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544a63cc28
At this moment the button isn't functional because the current frame position is stored in the sprite (instead of the Editor). In this case, when the "play" button is pressed, the mini-editor should show other frames instead of the current one (should play the whole animation). |
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.. | ||
fonts | ||
icons | ||
palettes | ||
skins/default | ||
widgets | ||
convmatr.def | ||
gui.xml |