aseprite/src/app/commands/screenshot.cpp
2020-07-07 19:06:48 -03:00

185 lines
4.5 KiB
C++

// Aseprite
// Copyright (C) 2019-2020 Igara Studio S.A.
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/app.h"
#include "app/cmd/convert_color_profile.h"
#include "app/commands/command.h"
#include "app/commands/new_params.h"
#include "app/context.h"
#include "app/doc.h"
#include "app/file/file.h"
#include "app/i18n/strings.h"
#include "app/resource_finder.h"
#include "base/buffer.h"
#include "base/fs.h"
#include "doc/cel.h"
#include "doc/color.h"
#include "doc/image_impl.h"
#include "doc/layer.h"
#include "doc/sprite.h"
#include "fmt/format.h"
#include "os/display.h"
#include "os/surface.h"
#include "ui/alert.h"
#include "ui/manager.h"
#include "ui/scale.h"
#ifdef ENABLE_STEAM
#include "steam/steam.h"
#endif
namespace app {
using namespace ui;
struct ScreenshotParams : public NewParams {
Param<bool> save { this, false, "save" };
Param<bool> srgb { this, true, "srgb" };
#ifdef ENABLE_STEAM
Param<bool> steam { this, false, "steam" };
#endif
};
class ScreenshotCommand : public CommandWithNewParams<ScreenshotParams> {
public:
ScreenshotCommand();
protected:
void onExecute(Context* ctx) override;
std::string onGetFriendlyName() const override;
};
ScreenshotCommand::ScreenshotCommand()
: CommandWithNewParams<ScreenshotParams>(CommandId::Screenshot(), CmdUIOnlyFlag)
{
}
void ScreenshotCommand::onExecute(Context* ctx)
{
if (!ctx->isUIAvailable())
return;
app::ResourceFinder rf(false);
rf.includeDesktopDir("");
os::Display* display = ui::Manager::getDefault()->getDisplay();
os::Surface* surface = display->surface();
std::string fn;
if (params().save()) {
for (int i=0; i<10000; ++i) {
fn = base::join_path(rf.defaultFilename(),
fmt::format("screenshot-{}.png", i));
if (!base::is_file(fn))
break;
}
}
else {
fn = "screenshot.png";
}
doc::ImageSpec spec(doc::ColorMode::RGB,
surface->width(),
surface->height(),
0, // Mask color
display->colorSpace()->gfxColorSpace());
doc::Sprite* spr = doc::Sprite::MakeStdSprite(spec);
static_cast<doc::LayerImage*>(spr->firstLayer())->configureAsBackground();
doc::Cel* cel = spr->firstLayer()->cel(0);
doc::Image* img = cel->image();
const int w = img->width();
const int h = img->height();
for (int y=0; y<h; ++y) {
for (int x=0; x<w; ++x) {
gfx::Color c = surface->getPixel(x, y);
img->putPixel(x, y, doc::rgba(gfx::getr(c),
gfx::getg(c),
gfx::getb(c), 255));
}
}
std::unique_ptr<Doc> doc(new Doc(spr));
doc->setFilename(fn);
// Convert color profile to sRGB
if (params().srgb())
cmd::convert_color_profile(spr, gfx::ColorSpace::MakeSRGB());
#ifdef ENABLE_STEAM
if (params().steam()) {
if (auto steamAPI = steam::SteamAPI::instance()) {
// Get image again (cmd::convert_color_profile() might have changed it)
img = cel->image();
const int scale = display->scale();
base::buffer rgbBuffer(3*w*h*scale*scale);
int c = 0;
doc::LockImageBits<RgbTraits> bits(img);
for (int y=0; y<h; ++y) {
for (int i=0; i<scale; ++i) {
for (int x=0; x<w; ++x) {
color_t color = get_pixel_fast<RgbTraits>(img, x, y);
for (int j=0; j<scale; ++j) {
rgbBuffer[c++] = doc::rgba_getr(color);
rgbBuffer[c++] = doc::rgba_getg(color);
rgbBuffer[c++] = doc::rgba_getb(color);
}
}
}
}
if (steamAPI->writeScreenshot(&rgbBuffer[0], rgbBuffer.size(), w*scale, h*scale))
return;
}
}
#endif
if (params().save()) {
save_document(ctx, doc.get());
}
else {
doc->setContext(ctx);
doc.release();
}
}
std::string ScreenshotCommand::onGetFriendlyName() const
{
std::string name;
#ifdef ENABLE_STEAM
if (params().steam())
name = Strings::commands_Screenshot_Steam();
else
#endif
if (params().save())
name = Strings::commands_Screenshot_Save();
else
name = Strings::commands_Screenshot_Open();
if (params().srgb()) {
name.push_back(' ');
name += Strings::commands_Screenshot_sRGB();
}
else {
name.push_back(' ');
name += Strings::commands_Screenshot_DisplayCS();
}
return name;
}
Command* CommandFactory::createScreenshotCommand()
{
return new ScreenshotCommand;
}
} // namespace app