aseprite/src/commands/cmd_cel_properties.cpp
David Capello 551efd4313 Convert jslider to Slider class.
+ Changed JI_SIGNAL_SLIDER_CHANGE to Slider::Change signal.
2010-12-04 16:13:21 -03:00

163 lines
4.7 KiB
C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2010 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <allegro/unicode.h>
#include "gui/jinete.h"
#include "app.h"
#include "commands/command.h"
#include "base/mem_utils.h"
#include "modules/gui.h"
#include "raster/cel.h"
#include "raster/image.h"
#include "raster/layer.h"
#include "raster/sprite.h"
#include "raster/stock.h"
#include "raster/undo.h"
#include "sprite_wrappers.h"
class CelPropertiesCommand : public Command
{
public:
CelPropertiesCommand();
Command* clone() const { return new CelPropertiesCommand(*this); }
protected:
bool onEnabled(Context* context);
void onExecute(Context* context);
};
CelPropertiesCommand::CelPropertiesCommand()
: Command("cel_properties",
"Cel Properties",
CmdUIOnlyFlag)
{
}
bool CelPropertiesCommand::onEnabled(Context* context)
{
const CurrentSpriteReader sprite(context);
return
sprite &&
sprite->getCurrentLayer() &&
sprite->getCurrentLayer()->is_image();
}
void CelPropertiesCommand::onExecute(Context* context)
{
JWidget label_frame, label_pos, label_size;
Widget* button_ok;
Slider* slider_opacity;
char buf[1024];
int memsize;
const CurrentSpriteReader sprite(context);
const Layer* layer = sprite->getCurrentLayer();
// Get current cel (can be NULL)
const Cel* cel = static_cast<const LayerImage*>(layer)->getCel(sprite->getCurrentFrame());
FramePtr window(load_widget("cel_properties.xml", "cel_properties"));
get_widgets(window,
"frame", &label_frame,
"pos", &label_pos,
"size", &label_size,
"opacity", &slider_opacity,
"ok", &button_ok, NULL);
// Mini look for the opacity slider
setup_mini_look(slider_opacity);
/* if the layer isn't writable */
if (!layer->is_writable()) {
button_ok->setText("Locked");
button_ok->setEnabled(false);
}
usprintf(buf, "%d/%d", sprite->getCurrentFrame()+1, sprite->getTotalFrames());
label_frame->setText(buf);
if (cel != NULL) {
/* position */
usprintf(buf, "%d, %d", cel->x, cel->y);
label_pos->setText(buf);
/* dimension (and memory size) */
memsize =
image_line_size(sprite->getStock()->getImage(cel->image),
sprite->getStock()->getImage(cel->image)->w)*
sprite->getStock()->getImage(cel->image)->h;
usprintf(buf, "%dx%d (%s)",
sprite->getStock()->getImage(cel->image)->w,
sprite->getStock()->getImage(cel->image)->h,
get_pretty_memory_size(memsize).c_str());
label_size->setText(buf);
/* opacity */
slider_opacity->setValue(cel->opacity);
if (layer->is_background()) {
slider_opacity->setEnabled(false);
jwidget_add_tooltip_text(slider_opacity, "The `Background' layer is opaque,\n"
"you can't change its opacity.");
}
}
else {
label_pos->setText("None");
label_size->setText("Empty (0 bytes)");
slider_opacity->setValue(0);
slider_opacity->setEnabled(false);
}
window->open_window_fg();
if (window->get_killer() == button_ok) {
SpriteWriter sprite_writer(sprite);
Layer* layer_writer = sprite_writer->getCurrentLayer();
Cel* cel_writer = static_cast<LayerImage*>(layer_writer)->getCel(sprite->getCurrentFrame());
int new_opacity = slider_opacity->getValue();
/* the opacity was changed? */
if (cel_writer != NULL &&
cel_writer->opacity != new_opacity) {
if (sprite_writer->getUndo()->isEnabled()) {
sprite_writer->getUndo()->setLabel("Cel Opacity Change");
sprite_writer->getUndo()->undo_int(cel_writer, &cel_writer->opacity);
}
/* change cel opacity */
cel_set_opacity(cel_writer, new_opacity);
update_screen_for_sprite(sprite);
}
}
}
//////////////////////////////////////////////////////////////////////
// CommandFactory
Command* CommandFactory::create_cel_properties_command()
{
return new CelPropertiesCommand;
}