mirror of
https://github.com/aseprite/aseprite.git
synced 2025-01-29 03:32:48 +00:00
39d1fb56d4
This is to simplify code and to match ui::MenuItem::Click and ui::Button::Click signals (so then we can write some generic code using Button::Click or MenuItem::Click).
139 lines
3.6 KiB
C++
139 lines
3.6 KiB
C++
// Aseprite UI Library
|
|
// Copyright (C) 2019-2023 Igara Studio S.A.
|
|
// Copyright (C) 2001-2017 David Capello
|
|
//
|
|
// This file is released under the terms of the MIT license.
|
|
// Read LICENSE.txt for more information.
|
|
|
|
#ifndef UI_COMBOBOX_H_INCLUDED
|
|
#define UI_COMBOBOX_H_INCLUDED
|
|
#pragma once
|
|
|
|
#include "obs/signal.h"
|
|
#include "ui/widget.h"
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
namespace ui {
|
|
|
|
class Button;
|
|
class Entry;
|
|
class Event;
|
|
class ListBox;
|
|
class Window;
|
|
|
|
class ComboBoxEntry;
|
|
class ComboBoxListBox;
|
|
|
|
class ComboBox : public Widget {
|
|
friend class ComboBoxEntry;
|
|
friend class ComboBoxListBox;
|
|
|
|
public:
|
|
typedef std::vector<Widget*> Items;
|
|
|
|
ComboBox();
|
|
~ComboBox();
|
|
|
|
Items::iterator begin() { return m_items.begin(); }
|
|
Items::iterator end() { return m_items.end(); }
|
|
|
|
void setEditable(bool state);
|
|
void setClickOpen(bool state);
|
|
void setCaseSensitive(bool state);
|
|
void setUseCustomWidget(bool state);
|
|
|
|
bool isEditable() const { return m_editable; }
|
|
bool isClickOpen() const { return m_clickopen; }
|
|
bool isCaseSensitive() const { return m_casesensitive; }
|
|
bool useCustomWidget() const { return m_useCustomWidget; }
|
|
|
|
int addItem(Widget* item);
|
|
int addItem(const std::string& text);
|
|
void insertItem(int itemIndex, Widget* item);
|
|
void insertItem(int itemIndex, const std::string& text);
|
|
|
|
// Removes the given item (you must delete it).
|
|
void removeItem(Widget* item);
|
|
|
|
// Removes and deletes the given item.
|
|
void deleteItem(int itemIndex);
|
|
|
|
void deleteAllItems();
|
|
|
|
int getItemCount() const;
|
|
|
|
Widget* getItem(const int itemIndex) const;
|
|
const std::string& getItemText(int itemIndex) const;
|
|
void setItemText(int itemIndex, const std::string& text);
|
|
int findItemIndex(const std::string& text) const;
|
|
int findItemIndexByValue(const std::string& value) const;
|
|
|
|
Widget* getSelectedItem() const;
|
|
void setSelectedItem(Widget* item);
|
|
|
|
int getSelectedItemIndex() const;
|
|
void setSelectedItemIndex(int itemIndex);
|
|
|
|
std::string getValue() const;
|
|
void setValue(const std::string& value);
|
|
|
|
Entry* getEntryWidget();
|
|
Button* getButtonWidget();
|
|
Window* getWindowWidget() { return m_window; }
|
|
|
|
void openListBox();
|
|
void closeListBox();
|
|
void switchListBox();
|
|
|
|
// Signals
|
|
obs::signal<void()> Change;
|
|
obs::signal<void()> OpenListBox;
|
|
obs::signal<void()> CloseListBox;
|
|
|
|
protected:
|
|
bool onProcessMessage(Message* msg) override;
|
|
void onResize(ResizeEvent& ev) override;
|
|
void onSizeHint(SizeHintEvent& ev) override;
|
|
void onInitTheme(InitThemeEvent& ev) override;
|
|
|
|
// When the selected item is changed.
|
|
virtual void onChange();
|
|
|
|
// When the text of an editable ComboBox is changed.
|
|
virtual void onEntryChange();
|
|
|
|
// Before we open the list box, we can fill the combobox with the
|
|
// items to show. TODO replace all this with a MVC-like combobox
|
|
// model so we request items only when it's required.
|
|
virtual void onBeforeOpenListBox();
|
|
|
|
virtual void onOpenListBox();
|
|
virtual void onCloseListBox();
|
|
virtual void onEnterOnEditableEntry();
|
|
|
|
private:
|
|
void updateListBoxPos();
|
|
void onButtonClick();
|
|
void filterMessages();
|
|
void removeMessageFilters();
|
|
void putSelectedItemAsCustomWidget();
|
|
|
|
ComboBoxEntry* m_entry;
|
|
Button* m_button;
|
|
Window* m_window;
|
|
ComboBoxListBox* m_listbox;
|
|
Items m_items;
|
|
int m_selected;
|
|
bool m_editable;
|
|
bool m_clickopen;
|
|
bool m_casesensitive;
|
|
bool m_filtering;
|
|
bool m_useCustomWidget;
|
|
};
|
|
|
|
} // namespace ui
|
|
|
|
#endif
|