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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2009 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef UI_CONTEXT_H_INCLUDED
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#define UI_CONTEXT_H_INCLUDED
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#include "context.h"
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class UIContext : public Context
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{
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static UIContext* m_instance;
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public:
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static UIContext* instance() { return m_instance; }
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UIContext();
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virtual ~UIContext();
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virtual bool is_ui_available() const { return true; }
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virtual int get_fg_color();
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virtual int get_bg_color();
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protected:
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virtual void on_add_sprite(Sprite* sprite);
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virtual void on_remove_sprite(Sprite* sprite);
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virtual void on_set_current_sprite(Sprite* sprite);
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};
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#endif
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