mirror of
https://github.com/aseprite/aseprite.git
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185 lines
4.5 KiB
C++
185 lines
4.5 KiB
C++
// Aseprite
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// Copyright (C) 2019-2020 Igara Studio S.A.
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/app.h"
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#include "app/cmd/convert_color_profile.h"
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#include "app/commands/command.h"
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#include "app/commands/new_params.h"
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#include "app/context.h"
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#include "app/doc.h"
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#include "app/file/file.h"
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#include "app/i18n/strings.h"
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#include "app/resource_finder.h"
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#include "base/buffer.h"
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#include "base/fs.h"
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#include "doc/cel.h"
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#include "doc/color.h"
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#include "doc/image_impl.h"
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#include "doc/layer.h"
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#include "doc/sprite.h"
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#include "fmt/format.h"
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#include "os/display.h"
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#include "os/surface.h"
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#include "ui/alert.h"
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#include "ui/manager.h"
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#include "ui/scale.h"
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#ifdef ENABLE_STEAM
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#include "steam/steam.h"
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#endif
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namespace app {
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using namespace ui;
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struct ScreenshotParams : public NewParams {
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Param<bool> save { this, false, "save" };
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Param<bool> srgb { this, true, "srgb" };
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#ifdef ENABLE_STEAM
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Param<bool> steam { this, false, "steam" };
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#endif
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};
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class ScreenshotCommand : public CommandWithNewParams<ScreenshotParams> {
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public:
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ScreenshotCommand();
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protected:
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void onExecute(Context* ctx) override;
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std::string onGetFriendlyName() const override;
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};
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ScreenshotCommand::ScreenshotCommand()
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: CommandWithNewParams<ScreenshotParams>(CommandId::Screenshot(), CmdUIOnlyFlag)
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{
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}
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void ScreenshotCommand::onExecute(Context* ctx)
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{
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if (!ctx->isUIAvailable())
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return;
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app::ResourceFinder rf(false);
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rf.includeDesktopDir("");
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os::Display* display = ui::Manager::getDefault()->getDisplay();
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os::Surface* surface = display->surface();
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std::string fn;
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if (params().save()) {
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for (int i=0; i<10000; ++i) {
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fn = base::join_path(rf.defaultFilename(),
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fmt::format("screenshot-{}.png", i));
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if (!base::is_file(fn))
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break;
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}
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}
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else {
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fn = "screenshot.png";
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}
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doc::ImageSpec spec(doc::ColorMode::RGB,
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surface->width(),
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surface->height(),
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0, // Mask color
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display->colorSpace()->gfxColorSpace());
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doc::Sprite* spr = doc::Sprite::MakeStdSprite(spec);
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static_cast<doc::LayerImage*>(spr->firstLayer())->configureAsBackground();
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doc::Cel* cel = spr->firstLayer()->cel(0);
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doc::Image* img = cel->image();
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const int w = img->width();
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const int h = img->height();
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for (int y=0; y<h; ++y) {
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for (int x=0; x<w; ++x) {
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gfx::Color c = surface->getPixel(x, y);
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img->putPixel(x, y, doc::rgba(gfx::getr(c),
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gfx::getg(c),
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gfx::getb(c), 255));
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}
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}
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std::unique_ptr<Doc> doc(new Doc(spr));
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doc->setFilename(fn);
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// Convert color profile to sRGB
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if (params().srgb())
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cmd::convert_color_profile(spr, gfx::ColorSpace::MakeSRGB());
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#ifdef ENABLE_STEAM
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if (params().steam()) {
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if (auto steamAPI = steam::SteamAPI::instance()) {
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// Get image again (cmd::convert_color_profile() might have changed it)
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img = cel->image();
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const int scale = display->scale();
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base::buffer rgbBuffer(3*w*h*scale*scale);
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int c = 0;
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doc::LockImageBits<RgbTraits> bits(img);
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for (int y=0; y<h; ++y) {
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for (int i=0; i<scale; ++i) {
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for (int x=0; x<w; ++x) {
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color_t color = get_pixel_fast<RgbTraits>(img, x, y);
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for (int j=0; j<scale; ++j) {
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rgbBuffer[c++] = doc::rgba_getr(color);
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rgbBuffer[c++] = doc::rgba_getg(color);
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rgbBuffer[c++] = doc::rgba_getb(color);
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}
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}
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}
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}
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if (steamAPI->writeScreenshot(&rgbBuffer[0], rgbBuffer.size(), w*scale, h*scale))
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return;
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}
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}
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#endif
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if (params().save()) {
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save_document(ctx, doc.get());
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}
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else {
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doc->setContext(ctx);
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doc.release();
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}
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}
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std::string ScreenshotCommand::onGetFriendlyName() const
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{
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std::string name;
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#ifdef ENABLE_STEAM
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if (params().steam())
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name = Strings::commands_Screenshot_Steam();
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else
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#endif
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if (params().save())
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name = Strings::commands_Screenshot_Save();
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else
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name = Strings::commands_Screenshot_Open();
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if (params().srgb()) {
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name.push_back(' ');
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name += Strings::commands_Screenshot_sRGB();
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}
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else {
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name.push_back(' ');
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name += Strings::commands_Screenshot_DisplayCS();
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}
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return name;
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}
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Command* CommandFactory::createScreenshotCommand()
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{
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return new ScreenshotCommand;
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}
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} // namespace app
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