aseprite/src/ui/overlay_manager.cpp

99 lines
2.2 KiB
C++

// Aseprite UI Library
// Copyright (C) 2001-2013 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "ui/overlay_manager.h"
#include "she/display.h"
#include "she/scoped_surface_lock.h"
#include "ui/manager.h"
#include "ui/overlay.h"
#include <algorithm>
namespace ui {
static bool less_than(Overlay* x, Overlay* y) {
return *x < *y;
}
OverlayManager* OverlayManager::m_singleton = NULL;
OverlayManager* OverlayManager::instance()
{
if (m_singleton == NULL)
m_singleton = new OverlayManager;
return m_singleton;
}
void OverlayManager::destroyInstance()
{
delete m_singleton;
}
OverlayManager::OverlayManager()
{
}
OverlayManager::~OverlayManager()
{
}
void OverlayManager::addOverlay(Overlay* overlay)
{
iterator it = std::lower_bound(begin(), end(), overlay, less_than);
m_overlays.insert(it, overlay);
}
void OverlayManager::removeOverlay(Overlay* overlay)
{
iterator it = std::find(begin(), end(), overlay);
ASSERT(it != end());
if (it != end())
m_overlays.erase(it);
}
void OverlayManager::captureOverlappedAreas()
{
Manager* manager = Manager::getDefault();
if (!manager)
return;
she::Surface* displaySurface = manager->getDisplay()->getSurface();
she::ScopedSurfaceLock lockedDisplaySurface(displaySurface);
for (iterator it = begin(), end = this->end(); it != end; ++it)
(*it)->captureOverlappedArea(lockedDisplaySurface);
}
void OverlayManager::restoreOverlappedAreas()
{
Manager* manager = Manager::getDefault();
if (!manager)
return;
she::Surface* displaySurface = manager->getDisplay()->getSurface();
she::ScopedSurfaceLock lockedDisplaySurface(displaySurface);
for (iterator it = begin(), end = this->end(); it != end; ++it)
(*it)->restoreOverlappedArea(lockedDisplaySurface);
}
void OverlayManager::drawOverlays()
{
Manager* manager = Manager::getDefault();
if (!manager)
return;
she::Surface* displaySurface = manager->getDisplay()->getSurface();
she::ScopedSurfaceLock lockedDisplaySurface(displaySurface);
for (iterator it = begin(), end = this->end(); it != end; ++it)
(*it)->drawOverlay(lockedDisplaySurface);
}
} // namespace ui