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5798e27993
Original issue title: When using a background layer, switching to Indexed Color Mode fills all layer bounding rectangles with Color 0. Conditions to reproduce the original issue: - Opaque RGBA sprite, i.e. the bottom layer is 'Background'. - There is a second layer with an ellipse (for example). - There is a mask color #000000 alpha=0 is in the palette. - The mask color index is greater and not equal than 0. - Go to Sprite > Color Mode > Indexed. Result: the transparent color of the second layer will change to index color = 0 (usually black). Also added test for RGBA->INDEXED conversion |
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.. | ||
app_active.lua | ||
app_command.lua | ||
app_fs.lua | ||
app_pixel_color.lua | ||
app_preferences.lua | ||
app_transaction.lua | ||
brush.lua | ||
cel.lua | ||
cels.lua | ||
color_convert.lua | ||
color_quantization.lua | ||
color_space.lua | ||
color.lua | ||
compare_sprite_sheets.lua | ||
console_assert.lua | ||
console_print.lua | ||
constants.lua | ||
dialogs.lua | ||
drawing.lua | ||
events.lua | ||
frames.lua | ||
image_iterator.lua | ||
image_spec.lua | ||
image.lua | ||
import_sprite_sheet_command.lua | ||
inks.lua | ||
json.lua | ||
layer.lua | ||
layers.lua | ||
math.lua | ||
merge_down_bugs.lua | ||
os.lua | ||
paint_bucket.lua | ||
palette.lua | ||
pixel_perfect.lua | ||
point.lua | ||
print_on_gc.lua | ||
range.lua | ||
rectangle.lua | ||
require_module.lua | ||
require.lua | ||
save_file_command.lua | ||
selection_tools.lua | ||
selection.lua | ||
size.lua | ||
slice.lua | ||
slices.lua | ||
sprite_modified.lua | ||
sprite.lua | ||
string.lua | ||
tag.lua | ||
tags.lua | ||
test_utils.lua | ||
tiledata.lua | ||
tilemap.lua | ||
tileset.lua | ||
tools.lua | ||
userdata_codec.lua | ||
userdata.lua | ||
uuid.lua | ||
version.lua |