aseprite/src/app/cmd/add_layer.cpp
David Capello 3ebb708000 Add CelData to share image/position/opacity between linked cels
Changes:
- Merged app::cmd::ObjectIO into doc::SubObjectsIO
- Changed app::cmd::SetCelImage with app::cmd::SetCelData
- Added Cel::createCopy/Link() to avoid confunsion with Cel copy ctor
- Renamed Sprite::getImage() -> getImageRef()
- Added Sprite::getDataCelRef()
- Added doc::CelsRange helper to iterate cels
- Added Sprite::cels()/uniqueCels() member functions (removed
  Sprite::getCels())
- Added DocumentRange::convertToCels()
2015-02-09 11:40:43 -03:00

104 lines
2.6 KiB
C++

/* Aseprite
* Copyright (C) 2001-2015 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/cmd/add_layer.h"
#include "doc/document.h"
#include "doc/document_event.h"
#include "doc/layer.h"
#include "doc/layer_io.h"
#include "doc/subobjects_io.h"
namespace app {
namespace cmd {
using namespace doc;
AddLayer::AddLayer(Layer* folder, Layer* newLayer, Layer* afterThis)
: m_folder(folder)
, m_newLayer(newLayer)
, m_afterThis(afterThis)
{
}
void AddLayer::onExecute()
{
Layer* folder = m_folder.layer();
Layer* newLayer = m_newLayer.layer();
Layer* afterThis = m_afterThis.layer();
addLayer(folder, newLayer, afterThis);
}
void AddLayer::onUndo()
{
Layer* folder = m_folder.layer();
Layer* layer = m_newLayer.layer();
write_layer(m_stream, layer);
removeLayer(folder, layer);
}
void AddLayer::onRedo()
{
Layer* folder = m_folder.layer();
SubObjectsIO io(folder->sprite());
Layer* newLayer = read_layer(m_stream, &io);
Layer* afterThis = m_afterThis.layer();
addLayer(folder, newLayer, afterThis);
m_stream.str(std::string());
m_stream.clear();
}
void AddLayer::addLayer(Layer* folder, Layer* newLayer, Layer* afterThis)
{
static_cast<LayerFolder*>(folder)->addLayer(newLayer);
static_cast<LayerFolder*>(folder)->stackLayer(newLayer, afterThis);
Document* doc = folder->sprite()->document();
DocumentEvent ev(doc);
ev.sprite(folder->sprite());
ev.layer(newLayer);
doc->notifyObservers<DocumentEvent&>(&DocumentObserver::onAddLayer, ev);
}
void AddLayer::removeLayer(Layer* folder, Layer* layer)
{
Document* doc = folder->sprite()->document();
DocumentEvent ev(doc);
ev.sprite(layer->sprite());
ev.layer(layer);
doc->notifyObservers<DocumentEvent&>(&DocumentObserver::onBeforeRemoveLayer, ev);
static_cast<LayerFolder*>(folder)->removeLayer(layer);
doc->notifyObservers<DocumentEvent&>(&DocumentObserver::onAfterRemoveLayer, ev);
delete layer;
}
} // namespace cmd
} // namespace app