas resizing in the tilemap with tiles 2x2 with shrink action
----------------------------------------------------------------------
do
local sprite3 = Sprite(8, 8)
-- Create a tilemap layer which grid size is 2x2
sprite3.gridBounds = Rectangle(0, 0, 2, 2)
app.command.NewLayer{ tilemap=true }
-- Create a tilemap of 4x4 tiles:
--
-- ,--------- x = 0
-- |
-- v__________
-- | |
-- |∏∏ |<-- y = 1
-- |∏∏ |
-- |OO XX|
-- |OO XX|
-- | ∏∏|
-- | ∏∏|
-- |___________|
-- Making a pixel to make a Cel
app.useTool{
tool='pencil',
color=Color{ r=255, g=0, b=0 },
tilesetMode=TilesetMode.AUTO,
points={ Point(0, 0) }
}
-- Moving the Cel to de desired position
app.activeLayer.cels[1].position = Point(0, 1)
-- Filling with squares of 2x2
app.useTool{
tool='pencil',
color=Color{ r=255, g=0, b=0 },
tilesetMode=TilesetMode.AUTO,
points={ Point(1, 1), Point(1, 2), Point(0, 2) }
}
app.useTool{
tool='pencil',
color=Color{ r=0, g=255, b=0 },
tilesetMode=TilesetMode.AUTO,
points={ Point(0, 3), Point(1, 3), Point(1, 4), Point(0, 4) }
}
app.useTool{
tool='pencil',
color=Color{ r=0, g=0, b=255 },
tilesetMode=TilesetMode.AUTO,
points={ Point(6, 3), Point(7, 3), Point(6, 4), Point(7, 4) }
}
app.useTool{
tool='pencil',
color=Color{ r=255, g=255, b=255 },
tilesetMode=TilesetMode.AUTO,
points={ Point(6, 5), Point(7, 5), Point(6, 6), Point(7, 6) }
}
-- ======================================================================
-- Cutting the canvas from the left, cutting the most left tile column:
--
-- ,--------- x = 4
-- |
-- ______v_
-- | | |
-- | | |
-- | | |
-- | | XX| <-- y = 3
-- | | XX|
-- | | ∏∏|
-- | | ∏∏|
-- | |________|
app.command.CanvasSize{
ui=false,
bounds=Rectangle(2,0,6,8),
trimOutside=true
}
expect_eq(app.activeLayer.cels[1].position, Point(4, 3))
expect_eq(app.activeLayer.cels[1].image.width, 1) -- width in tilemap terms
expect_eq(app.activeLayer.cels[1].image.height, 2) -- height in tilemap terms
end
----------------------------------------------------------------------
-- Tests removal of unused tilesets when deleting tilemaps
----------------------------------------------------------------------
do
local spr = Sprite(32, 32, ColorMode.INDEXED)
assert(spr.layers[1].isImage)
assert(not spr.layers[1].isTilemap)
-- Create some tilemaps
app.command.NewLayer{ tilemap=true }
assert(#spr.layers == 2)
local tilemapLay1 = spr.layers[2]
assert(tilemapLay1.isImage)
assert(tilemapLay1.isTilemap)
assert(#spr.tilesets == 1)
assert(spr.tilesets[1] == tilemapLay1.tileset)
app.command.NewLayer{ tilemap=true }
assert(#spr.layers == 3)
local tilemapLay2 = spr.layers[3]
assert(tilemapLay2.isImage)
assert(tilemapLay2.isTilemap)
assert(#spr.tilesets == 2)
assert(spr.tilesets[2] == tilemapLay2.tileset)
app.command.NewLayer{ tilemap=true }
assert(#spr.layers == 4)
local tilemapLay3 = spr.layers[4]
assert(tilemapLay3.isImage)
assert(tilemapLay3.isTilemap)
assert(#spr.tilesets == 3)
assert(spr.tilesets[3] == tilemapLay3.tileset)
-- Remove tilemap 2 and check that a tilemap was removed and
-- tilesets of remaining tilemaps are correct.
app.range.layers = { tilemapLay2 }
app.command.RemoveLayer()
assert(#spr.layers == 3)
assert(#spr.tilesets == 2)
assert(spr.tilesets[1] == tilemapLay1.tileset)
assert(spr.tilesets[2] == tilemapLay3.tileset)
-- Undo tilemap removal and check that it goes back to
-- previous state.
app.undo()
assert(#spr.layers == 4)
assert(#spr.tilesets == 3)
assert(spr.tilesets[1] == tilemapLay1.tileset)
assert(spr.tilesets[2] == tilemapLay2.tileset)
assert(spr.tilesets[3] == tilemapLay3.tileset)
-- Try removing 2 tilemaps now
app.range.layers = { tilemapLay1, tilemapLay2 }
app.command.RemoveLayer()
assert(#spr.layers == 2)
assert(#spr.tilesets == 1)
assert(spr.tilesets[1] == tilemapLay3.tileset)
app.undo()
assert(#spr.layers == 4)
assert(#spr.tilesets == 3)
assert(spr.tilesets[1] == tilemapLay1.tileset)
assert(spr.tilesets[2] == tilemapLay2.tileset)
assert(spr.tilesets[3] == tilemapLay3.tileset)
-- Assign same tileset to tilemap 1 and tilemap 3.
