aseprite/tests/sprites
2023-01-06 19:28:02 -03:00
..
1empty3.aseprite Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00
2f-index-3x3.aseprite Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00
abcd.aseprite Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00
bg-index-3.aseprite Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00
file-tests-props.aseprite Add custom properties serialization/deserialization lua tests 2023-01-06 19:28:02 -03:00
groups2.aseprite Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00
groups3abc.aseprite Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00
link.aseprite Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00
point2frames.aseprite Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00
point4frames.aseprite Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00
README.md Add custom properties serialization/deserialization lua tests 2023-01-06 19:28:02 -03:00
tags3.aseprite Merge remote-tracking branch 'tests/main' 2022-10-25 15:30:38 -03:00

Files

  • abcd.aseprite: Indexed, 32x32, four layers ("a", "b", "c", "d")
  • 1empty3.aseprite: RGB, 32x32, two layers ("fg", "bg"), 2nd frame completelly empty, two tags ("a", "b")
  • groups2.aseprite: Indexed, 8x8, two groups ("items", "player"), two layers per group ("items/gun", "items/sword", "player/head", "player/body"), with one layer hidden ("items/gun").
  • groups3abc.aseprite: RGB, 9x11, three groups ("a", "b", "c"), with three layers each one (called "a", "b", "c" too). There is a combination of visibilities ("b/b", "c", "c/a", and "c/b" are hidden).
  • bg-index-3.aseprite: Indexed, 4x4, two layers ("fg" and "bg") with a special transparent index color (= palette index 3).
  • tags3.aseprite: 3 tags ("forward", "reverse", "pingpong") and 3 layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with empty cels.
  • point4frames.aseprite: Indexed, 4 frames, 2 layers, same cel content but different positions, can be used to test -merge-duplicates to check if all cels go to the same sprite sheet position.
  • point2frames.aseprite: Indexed, 2 frames, 1 layer, same cel content as in point4frames.aseprite. Useful to test if "sourceSize" is different when two cels from different sprites are merged in the same texture atlas.
  • 2f-index-3x3.aseprite: Indexed, 2 frames, 1 layer, mask color set to index 21.
  • file-tests-props.aseprite: Indexed, 64x64, 6 frames, 4 layers (one of them is a tilemap), 13 cels, 1 tag.