local oldTilemapLay3Tileset = tilemapLay3.tileset
tilemapLay3.tileset = tilemapLay1.tileset
-- We have to manually delete tilemap 3 tileset because
-- assigning a different tileset doesn't check for/remove
-- unused tilesets (TODO: should we add this?)
spr:deleteTileset(oldTilemapLay3Tileset)
assert(#spr.tilesets == 2)
assert(spr.tilesets[1] == tilemapLay1.tileset)
assert(spr.tilesets[2] == tilemapLay2.tileset)
assert(spr.tilesets[1] == tilemapLay3.tileset)
-- Remove tilemap 1 and check that no tileset was removed.
app.range.layers = { tilemapLay1 }
app.command.RemoveLayer()
assert(#spr.layers == 3)
assert(#spr.tilesets == 2)
assert(spr.tilesets[2] == tilemapLay2.tileset)
assert(spr.tilesets[1] == tilemapLay3.tileset)
-- Remove tilemap 3 and check that the tileset was removed now.
app.range.layers = { tilemapLay3 }
app.command.RemoveLayer()
assert(#spr.layers == 2)
assert(#spr.tilesets == 1)
assert(spr.tilesets[1] == tilemapLay2.tileset)
-- Undo all
app.undo()
app.undo()
app.undo()
-- Manually re-assign its tileset to tilemap 3.
tilemapLay3.tileset = spr.tilesets[3]
assert(#spr.layers == 4)
assert(#spr.tilesets == 3)
assert(spr.tilesets[1] == tilemapLay1.tileset)
assert(spr.tilesets[2] == tilemapLay2.tileset)
assert(spr.tilesets[3] == tilemapLay3.tileset)
end
-----------------------------------------------------------------------
-- Test tilemaps with flags (flips)
-----------------------------------------------------------------------
do
local spr = Sprite(8, 8, ColorMode.INDEXED)
-- Create a new tilemap (delete the default regular layer)
app.command.NewLayer{ tilemap=true, gridBounds=Rectangle{ 0, 0, 2, 2 } }
local mapLay = app.layer
spr:deleteLayer(spr.layers[1])
assert(#mapLay.cels == 0)
-- Set a palette just for testing/preview the result
spr:setPalette(Palette{ fromResource="Teletext" })
-- Create one tile with these pixels (indexes):
-- 12
-- 34
local tile = spr:newTile(mapLay.tileset, 1)
array_to_pixels({ 1, 2,
3, 4 }, tile.image)
-- Fill the tilemap with this only tile
app.useTool{ tool='paint_bucket', color=1, layer=mapLay,
tilemapMode=TilemapMode.TILES,
points={ Point(0, 0) }}
assert(#mapLay.cels == 1)
local map = mapLay.cels[1].image
assert(map.width == 4)
assert(map.height == 4)
-- Constants
local x = app.pixelColor.TILE_XFLIP
local y = app.pixelColor.TILE_YFLIP
local d = app.pixelColor.TILE_DFLIP
-- Normal (tile without flags)
-- 12
-- 34
map:drawPixel(0, 0, 1)
-- Flip X
-- 21
-- 43
map:drawPixel(1, 0, 1|x)
-- Flip Y
-- 34
-- 12
map:drawPixel(0, 1, 1|y)
-- Flip X+Y
-- 43
-- 21
map:drawPixel(1, 1, 1|x|y)
-- Flip D
-- 31
-- 42
map:drawPixel(2, 2, 1|d)
-- Flip X+D
-- 42
-- 31
map:drawPixel(3, 2, 1|x|d)
-- Flip Y+D
-- 13
-- 24
map:drawPixel(2, 3, 1|y|d)
-- Flip X+Y+D
-- 24
-- 13
map:drawPixel(3, 3, 1|x|y|d)
-- Clear areas
app.useTool{ tool='filled_rectangle', color=0, layer=mapLay,
tilemapMode=TilemapMode.TILES,
points={ Point(0, 4), Point(3, 7) }}
app.useTool{ tool='filled_rectangle', color=0, layer=mapLay,
tilemapMode=TilemapMode.TILES,
points={ Point(4, 0), Point(7, 3) }}
-- Save, load, and test if the tilemap were saved correctly with the
-- given flags
spr:saveAs('_test_tile_flags.aseprite')
spr:close()
local spr2 = app.open('_test_tile_flags.aseprite')
local map2 = spr2.layers[1].cels[1].image
expect_img(map2, { 1, (1|x), 0, 0,
1|y, (1|x|y), 0, 0,
0, 0, 1|d, (1|x|d),
0, 0, 1|y|d, (1|x|y|d) })
end